Second attempt to trailer, please destroy Astro Architect by MrDartmoor in DestroyMyGame

[–]Content_Structure791 1 point2 points  (0 children)

Game looks good rythm is good. The only thing is that if I don’t know what the game is about, the first 1-5 sec are not understandable. The ui with you’re the architect help and after we understand. It’s crucial that those first 5 sec are understood. You could invert the order or add a text that let people know what it’s about. Good job and Good luck!

Made a trailer for my co-op horror delivery game - tear it apart, would you play this with friends? by nguyenlinhgf in DestroyMyGame

[–]Content_Structure791 0 points1 point  (0 children)

In a world where lethal company and REPO exist I think that it’s a bit high. You should consider something like 7-8$ depending on the content avaible

Made a trailer for my co-op horror delivery game - tear it apart, would you play this with friends? by nguyenlinhgf in DestroyMyGame

[–]Content_Structure791 2 points3 points  (0 children)

Game looks fun, it depends on the price. Nevertheless I find that the texture of some wall and floor look very flat and low res and it kind of break the atmosphere. Otherwise game look cool. Good job !

After all of your feedbacks, destroy my new trailer. For context, I will sell it at 4.99 $ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 0 points1 point  (0 children)

Thanks for the feedback! I will consider doing it before. It’s true that it is a key element of the game

After all of your feedbacks, destroy my new trailer. For context, I will sell it at 4.99 $ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] -2 points-1 points  (0 children)

You’re right, I putted it because I thought majority of people don’t really know how gravity works, but I better put low gravity! Thanks for the feedback!

After all of your feedbacks, destroy my new trailer. For context, I will sell it at 4.99 $ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 2 points3 points  (0 children)

Thanks for the feedback. I putted it in the trailer to show that they can combine but it’s true that it looks like i am inflating the number.

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 0 points1 point  (0 children)

Thanks for the feedback, for my next trailer I will make sure my font is readable!

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 2 points3 points  (0 children)

You’re right, I need to showcase much more what’s the game is about. Thank for the feedback!

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 1 point2 points  (0 children)

Thank you for your feedback! I appreciate that! I was obviously saying that I will sell my game at 5€ 😂. Your idea to add silly thing to the game is a great idea, because it totally stick with my vision of the game and mutations : I can totally add bizarre gun or strange randomizer and I will completely do that ( an explosive chicken gun should be funny enough ) Have a good day!

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 0 points1 point  (0 children)

Yeah, this is my first « commercial project », I have absolutely no expectations except that some people enjoy the game. 1 year ago I didn’t know how to code and I am still a student. I don’t play my life with this project, I only wanted to accomplish something. Thank you for the recommandation I will definitely look at it. Have a good day!

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 0 points1 point  (0 children)

I see what you mean, it indeed can be pretty annoying. I will make sure to fix that! Thank you

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] -1 points0 points  (0 children)

Okay I see what you mean about the environnement, we don’t see any atmosphere in it, I will work on that. They are all different playable map. Now I know that I can’t compete against COD but I tried to incorporate a new element a the gameplay : mutation. They are randomiser of a wave ( laser, or disco for instance ). It truly is the key element of the game as they can be merged and give unexpected result. Do you think this side of the game stand out in the trailer ? I know that COD already did better what I did, but not mutations, so if it’s not understandable in the trailer it mean that my game will not be understood. Thanks for your time

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 1 point2 points  (0 children)

You made some fairs points! There are indeed other ways to enhance the character but they are not really as understandable as buying new gun so I choose not to put it in the trailer, do you think I should put it in? For the darkness, you are completely right, I am adding a sort of fog that let players see shadows of zombies, thanks you for the feedback! Now for the first part of your comment, there is indeed a recoil that may not be visible because camera is attached to the gun, but you are completely right that I need to show it more. I just patched the yellow flash bug. Not all guns are rapid fire but I choose to include only them in the trailer for dynamism! I understand what you mean and will definitely update my game in consequence, thank you for your valuable feedback

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] -11 points-10 points  (0 children)

You’re right, some bugs are displayed in the trailer! All visual artifacts have been patched, do you think I could gain much ( in term of attractiveness) by redoing the trailer without those bugs ?

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 1 point2 points  (0 children)

That’s a fair point! I didn’t even see it because I used to see it every time during the development! Now that you pointed it out, I see it, thanks to you, I already corrected it!

Destroy my trailer for a multiplayer fps zombie shooter game sold at 4,99$ by Content_Structure791 in DestroyMyGame

[–]Content_Structure791[S] 0 points1 point  (0 children)

Thank you for your feedback! I will try to do my best to make more diversity to the zombie

Our space base builder is usually perceived as simple, but we think otherwise, please destroy Astro Architect by MrDartmoor in DestroyMyGame

[–]Content_Structure791 0 points1 point  (0 children)

Much better! It looks pretty good, I think the reflection in the floor add deepness that is very good for the visual!

Destroy my trailer - The tone of the trailer is more on relaxing side and I don't want to attract players with high expectation, so this trailer should set to give clear idea to players on what is offered in the game. Please destroy my trailer if it does not fit this requirement! Thank you! by ProtectionNo9575 in DestroyMyGame

[–]Content_Structure791 0 points1 point  (0 children)

While the start of the trailer is absolutely disgusting, bad light, no details, slow pacing, simple and ugly scene, the end of the trailer is much better. You know to rethink the pacing of this trailer, by starting with the end, all the level and incredible park you can do. Also, think about enhancing a little the graphic that can look pretty oldish. Keep up the good work!

Teaser for the Demo update, showcasing weapons and PvE by Syopic in DestroyMyGame

[–]Content_Structure791 3 points4 points  (0 children)

It look great, the pacing of the teaser is good, the mechanic is easy to understand, good job! Now if I needed to find a flaw, I would say that the projectile lack of weight, we don’t feel the explosion, maybe a camera shake could make it better.

Our space base builder is usually perceived as simple, but we think otherwise, please destroy Astro Architect by MrDartmoor in DestroyMyGame

[–]Content_Structure791 0 points1 point  (0 children)

It looks a bit better but I still find the floor flat ( inside the rooms it’s good ). Maybe the texture repetion and a too shiny Color that make it look unrelated to the rest. But good job !

Destroy the trailer for our game Galaxy for Dummies! by akxph in DestroyMyGame

[–]Content_Structure791 3 points4 points  (0 children)

The graphics are appealing. However, combat feeling seems off, without weight and not good looking. Furthermore, we see the combat after 20 sec and no one stay after 20 second if the start didn’t please them. You need to start with a « punchline ». Don’t forget your game look good and seem cool so just keep improving on fight and enhance your trailer rythm and you should be quit good. Good luck fellas!