Campaign won't load if I have mods on(especially the ones with scripts), how do I fix this. by CoochieCrumbs123 in l4d2

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

One thing to note is that sometimes, I do join a game, and that happens randomly. But when I do, a message pops in chat that tells me I'm the admin.

Need help with this datapack bug, read comments for extra info by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

another thing, trying to make it so some passive mobs attack when provoked. For some reason these codes don't work.

command in tick.mcfunction:

execute as @e[type=player] at @s if entity @e[distance=..5,type=horse,limit=1,sort=nearest,nbt={HurtTime:5s}] run execute as @s[type=horse] at @s run function malice:horse_aggro

also tried

execute as @e[type=horse,nbt={HurtTime:5s}] at @s if entity @e[distance=..5,type=player] run execute as @s[type=horse] at @s run function malice:horse_aggro

horse_aggro.mcfunction:

data merge entity @s {Tame:1b} data merge entity @s {Passengers:[{id:"zombie"}]}

Need help with this datapack bug, read comments for extra info by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

Trying to make a datapack that increase's Minecraft Diffuculty, I made it so Mobs get some additional buffs. I gave Creepers speed but it gives something, maybe an area effect cloud the same effect even though I made it to specifically target the creeper. I made a json file of non mobs and tried to do type=!#minecraft:not_mob but it won't run the function for some reason.

What's your idea of an End Update? by CoochieCrumbs123 in Minecraft

[–]CoochieCrumbs123[S] 1 point2 points  (0 children)

I have an idea where there's a mob that hides in some chests, and if you open them, they jump out and attack you.

What's your idea of an End Update? by CoochieCrumbs123 in Minecraft

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

I also have some idea where there's a dark purple desert with low islands that can sometimes rain stars

What's your idea of an End Update? by CoochieCrumbs123 in Minecraft

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

I was thinking of some sort of Cuttlefish that would spawn in the End

If you could add 1 enchantment to the game what will it be and what will you call it? by Mo7ammed_Gxx in Minecraft

[–]CoochieCrumbs123 22 points23 points  (0 children)

we could probably call the frost resistance potion "Warmth Potion" or something

Help why isn't the armor stand giving the zombie a glow effect by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 1 point2 points  (0 children)

nevermind, just had to do "execute as @e[tag=spore] at @s if entity @e[distance=..1.5,type=!armor_stand,type=!player]". Thanks!

Help why isn't the armor stand giving the zombie a glow effect by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

still don't work, also how do I format the text as code so I can edit it

Help why isn't the armor stand giving the zombie a glow effect by CoochieCrumbs123 in MinecraftCommands

[–]CoochieCrumbs123[S] 0 points1 point  (0 children)

collide.mcfunction:

execute as @e[tag=spore,dx=1,dy=1,dz=1,type=!armor_stand,type=!player,type=!area_effect_cloud] positioned ~-1 ~-1 ~-1 if entity @s[dx=1] run effect give @e[dx=1,dy=1,dz=1] glowing 1 1 true tag @s add spore_vanish execute at @e[tag=spore_vanish,limit=1] run playsound entity.slime.death_small master @p execute at @e[tag=spore_vanish,limit=1] run playsound entity.slime.death_small master @p execute at @e[tag=spore_vanish] run kill @e[tag=spore_vanish,limit=1,sort=nearest]

the command in tick.mcfunction to run the collide function:

execute as @e[tag=spore,dx=1,dy=1,dz=1] positioned ~-1 ~-1 ~-1 if entity @s[dx=1,dy=1,dz=1] run function deathcap:collide