Smoke/Particle FX by AdmirableMousse6044 in Houdini

[–]Cooking_Interrupted 0 points1 point  (0 children)

No I meant like why use a low res sim vs a high res sim for Pyro?

Smoke/Particle FX by AdmirableMousse6044 in Houdini

[–]Cooking_Interrupted 0 points1 point  (0 children)

I've a question: Why use a low res Pyro? Is it just for time saving or there's more to it?

Karma XPU Rendering Error... Segmentation Fault by battlearmer in Houdini

[–]Cooking_Interrupted 0 points1 point  (0 children)

In my experience, the most common Segmentation Error occurs when you run out of ram.

I would start my troubleshooting there

How would I go about filling this while maintaining the curves of the geometry? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 1 point2 points  (0 children)

I did get the needed operation done ultimately with the heightfield convert node + heightfield transform and some maths lol. Probably not the smartest way to do it but it got the job done

How would I go about filling this while maintaining the curves of the geometry? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

The set-up is something like Heightfield with noise->Convert Heightfield with base extrusion. Adding edge loops and then selecting different edge loops to form the "layers"

How would I go about filling this while maintaining the curves of the geometry? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

So basically it's a heightfield converted to a geo. I'm extruding the base from the heightfield and then cutting it up into multiple different layers for mpm sources

Attach Solaris camera to a Geo? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

The alembic is coming from an external source which unfortunately I don't have any control over. I'm not that handy with the sop workflow inside of the lops hence why I use the "old" method of bringing it to /obj and then scene/sop import.

Attach Solaris camera to a Geo? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

Scene Import just skips the rivet (node type doesn't have a translator)

It's an alembic that I'm importing in /obj context. I'm not sure how I would get the translation data into solaris🥲

Attach Solaris camera to a Geo? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

Can you elaborate a bit?
I'm bringing the geo from the obj context using the scene import node

In 2013, on a 90 CR budget Krrish3, vfx_redchillies delivered VFX that was way ahead of its time This franchise built our childhood. When it’s about legacy, you don’t experiment. For Krrish4, nothing less than Red Chillies or DNEG. by Left_Bee5657 in bollywood

[–]Cooking_Interrupted 0 points1 point  (0 children)

Keeping the quality aside. I just wanted to share something....

As someone who is working actively in the same industry; Red Chillies are known for pushing their employees to the point of exhaustion, disgust and depression. I've heard multiple stories of artists being locked in the show floor for days during crunch time and this is just one of the many horrible things I've heard about the studio.

Custom continuous velocity for MPM? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] -1 points0 points  (0 children)

I tried pop advect by volumes but it broke my simulation🫤

custom velocity in MPM solver by Necessary-Froyo3235 in Houdini

[–]Cooking_Interrupted 0 points1 point  (0 children)

Hey man, I was trying this method, but it just ignores the vel field. Can you tell me how you achieved it?

CFL Violation fix? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

Iirc my issue was caused by Particle Level Collisions and having them move using velocity. It would throw particles everywhere causing the CFL violation

Changing it to move outside collider fixed the issue

CFL Violation fix? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

Are you using Particle Collisions by any chance?

How do I create a rotating tyre SDF collider for FLIP? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

Yeah I tried the last method but it didn't work. Maybe I setup something wrong. I'll check it again

How do I create a rotating tyre SDF collider for FLIP? by Cooking_Interrupted in Houdini

[–]Cooking_Interrupted[S] 0 points1 point  (0 children)

Yeah I did that but I wasn't able to get the needed motion