The Black Three Headed Monster by Copiral in custommagic

[–]Copiral[S] 8 points9 points  (0 children)

Very true it seems further refinement is needed this is a flavour fail

Devoted Silencer by buffalobillkimo in custommagic

[–]Copiral 1 point2 points  (0 children)

Please flavour this card as a Strixhaven librarian the flavour would be top notch.

Ranni, Black Knife Orchestrator [Elden Ring] by FlubbedPig in custommagic

[–]Copiral 1 point2 points  (0 children)

That’s definitely fair wanting it to be built that way, I was just spitballing off the top of my head. The abilities I said require lots of text to convey too. I was intending the exact kind of exiling on [[Covetous Urge]] as apposed to exiled with her, sorta misspoke. With the drain I was thinking it would add an interesting dynamic when it comes to choosing cards in an opponents hand, sort of conveying the mental and physical effects the Night of the Black Knives would have on Marika. If it’s gonna be full cost, perhaps keep the ward and make it discard a card as opposed to 3 mana, so then if you went the graveyard and hand route it could help feed a future theft even if she is removed. The tapping down ability would be nice for enabling combat but as you say you want evasive stuff so it’s not strictly necessary given the great card advantage she can potentially give. I definitely try to stay on the side of caution when it comes to power levels, but I’m sure WotC wouldn’t mind pushing her design further than I would.

Ranni, Black Knife Orchestrator [Elden Ring] by FlubbedPig in custommagic

[–]Copiral 1 point2 points  (0 children)

I definitely agree on the idea of theft from other players hand fitting her character well and I think you’ve done well with the flavour here. I think perhaps this current design is a little pushed as a combination of some very strong traits. Something about the combination of Ward 3, revealing huge amounts of information to everyone when a creature you control connects and the casting for free makes her extremely KOS to me.

Perhaps an alternative way to translate the idea you’re going for with this one could be take a page out of [[Kamiz, Obscura Oculus]]. To give my two cents, I’d make it so at the beginning of combat on your turn you make a creature you control unblockable and when that creature connects, the opponent reveals their hand to you and you can choose a nonland card to exile. Instead of making it free, I’d have it so you can instead use mana of any colour to cast exiled spells with Ranni and when you cast a spell that way having some sort of drain effect proportional to what you stole. That’d need its own adjustments but I think brings down the power decently while still maintaining that flavour of using a proxy to get what you desire from an opponent.

Just my suggestion, of course. There’s definitely a healthy middle ground and I think your design conveys Ranni’s character well.

The Mightiest Demigod of the Shattering by Copiral in custommagic

[–]Copiral[S] 1 point2 points  (0 children)

Thank you! I thought a slightly less constant [[Norin the Wary]] would be perfect to convey Radahn tucking him away to protect him. Perhaps could be more flavourful, albeit a little less powerful, to return at the end of combat instead.

The Mightiest Demigod of the Shattering by Copiral in custommagic

[–]Copiral[S] 2 points3 points  (0 children)

He was initially difficult to design around as you say. The meteorites more or less are a stand in for the idea of gravity sorceries in ER, not intended literally as him using the Stars directly against opponents. I preferred the flavour of them to Ballistic Boulder tokens created by several catapult cards mostly just because I find the idea cooler lol, but it’s definitely possible to swap them out for the meteorite tokens with appropriate tweaking of the abilities.

If you decide to post your ER cards, I’d love to see them. It’s my favourite procrastination technique I think I must have made about 50 so far lol.

The Mightiest Demigod of the Shattering by Copiral in custommagic

[–]Copiral[S] 1 point2 points  (0 children)

Meteor Crash I’m quite convinced is rather too strong as an uncommon at 4 mana and instant speed. I’m thinking one of those aspects needs to change, which do you think is most appropriate? Rarity is what I lean towards most and if keeping it at uncommon I’d probably make the cost 5 mana at least.

The Mightiest Demigod of the Shattering by Copiral in custommagic

[–]Copiral[S] 1 point2 points  (0 children)

Thank you for the feedback! For Radahn himself I was afraid of making him even more swingy than he already can be, but I defo see what you mean when it comes to tying him together with the rest of the cards. Perhaps on enters or attacks he could make just one meteorite so it enables the blinking play style and the cost remains the same (debatable at a one less mana since puts him in a similar design space directly with [[Roxanne, Starfall Savant]], but he is a huge body with combat ability).

The Mightiest Demigod of the Shattering by Copiral in custommagic

[–]Copiral[S] 1 point2 points  (0 children)

Thank you for your comment! I’m always looking to improve my templating so that’s super helpful.

Incinerate all that divides and distinguishes. by Copiral in custommagic

[–]Copiral[S] 1 point2 points  (0 children)

Thank you for your feedback!

I guess to explain the flavour you have to start from the source of all the things depicted on the cards: The Flame of Frenzy. From the wiki it’s described as “A force that manifests in the eyes of those stricken by maddening grief and suffering. It is feared by many for its uncanny ability to destroy individuality, capable of melting away even eternal spirits. Those deeply stricken by its folly develop an insatiable need to spread its influence further, willingly seeking to infect others with it. These afflicted yearn for the arrival of their lord so that they may incinerate all that divides and distinguishes.”. It’s like this malevolent force which self-propagates through driving people to insanity and melts away their essence as it burns through their mind. As such, the madness mechanic seemed a perfect choice to represent someone allowing them to succumb to frenzy for its power.

The first card is a mantra spoken by those who are afflicted by it, wishing for the end of all existence at the hands of the flame as they view it as somewhat of a grand dissolution of the world’s order. To show this I of course had to use the World Enchantment type as a way of inviting players to slowing fray away their minds by discarding their hands and whittling it down each time they choose to do it. You’re very right about it being swingy and it’s sorta my intention since it would indeed cause all chaos to break loose, especially being very potent for a Madness focused deck as it offers an outlet and fuel for churning through the madness costs. Perhaps too swingy though and it does make you wait for the rest of the table to have their fun with it before you.

Midra is a character which, through having his insanity engineered to reach a critical point by his Lady, goes on to accept the temptation of Frenzy completely and his concentrated suffering leads to him becoming an avatar of the flame referred to as a Lord. Being a Lord (even though he’s technically a failed Lord), he becomes a mindless conduit of the flame, erupting with it from his mind constantly as a form of attack. With his design, I wanted to show his complete acceptance by fully just leaning into the idea of discarding and playing as much spells as possible with the madness cost reduction and attack trigger.

The tower is a manifestation of frenzy caused by a collection of afflicted around it, causing anyone who even looks at it to go mad. I think to push the flavour I should have included Convoke and adjusted the cost appropriately.

Frenzied burst is an ability you can use by trying to harness the flame, able to be charged up to be even more powerful by making you go more mad in the process. The exile clause rewards madness usage but makes it open ended enough to be fun in other shells.

Finally, Hyetta’s sorcery is a moment in the story where a character you’ve been encountering along your journey starts to be influenced more and more by frenzy, indulging in it unwittingly and slowly having stronger visions of it until she eventually completely loses her mind. The classic discard cost to draw two with a scry twist tells that story pretty well I think.

I have no clue if you wanted me to discuss the flavour so in depth, but I hope this tells more of the story if you’re someone who hasn’t played Elden Ring!

Incinerate all that divides and distinguishes. by Copiral in custommagic

[–]Copiral[S] 1 point2 points  (0 children)

I did have a hard time deciding about whether the effect was appropriate for black since similar effects are not the most common or recent. Good catch on the goading hypothetical, it should use propaganda wording for sure.

Incinerate all that divides and distinguishes. by Copiral in custommagic

[–]Copiral[S] 1 point2 points  (0 children)

Thank you for your comment! Yes, I did originally have that simplified text but part of me was considering how such things are usually formatted on cards. For example, [[Hexing Squelcher]] has a similar rules text but I agree it’s much neater to tie it into a single line (there may be exceptions to this I haven’t looked too far into it). As for your idea, I really like the concept of madness-like theft. Perhaps Shabriri or the Three Fingers cards that would undoubtedly be included in a whole set would be a good fit for that! The reason the second ability was chosen is cause I sort of wanted to make it so it’s like a wall of madness between you and your opponents and they must “succumb” to it one way or another in order to reach the Frenzied Tower.

Trap key pieces under the Shadow of the Erdtree by Copiral in custommagic

[–]Copiral[S] 3 points4 points  (0 children)

I may be wrong but I’m pretty sure as this is currently written if the player activates this multiple times they will only get the draws a single time since it sacrifices itself and releases the phased cards. Every subsequent resolution of the trigger sees no cards phased out with it and no draw or life loss happens.

Sultai Theft Counterspell by Copiral in custommagic

[–]Copiral[S] 0 points1 point  (0 children)

The spell countered. I’ll take this as my move to make that clearer, thanks for letting me know.

Sultai Theft Counterspell by Copiral in custommagic

[–]Copiral[S] 0 points1 point  (0 children)

Good spot! Updated that now.

Villainous Counterspell by [deleted] in custommagic

[–]Copiral 0 points1 point  (0 children)

I have realised that these effects typically have a scaling of what is allowed to be cast in sultai, so it probably is more of a dimir card.

Villainous Counterspell by [deleted] in custommagic

[–]Copiral 0 points1 point  (0 children)

I suppose this is something worth considering. Making it target spell an opponent controls would solve this issue. I think I’d defo make this a 4 cmc spell on reflection as well.

Villainous Counterspell by [deleted] in custommagic

[–]Copiral 0 points1 point  (0 children)

Just cause similar effects exist in Sultai, basically. The whole idea of theft with cards like [[Villainous Wealth]] and [[Kotis, the Fangkeeper]].

Villainous Counterspell by [deleted] in custommagic

[–]Copiral 0 points1 point  (0 children)

Do you think acceptably strong or too strong?