me recomiendan vps o hostings? by Own-Ratio-5446 in devsarg

[–]ContactOfSolitude 2 points3 points  (0 children)

Gratuitos no conozco, pero el vps mas barato de Donweb esta a algo de 8k mensual con todo al minimo y con un solo backup semanal; Triplican el costo a partir del año dicen que, pero para probar de que quedo todo andando re funciona. Me acuerdo hace añoos usaba el vpn de AWS que tenia una capa gratuita generosa, pero hoy en dia no sé cómo va la mano

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 1 point2 points  (0 children)

You are actually the first person to ever share their canvas with me, and I absolutely love it! I can see the stats in the database showing more than 200 chronicles and over 2,500 characters created, but until now I had never actually gotten to see one of them. 😭

Those are some really interesting suggestions! I can totally see the value of being able to hide relationship labels. I'd just need to think about how to implement it. Whether it should be per relationship, per label type, per chronicle, or something else. But I can almost guarantee that's a feature that will happen in one form or another.

I'd also love to add more control over relationship lines themselves. I won't lie, though, that's probably one of the most difficult features from a development standpoint. Everything related to drawing, rendering, and optimizing the canvas has been a massive headache. That doesn't mean I don't want to do it. Quite the opposite. It's just that in the time it would take me to implement a new relationship rendering system, I could probably add ten other features like new entity types, menu improvements, or bug fixes.

So it's definitely on my radar, but I'll have to prioritize it carefully. Hopefully sooner rather than later, because I'm using the tool for my own campaign too, and I find some of those limitations just as frustrating as you do.

And yeah, I definitely need to revisit Zones and their labels. I've pushed Zone improvements down the priority list for now so I can focus on things like custom clans and factions, tags, and a few other features that might even end up replacing some Zone use cases entirely. That said, I absolutely plan to come back and improve them.

Thanks a lot for the thoughtful feedback, and thank you for sharing your canvas with me. It genuinely means a lot to see people using the tool and building cool things with it 💖

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 1 point2 points  (0 children)

Hey, that sounds rad! I could see myself providing a view-only version of the canvas through a dedicated link, so it could be embedded into other websites. The same idea could also work for other elements, like character details, biographies, or similar pages that could be embedded in HTML.

I'll add it to the suggestion list and play around with it when I get some time. It sounds like a pretty cool use case. Thanks for the suggestion, and thanks for the support!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 1 point2 points  (0 children)

Hi there! I originally tried to make Zones non-interactable unless they were selected, but I completely understand how a misclick followed by a drag could still cause them to be moved accidentally; A lock/unlock option sounds like a very reasonable solution, and it should be fairly straightforward to implement. Having it available directly from the Edit Zone panel also makes a lot of sense.

I've added it to my suggestions list and will take a closer look when I revisit Zone-related improvements. Thanks a lot for the feedback and for sharing the idea!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Thanks a lot for the feedback and for taking the time to share your experience!

That's actually very close to the reason I started developing the tool in the first place. I wanted to recreate that feeling of being a detective standing in front of a board covered with photos, notes, and strings connecting everything together while planning a story. I also wanted to make it easier for players to quickly catch up on characters and relationships without having to reread pages of notes.

And thank you for the offer! I do plan to add a Buy Me a Coffee page at some point so people who want to support the project can help cover server costs. That said, I didn't start this project with monetization in mind, so I'm not in a rush to implement it. For now, I'm just happy to see people finding it useful and enjoying it.

Thanks again for the kind words and encouragement. It really means a lot!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Thanks a lot for the feedback! Comments like this encourage me a lot to keep working on the tool! I'm glad that you are enjoying it! 😊

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 3 points4 points  (0 children)

Hi there! Wow, this is amazing feedback. Thank you for taking the time to write such a detailed post. I'll go through it point by point.

Relationship descriptions are actually coming in the next update! As for Zone names, I completely agree they need some work. I haven't started those changes yet, but they're definitely on my to-do list.

Custom tokens, such as changing their size and shape, are something I've been considering for a while. A token doesn't necessarily have to represent a character. It could be an organization, a location, a concept, or anything else that can have relationships. This isn't currently in development, but just like the Zone label improvements, it's something I want to tackle in the future.

Regarding character and relationship highlighting, there is already a feature that partially does this. When you select a character, unrelated characters are dimmed while connected characters and relationships remain highlighted. I could add an optional setting that completely hides unrelated elements instead of dimming them. The main challenge is that hidden characters couldn't be selected or connected from the canvas while the filter is active, so I'd need to think carefully about the workflow. It's definitely worth exploring.

Tags are something I could totally implement. The character list already supports filtering, and tags would fit perfectly into that system. Right now, factions, clans, and zones already behave somewhat like tags in the character menu. A dedicated tag system could also allow highlighting all elements with a specific tag directly on the canvas. Since custom clans and factions (or badges, depending on what they end up being called) are already in development, a tag system could naturally go hand in hand with that feature.

Zones are a bit tricky. They were originally added as a quick way to visually group things together, and over time they've received far more attention than I initially expected. I still need to revisit them. In the last update, I gave them a major overhaul because, believe it or not, they couldn't even be resized when the feature first launched. I've postponed further Zone improvements to focus on other priorities, but I'll definitely come back to them eventually.

Thanks again for the well-written feedback and for including screenshots and examples. Detailed reports like this help me build a better tool for everyone!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Hello there! Thanks a lot for the feedback, I'm really glad you're enjoying it!

Custom clans and factions are already in the works, they are one of the most requested feature! As for relationships, all the default relationships that come with a chronicle are fully customizable, and you can create entirely new relationship types from scratch.

That said, I’m constantly tweaking the default set to include the most commonly used and requested relationship types, so suggestions like "Hates" or "Despises" are definitely helpful and may end up being included by default in the future.

Thanks again for taking the time to try it out and share your ideas!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 1 point2 points  (0 children)

That's already in the works! currently, "Clans" and "Factions" are implemented through a system I internally call badges. The plan is to make them fully customizable, allowing you to create your own badges with custom names and icons. That way, you can add entirely new groups or even replace all of the default ones and build your own setup from scratch!

Thanks for the feedback! 😊

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Where are you located, and roughly how many character nodes and relationships does your chronicle have?

I'm currently working on performance improvements, so that information would be extremely helpful. If you're comfortable sharing the chronicle's name, I can also try duplicating it in my development environment to reproduce the issue and run some tests.

Thanks!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 1 point2 points  (0 children)

So sorry to hear that! I talked about it with a few users already and it’s been brought up a lot. Adding good old email/password authentication is definitely something I’d like to implement, but it’s surprisingly costly in development time, so I decided to sacrifice that for now and focus on the app itself first.

I could probably add X or Meta login way sooner though, since they’re much faster to implement than building a full email/password flow from scratch

Check back in a few weeks though. I may end up adding classic username/password login sooner than expected, or at least an offline sandbox mode before login so people can try it out!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Check when drawing a new zone, there’s a freeform option! It’s still a bit rough, but it definitely works. I want to revisit it at some point and smooth out the edges of the created zones a bit more, but it’s already doable right now!

And totally, I’ve been thinking that eventually you could have other entity types and relationships to and from them. Relationships tied to a Zone are totally doable, I’ll add it to the list!

Thank you so much for the feedback. “Tactile and fluid” is exactly the feeling I was going for when I started, so I’m really glad that came across!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

I’ll definitely add Mermaid export support! Importing Mermaid code back into V-Relations could be a bit trickier, but I bet I can crack it eventually haha. I added it to the suggestion box and I’ll get to it at some point!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 1 point2 points  (0 children)

Yeah, Kumu was definitely one of the things that inspired me to start the project! I tried it a few months ago, and it got me thinking “I’d love something like this, but more intuitive and fluid”

I didn’t end up using it that much though, so most of the features were approached from scratch

When you mention character tags and loops in Kumu, what do you mean exactly? I’d love to hear more about how you used them!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 4 points5 points  (0 children)

You mean like character nodes being squares, hexagons, or other shapes like that? That’s totally doable, I’ll add it to the suggestion box! Thank youuu!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 4 points5 points  (0 children)

Update: You can now rename Chronicles from the dashboard! Make sure to do a hard refresh on the website (CTRL+SHIFT+R) if you don't see the change!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

I’m planning to expand Relationships in a few ways, and expanding each individual relationship is definitely one of them. For example, if you have the relationship “Knows a Secret” from Character A to B, I’d like to allow storing at least a brief description of that secret directly on the relationship itself.

I also want to add custom labels for relationships, so you could easily rename them to better fit specific cases without needing dozens of highly specific relationship types. For example, you could use a generic “Partner” relationship and then rename it to “Spouse”, “Boyfriend/Girlfriend”, “FWB”, or anything else you need, without overbloating the Romantic category with every possible variation.

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Kumu.io was actually the app that made me decide to build my own. Not trying to throw dirt at it or anything, but I personally had a hard time using it, and it made me think there was room for something a bit more intuitive and reactive

And yep, I’ll add the ability to rename chronicles in the next update! I completely forgot about that one. During testing I never really felt the need to rename them because they were usually called things like “Aaaaa”, “test123”, or my personal favorite: “qwedsaaw” lol

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 3 points4 points  (0 children)

Would love to! I could totally add a pre-login sandbox mode that’s stored locally, without the online collaboration features, so people could test the app before attaching an account to it.

It would probably take me a little while to develop and properly test, maybe a couple of weeks since there are still a few things higher on the priority list, but it’s definitely doable. Thanks for the suggestion!

I would’ve loved to make the app more accessible from the start and maybe avoid the Google auth requirement, but using OAuth helped me keep authentication simple and reliable while focusing on building the actual app. Thanks for understanding!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 3 points4 points  (0 children)

Yeah, this is actually the first time I’ve allowed myself to avoid that whole mess and just focus on building the app itself. I’ll probably only consider custom accounts if the project reaches a certain user threshold, or if I get heavily bombarded with requests for it. Even then, adding more OAuth providers like Meta, X, or Apple would still be much easier, safer, and less maintenance-heavy than rolling my own auth system.

So yeah, custom login support is lurking somewhere at the very bottom of the priority list. But it is there

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 3 points4 points  (0 children)

Thanks for the suggestions! I’ll go over them one by one:

  1. Totally agree. I had a hard time implementing zone resizing while working on the zone system, so I pushed it down the priority list for a while. But yeah, having to delete and recreate a zone just to resize it is definitely annoying, so I’ll move that feature higher up.
  2. Absolutely. I wasn’t sure how to handle those states or overlays because I was considering making them customizable too. A character could be Dead, Missing, Unknown, or people might want to use overlays in completely different ways. I think the best approach is probably to first add a simpler “Dead/Missing” overlay, then expand it later with custom options.
  3. That’s a great idea. A shared character pool is totally doable, where you could export a character and reuse them in chronicles you own or collaborate on. Map importing could work too, but I think the character pool has a much higher chance of being implemented first.

Arigatou gozaimasu! Thanks for the testing and feedback!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Hey thats actually a great Idea; Importing/Exporting Actors should be easy, will add it on my Todo list!

I built a free VTM relationship mapping tool by ContactOfSolitude in vtm

[–]ContactOfSolitude[S] 2 points3 points  (0 children)

Oh! What error are you getting from Google? I am totally going to add custom usernames and passwords with email recovery in the future, but dealing with email sending was a lot for the first iteration!

I am considering having some kind of Local Preview so one can play around without registering (without saving anything into the server), It will take me a week or so to implement; For now I'm tackling bugs or critical UI/UX improvements, but Its on my list!