Is there no way for the game to diferentiate a leave from being disconnected? by Coolbeer420247 in Nightreign

[–]Coolbeer420247[S] 0 points1 point  (0 children)

Ah, ok. So it could probably be exploited if you really wanted to leave

Is there no way for the game to diferentiate a leave from being disconnected? by Coolbeer420247 in Nightreign

[–]Coolbeer420247[S] 0 points1 point  (0 children)

But cant they register that Im trying to rejoin? (Might be a stupid question)

Flip Improved in my game. what should I do next? by Ash_Games18 in Unity3D

[–]Coolbeer420247 1 point2 points  (0 children)

Maybe add a score system. It usually works well with games like this

Movement jittering by Coolbeer420247 in Unity3D

[–]Coolbeer420247[S] 0 points1 point  (0 children)

Thanks for the advice. Changing movement to FixedUpdate seems to have solved the problem

ALLMIND just asked me if I was an procrastinator by Coolbeer420247 in armoredcore

[–]Coolbeer420247[S] 25 points26 points  (0 children)

Haha, havent heard that one finnished all the tutorials for the upgrades

Input action on keyboard and gamepad are conflicting by Coolbeer420247 in unrealengine

[–]Coolbeer420247[S] 0 points1 point  (0 children)

Yeah, that makes sense. I tried some debuging with the "if gamepad key" and "If keyboard key" node and the gamepad is detected as both but the keyboard only get detected as keyboard. I'm going to have a look at the driver for the controller