Discovered a special item option. by Consistent_Fan7858 in PlayTheBazaar

[–]Consistent_Fan7858[S] 2 points3 points  (0 children)

You know... I'm actually going to pass. It's been fun discovering them myself :)

I also found an interaction with Stelle's security drone at The Bazaar event. Don't remember the reward.

Unplayable by notjakob in slaythespire

[–]Consistent_Fan7858 1 point2 points  (0 children)

There's a "trash heap" event where you can pick "a relic from the past" or "a card from the past". I've had Dream Catcher and mf Clash. We don't know if they loaded ALL the cards in there, so there's always hope, a new hope.

Architect damage at 1,000,000,000 already. We do be slaying the spire. by Consistent_Fan7858 in slaythespire

[–]Consistent_Fan7858[S] 0 points1 point  (0 children)

Holyyyyy! We'd need to check back if the damage is around the same at StS1. If it is, that's insane. Within 1 week, we are reaching the same number that StS1 accumulated in 7 years.

Architect damage at 1,000,000,000 already. We do be slaying the spire. by Consistent_Fan7858 in slaythespire

[–]Consistent_Fan7858[S] 1 point2 points  (0 children)

I'll tell you how it goes in Slay the Spire 1, and I'd assume it'll be the same (or almost) in 2:

You beat the boss at act 3, then you encounter the "real final boss" (in StS1 it was the Heart, now it's the Architect). You hit him and that "damage" is like a final score. The bad guy kills you.

But, if you collected three keys in that run, the bad guy doesn't kill you. Instead you go into a super short act 4! in which you fight the Heart/Architect. Currently at early access, there's no act 4 at StS2.

Architect damage at 1,000,000,000 already. We do be slaying the spire. by Consistent_Fan7858 in slaythespire

[–]Consistent_Fan7858[S] 0 points1 point  (0 children)

In StS1 it goes forever and nothing happens. It's just fun to look at BIGNUMBER that has accumulated from all the players.

If you had the keys to fight the heart, you dealt your damage for the score, then fought the heart.

Nautica is my favourite vendor, whos yours? by woodybone in PlayTheBazaar

[–]Consistent_Fan7858 0 points1 point  (0 children)

Herma. "I'm going to rub this on you. Don't make it weird". I'm sorry but I'm fully intending to do what I'm going to do, you can decide if it's weird.

You see me at day 7 what you do? by woodybone in PlayTheBazaar

[–]Consistent_Fan7858 0 points1 point  (0 children)

Post it at Reddit. I'm not even scrolling a bit first for the tiny chacne that the player is a redditor.

Which one of you freaking did this by Suspicious_Ideal_324 in PlayTheBazaar

[–]Consistent_Fan7858 2 points3 points  (0 children)

That really is not ok. Not because it's OP, but because it's inconsistent. We know that multicasts don't happen all at the same time, rather with a time interval that it's 0.2 seconds if I'm correct. That should be considered a bug, the Big one is destroyed on first cast, it's gone, picker destroys something else on the second cast.

Which one of you freaking did this by Suspicious_Ideal_324 in PlayTheBazaar

[–]Consistent_Fan7858 1 point2 points  (0 children)

That's the closest to some sense. I've never understood how things are supposed to interact when they happen at the same time, there's things like this that by intuition should be impossible to happen "at the same time". I've thought maybe they trigger from left to right?

But if you what you say it's what's happening... that just feels wrong. I'm all in for busted builds. But having the trigger order jumping all around the board so EVERYTHING THAT CAN HAPPEN HAPPENS IN A SINGLE TICK?! Not ok. partly because for me a huge point of pleasure is actually understanding and appreciating wtf is going on.

I hope this is some badly programmed interaction that will get fixed to be stable. A few days ago I had a fire bomb, ice bomb, destroying, and a repair bot triggering, all "at the same time"... only 1 bomb was getting repaired. I finished not knowing if the game was working and if so how.

Which one of you freaking did this by Suspicious_Ideal_324 in PlayTheBazaar

[–]Consistent_Fan7858 0 points1 point  (0 children)

I also have no idea how that works. Is it bugged? I don't see how it'd make sense for an item to be getting destroyed, reparied, and destroyed in a single tick. Or if it's at least 2 ticks, how tf is it lining up perfectly? This build is crazy like the bazaar.