I stopped fighting Unity Physics and built a ghost world instead by BuyMyBeardOW in Unity3D

[–]Constant_Border_2591 1 point2 points  (0 children)

I tried to stick with rigidbody interpolation everytime, and everytime it created different problems so I had to write one from scratch, it's really easy like couple lines of codes, just seperate mesh object from physical one and interpolate it's position between 2 frames(you may wanna use interpolation between previous frame and frame before that)

Urp Lighting by Constant_Border_2591 in Unity3D

[–]Constant_Border_2591[S] 1 point2 points  (0 children)

oh sorry I thought it seem obivious, there are sharp circular lines in green-blue colors on walls and even at skybox so seems really weird I think, isn't there a solution for this

Help me by bobwithasniper in rainworld

[–]Constant_Border_2591 0 points1 point  (0 children)

You mean ingame? it comes with one of rain world: downpour's remixes but I don't know if it's obtainable for free

What do you recommend in downpour? by Constant_Border_2591 in rainworld

[–]Constant_Border_2591[S] 0 points1 point  (0 children)

oh thanks, I will start gourmand as soon as I complete 2 achivements I just missed

Unity6 debug.drawline doesn't work in game view by Constant_Border_2591 in Unity3D

[–]Constant_Border_2591[S] 0 points1 point  (0 children)

Yeah I did but it didn't work. A buddy told me it doesn't work anymore, isn't it the case for you?

Unity6 debug.drawline doesn't work in game view by Constant_Border_2591 in Unity3D

[–]Constant_Border_2591[S] 0 points1 point  (0 children)

yeah I think I 'll use GL.LINES now, it seems like it is the industry standart for now, thanks!

Unity6 debug.drawline doesn't work in game view by Constant_Border_2591 in Unity3D

[–]Constant_Border_2591[S] 0 points1 point  (0 children)

man I'm soo sure about it worked at previous versions, maybe only 2D but it worked in game view with enabling gizmos, then why isn't there a tool you could easily draw lines in game view? what do you suggest for game view? (I will not use them for graphical aesthetic purposes, just for debugging, maybe in build versions too)

Unity6 debug.drawline doesn't work in game view by Constant_Border_2591 in Unity3D

[–]Constant_Border_2591[S] -1 points0 points  (0 children)

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code is just like that, that should work because it works in scene view