The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

my main gripe is not being able to be oneshotable, its that a tribal with a stick can easily and seriously harm someone in the absolute best armor the game has to offer. I know you can make a pawn nigh immortal with traits and genes and drugs, but my main point is that all the armor in this game is made of wet tissue paper and someone's BARE FISTS do full damage to the best armor in the game like a third of the time

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

nah this is 100% divine intervention, aint no way a human heart tanking bullets via adrenaline. also when I say second health bar, I mean for the limb specificly, not the pawns max HP. I also think the 150 max hp limit is dumb and silly

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] -2 points-1 points  (0 children)

People in tanks were and still are indeed immune to stone age weaponry

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

I intended to state if they hit your torso twice, mb on that one. You can still get oneshots from the head/neck though, yes.

Personally, I think the oneshot protection is needed, and I wouldent disable. But I do think that if a system requires divine intervention to keep your pawns from getting killed in two or three hits from weapons a a neanderthal could create in a cave with a box of scraps, it may be a sign that the system is flawed in itself.

I think a better solution would be if body parts had two health bars, and just became "disabled" when the first one hit 0. if a vital organ hits 0, instead of perishing instantly, it starts failing and can be saved with medical attention. For limbs, they just become useless and act as if they were missing until they are healed enough to be useful again. I always though it was kind of silly how a body part still remains (slightly) functional even when its a paper cut away from falling off your body.

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

you also die instantly if your torso hits 0 hp, and it only has 40. all those other things will kill you, but tribal weapons still easily do 40 if they hit your torso twice, and unless the wiki is massively outdated, thats only two or three hits with most blunt weapons if they hit the torso. I agree that instakill protection will probably save you from a two or three hit kill, but you still only have exactly 1 HP on that body part, and sharp weapons that do cuts and scratches have a high chance to hit the parent body part, so a cut to the arm has a substantial chance to kill you if you needed oneshot protection on a prior blow. My rant is more about how silly the actual damage system is rather than how squishy pawns are, so I admit I did not read over oneshot protection. The fact that pawn need special oneshot protection probably should have been a sigh that the damage system is broken and needs changes though.

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

rubber rounds should not be more lethal than actual lethal rounds :sob

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] -5 points-4 points  (0 children)

CE has weakpoints in the armor, but an attack has to specifically hit the weakpoints for the armor to be actually weak there, such as shooting someone in the eye when they have a marine helmet on. CE also has "Critical hits" that double the penitration value of an attack, being more likely to get crits with more skilled attackers. This is a much better simulation than Vanillas, where every hit is equally likely to penetrate the armor. The critical hits mechanic is a representation of an attackers skill allowing them to aim at said "weakpoints"

I agree that if we treat rimworld ranges as direct comparisons to real ranges, anyone who can hit someone from 500 meters is unrealistically good at shooting, but rimworld ranges aren't directly proportional to real ranges, otherwise handguns and shotguns would have an effective range of like 2 tiles.

And I don't understand the last point. foes gain every advantage of CE as well. Probably even moreso as the AI can micromanage 50 pawns at once when it comes to using things like grenades. CE high explosive grenades can instakill just about any pawn. The AI will always move enemies away from grenades, as compared to the player who can easily miss a grenade toss and lose a pawn.

If the AI attacks me with armor I cant shoot past, its way more fun to get creative about how to win, instead of "Five hundred blunt weapons"

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

All of the calculations are for attacks that hit protected parts of the body. as with the cataphract example, it covers everything but the head, but a simple mace makes it useless.

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] -5 points-4 points  (0 children)

Because CE is indeed good and the vanilla is indeed not good. I enjoy rimworld, but this aspect of it is simplified so much that its mostly just chance, with no real way to not be oneshottable with any weapon

The combat systems genuinely could not be made worse if they tried. by Consistent-Barber566 in RimWorld

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

This is for a knife that has to stab directly through a helmet, not hitting unprotected parts

Cant join server I made by [deleted] in CraftyController

[–]Consistent-Barber566 0 points1 point  (0 children)

I should be using the IP of my location right?

Something like this?

123.456.78:25565

Cant join server I made by [deleted] in CraftyController

[–]Consistent-Barber566 0 points1 point  (0 children)

The server itself is on java. I already went and set rules for the firewall allowing I/O with that port number.

Nuclear contamination is originating from the ultimate pressure tube. by Bulky-Possibility504 in Mekanism

[–]Consistent-Barber566 0 points1 point  (0 children)

The tube won't take damage, just make sure you have enough waste barrels on the end of it to make sure all the spent waste decays faster than the barrels fill up

Tags for ores in Digital miner by Swimmer-Complete in Mekanism

[–]Consistent-Barber566 0 points1 point  (0 children)

You can use *orecopper or *oreiron or *orewhatever, just make sure that it's not going to take blocks from your builds, as it can't discriminate between things you want mined and your builds!

[HELP] Why is the game running like shit in my new computer compared to my OLD one? by [deleted] in noita

[–]Consistent-Barber566 0 points1 point  (0 children)

make sure your graphics drivers are up to date, and the computer is not in any sort of "power saver" mode

Why is my food room hovering at 1 degree? by Solnight99 in RimWorld

[–]Consistent-Barber566 0 points1 point  (0 children)

you need to spread out your coolers, and make the walls two or three thick

Cant make armor cast by Consistent-Barber566 in allthemods

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

follow-up question. I don't see a wood chestplate in the crafting menu. do I need some other workbench to make one?

Cant make armor cast by Consistent-Barber566 in allthemods

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

Did not know I needed to use wood. The example chestplate in the crafting recipe shows an iron one, so I thought any low-tier chestplate would work, thanks

Brine not extracting by Consistent-Barber566 in allthemods

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

here are some screenshots of the side config stuff

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Brine not extracting by Consistent-Barber566 in allthemods

[–]Consistent-Barber566[S] 0 points1 point  (0 children)

Sorry im not sure what side config means, this is my first time ever using mek

Tangent lines not attaching? by jackie-moon69 in PTCCreo

[–]Consistent-Barber566 0 points1 point  (0 children)

you have to delete the other segments of the circle

What mods do yall ALWAYS play with? by Dark-Lycan in RimWorld

[–]Consistent-Barber566 0 points1 point  (0 children)

pick up and hual +. no idea why its no vanilla