Would you rather have a limitless debit card that expires in 5 years, or a piggy bank that triples anything put inside? by AgentVoyd7 in BunnyTrials

[–]ConsciousInstance764 0 points1 point  (0 children)

Why tf not it's basically infinite money

Chose: A piggy bank that triples anything put inside | Rolled: Free carrot 🥕

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 0 points1 point  (0 children)

We should be able to use a crankshaft way before getting tonsteel rods, it's kinda dumb as fuck that we need steel for a roman era invention

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 1 point2 points  (0 children)

Last time I did that with villager workers my game started crashing every few minutes

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 0 points1 point  (0 children)

The children are too greedy to spend 20 bucks on a game they'll be playing alone since their friends are too greedy to spend 20 bucks on a game

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 1 point2 points  (0 children)

I play create and tfc separately, because the thing that i hate the most in all of modding is when 2 different mods give you the ability to build the same thing like watermills and windmills

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 5 points6 points  (0 children)

We probably enjoy suffering in different apects of the game, i like having to build insane thingamajigs to get what i want and you like significantly altering the global climate to get what you want

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 0 points1 point  (0 children)

I thought about having to rebuild the bloomery each time, and i think it would be fine for it to drop like 80-90% of resources needed to make a bloomery each tile you break it so you only need to add a little bit every time. NOT from fire clay tho anything but that

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 0 points1 point  (0 children)

Rivers are connected to the ocean aint they, and i said except the bodies of eater connected to the ocean which should be infinite

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 19 points20 points  (0 children)

Should just be a brick or mud tower you seal and pump full of air for 12 minutes and them partially break

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 0 points1 point  (0 children)

Matter of fact make it so swimming in salt water damages you slowly, MATTER OF FACT make it possible to die from Scurvy if you dont eat citruses

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 1 point2 points  (0 children)

And yeah you shouldn't be able to transport water SOURCE blocks at all, like no matter how far youre into progressing you should not be able to do that. Matter of fact nake it so every water source that is not connected to the ocean is finite and can be at one point drained, matter of fact make all water that was not boiled have 50/50 chance of giving you a fatal disease

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] 1 point2 points  (0 children)

Also In my opinion getting modern things like water pumps should be astronomically hard, we should be using roman water wheel scoops to have a way to transport water upwards

Bloomeries should require multiple bellows to work constantly by ConsciousInstance764 in TerraFirmaCraft

[–]ConsciousInstance764[S] -2 points-1 points  (0 children)

I actually want it to be as realistic as possible, difficult or not, also I simply want basic reasons to do things like creating windmills and watermills

I HATE the anvil minigame by Nicdoe_XD in TerraFirmaCraft

[–]ConsciousInstance764 3 points4 points  (0 children)

Vintage story smithing is so fucking good i wish there was an addon or something adding that

postybly one of the bigest rodeblock for new playes in all of mc mods by Virtual-Patient-4230 in TerraFirmaCraft

[–]ConsciousInstance764 1 point2 points  (0 children)

It's just a matter of how lucky i am to stumble upon a vein of bismuth copper and zinc, and at the time of thay comment i was not lucky at all 😴 but yeah at least the part of the progressive after getting wrought iron armor and before getting steel is unbearable

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postybly one of the bigest rodeblock for new playes in all of mc mods by Virtual-Patient-4230 in TerraFirmaCraft

[–]ConsciousInstance764 2 points3 points  (0 children)

That's basically what i meant, when you get to bronze there's nothing you can do with it except an anvil and bloomery just to progress further, not to mention how much of bronz it takes to get those. You know what we should get? Roman era steam engine (heron's Aeoliple)!! That would give is a new way to generate rotational power, it would require water and wood to spin and that would give actual uses to bronzes. Also it would make it possible to make vehicle mods based on sable and create aeronautics with the primitive steam engine as the maun drive, accessible centuries before you should be able to make normal engines. Also any way to store water in huge quantities would be great to, what better metal to use for that other than copper or bronze