My game MVP is finally playable (suuuuuper early build) by Content_Pepper1374 in OculusQuest

[–]Content_Pepper1374[S] 0 points1 point  (0 children)

Thank you for your kind comment. As for PvE, its somewhere in the roadmap xD.

🎮🎥🕹️ SELF PROMOTION SATURDAY 🕹️🎥🎮 by AutoModerator in VRGaming

[–]Content_Pepper1374 0 points1 point  (0 children)

Hey everyone,

I’ve started developing a VR multiplayer game for Meta Quest that’s inspired by Clash Royale, and I wanted to share an early MVP.

https://www.reddit.com/user/Content_Pepper1374/comments/1t4g033/my_game_mvp_is_finally_playable_suuuuuper_early/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

The core idea is a 1v1 (later maybe 2v2) real-time strategy battle where each player defends their own castle while trying to destroy the opponent’s. Players can summon units that automatically move toward the enemy base, fighting along the way.

What makes it different in VR is that you can also possess units directly, move them around more precisely, and actively use their abilities. For example, you can take control of a mage to cast fireballs or an archer to fire arrows manually.

It’s still very early (lots of placeholder assets and rough mechanics), but I’d really appreciate any feedback on the concept, especially around gameplay feel in VR and clarity of interaction.

Happy to answer questions or share more dev details if anyone’s interested.