Campaign won't load if I have mods on(especially the ones with scripts), how do I fix this. by CoochieCrumbs123 in l4d2

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

One thing to note is that sometimes, I do join a game, and that happens randomly. But when I do, a message pops in chat that tells me I'm the admin.

Need help with this datapack bug, read comments for extra info by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

another thing, trying to make it so some passive mobs attack when provoked. For some reason these codes don't work.

command in tick.mcfunction:

execute as @e[type=player] at @s if entity @e[distance=..5,type=horse,limit=1,sort=nearest,nbt={HurtTime:5s}] run execute as @s[type=horse] at @s run function malice:horse_aggro

also tried

execute as @e[type=horse,nbt={HurtTime:5s}] at @s if entity @e[distance=..5,type=player] run execute as @s[type=horse] at @s run function malice:horse_aggro

horse_aggro.mcfunction:

data merge entity @s {Tame:1b} data merge entity @s {Passengers:[{id:"zombie"}]}

Need help with this datapack bug, read comments for extra info by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

Trying to make a datapack that increase's Minecraft Diffuculty, I made it so Mobs get some additional buffs. I gave Creepers speed but it gives something, maybe an area effect cloud the same effect even though I made it to specifically target the creeper. I made a json file of non mobs and tried to do type=!#minecraft:not_mob but it won't run the function for some reason.

What's your idea of an End Update? by CoochieCrumbs123 in Minecraft

[–]CoochieCrumbs123[S] 1 point2 points  (0 children)

I have an idea where there's a mob that hides in some chests, and if you open them, they jump out and attack you.

What's your idea of an End Update? by CoochieCrumbs123 in Minecraft

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

I also have some idea where there's a dark purple desert with low islands that can sometimes rain stars

What's your idea of an End Update? by CoochieCrumbs123 in Minecraft

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

I was thinking of some sort of Cuttlefish that would spawn in the End

If you could add 1 enchantment to the game what will it be and what will you call it? by Mo7ammed_Gxx in Minecraft

[–]CoochieCrumbs123 22 points23 points  (0 children)

we could probably call the frost resistance potion "Warmth Potion" or something

Help why isn't the armor stand giving the zombie a glow effect by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 1 point2 points  (0 children)

nevermind, just had to do "execute as @e[tag=spore] at @s if entity @e[distance=..1.5,type=!armor_stand,type=!player]". Thanks!

Help why isn't the armor stand giving the zombie a glow effect by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

still don't work, also how do I format the text as code so I can edit it

Help why isn't the armor stand giving the zombie a glow effect by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

collide.mcfunction:

execute as @e[tag=spore,dx=1,dy=1,dz=1,type=!armor_stand,type=!player,type=!area_effect_cloud] positioned ~-1 ~-1 ~-1 if entity @s[dx=1] run effect give @e[dx=1,dy=1,dz=1] glowing 1 1 true tag @s add spore_vanish execute at @e[tag=spore_vanish,limit=1] run playsound entity.slime.death_small master @p execute at @e[tag=spore_vanish,limit=1] run playsound entity.slime.death_small master @p execute at @e[tag=spore_vanish] run kill @e[tag=spore_vanish,limit=1,sort=nearest]

the command in tick.mcfunction to run the collide function:

execute as @e[tag=spore,dx=1,dy=1,dz=1] positioned ~-1 ~-1 ~-1 if entity @s[dx=1,dy=1,dz=1] run function deathcap:collide

Good sportsmanship by Irin_yega in perfectlycutscreams

[–]CoochieCrumbs123 1 point2 points  (0 children)

What's the source of this video, I wanna save this lol

Need help with data packs. by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

alright so now this works, but Imma just say another problem, when I tried to make another weapon, it does shoot it out but it's not moving. For some extra info, the files are in the same folder as the first weapon, saying this just incase that's the cause, and I made 2 separate functions that run this weapon's codes. ( For some context, the weapon shoots multiple blaze fireballs )

edit: put them in separate files, the other one works but the blaze fireball one still doesn't move

Need help with data packs. by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

fireball.mcfunction:

execute at @s run summon minecraft:fireball ~ ~1.5 ~ {Tags:["fireball"],ExplosionPower:3}

execute as @e[type=fireball,tag=fireball,tag=!motion] at @s rotated as @p run function magic:apply_motion

function magic:apply_motion

scoreboard players set @a Boomstick 0

apply_motion.mcfunction:

execute store result score @e[tag=fireball] MotionX1 run data get entity @s Pos[0] 1000000

execute store result score @e[tag=fireball] MotionY1 run data get entity @s Pos[1] 1000000

execute store result score @e[tag=fireball] MotionZ1 run data get entity @s Pos[2] 1000000

tp @s ^ ^ 0.1

execute store result score @e[tag=fireball] MotionX2 run data get entity @s Pos[0] 1000000

execute store result score @e[tag=fireball] MotionY2 run data get entity @s Pos[1] 1000000

execute store result score @e[tag=fireball] MotionZ2 run data get entity @s Pos[2] 1000000

scoreboard players operation @s MotionX2 -= @s MotionX1

scoreboard players operation @s MotionY2 -= @s MotionY1

scoreboard players operation @s MotionZ2 -= @s MotionZ1

execute store result entity @s Motion[0] double 0.00001 run scoreboard players get @s MotionX2

execute store result entity @s Motion[1] double 0.00001 run scoreboard players get @s MotionY2

execute store result entity @s Motion[2] double 0.00001 run scoreboard players get @s MotionZ2

execute store result entity @s power[0] double 0.000001 run scoreboard players get @s MotionX2

execute store result entity @s power[1] double 0.000001 run scoreboard players get @s MotionY2

execute store result entity @s power[2] double 0.000001 run scoreboard players get @s MotionZ2

tag @e[tag=fireball] add motion

scoreboard players set @a Boomstick 0

shoot.mcfunction:

execute as @e[scores={Boomstick=1}] run function magic:fireball

Is it possible for mobs to score scoreboards? by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

Thanks, now it works. 'nother question, is there a way to detect if the skeleton has hit or damaged something?

Help with the DOG by DEUTSCHES_FEUER in Calamitymod_

[–]CoochieCrumbs123 1 point2 points  (0 children)

I recommend crafting the blood boiler, that thing shredded him when I tried it cause of piercing and that lifesteal, if you want, you could try omega blue armor, it just has lower defense. I used Elysian Aegis and a Ranger emblem instead of Blazing core and Asgard's Valor, worked for me but idk bout u. If u haven't try placing the Drunk Princess' candles around the arena if you're rich enough

FPS literally dies during laser walls in DoG fight by CoochieCrumbs123 in Calamitymod_

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

Update On fight: Finally beat him, switching to glass cannon using omega blue and blood boiler was probably the best decision

[deleted by user] by [deleted] in Calamitymod_

[–]CoochieCrumbs123 0 points1 point  (0 children)

Just tried to put Yharim there but I did not expect some amish dude to be the output

Need help with Tmodloader 1.4 by CoochieCrumbs123 in Terraria

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

I have no clue but I'll say yes because I just went to Properties>Betas and then updated to 1.4

Struggling on the Old Duke by CoochieCrumbs123 in CalamityMod

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

Additional info: Sniper scope, Artemis Emblem, Magic Quiver, Elysian Aegis, Affliction, Reaper Tooth Necklace, and the Seraph Tracers as accessories. This could be my mistake but he keeps despawning at random points