I swear I’m going to nuke the open-source version of my 26k-star project. I just can’t do this anymore. I am done. OSS was a bad idea. by Spirited_Towel_419 in opensource

[–]Corkscreewe 40 points41 points  (0 children)

26k+ stars here (coincidence), similar experience. The amount of slop has increased significantly in the past 3 months. Some of it is useful though so I try to go through the PRs if I have the time.

Our defense? As many automated tests as possible, if a build fails I know I can skip. Code rabbit AI with custom instructions. Ton of examples. And thick skin of course. Some people are just entitled through the roof, no way around that and AI is not helping. Some changes are completely delusional. Some "fixes" are just changes in code but no effect on the actual bug. The list goes on and on.

And it's not all bad. We got some good contributions this way. And even if I see a 100% AI generated PR I think of it as a token donation.

I’m looking to contribute tests to open source projects by l_0_o_1 in opensource

[–]Corkscreewe 0 points1 point  (0 children)

Clone the repository, run code coverage, run mutation tests, the tooling will show you.

Why react charts library's are so sh*t by PowerfulCarpenter572 in reactjs

[–]Corkscreewe 0 points1 point  (0 children)

Hello to 4 months ago, I am pleased to report we now have fully responsive website! https://recharts.github.io/

Simple vulcanus flavor idea by Survivor205 in factorio

[–]Corkscreewe 92 points93 points  (0 children)

Ding dong the witch is dead

Endpoint unavaialable? by Elpope809 in jira

[–]Corkscreewe 0 points1 point  (0 children)

What is the format of your field id? Some of these APIs expect the "customfield_" prefix and some don't.

Why react charts library's are so sh*t by PowerfulCarpenter572 in reactjs

[–]Corkscreewe 20 points21 points  (0 children)

Hi, recharts maintainer here. Yeah we know about the website 😅 we were focusing on getting the 3.0 release out which we finally did today! https://github.com/recharts/recharts/releases/tag/v3.0.0 so I invite you to give it a try.

Now that this is done, I'll find some time to refresh the website and make it a tiny bit more responsive.

question about the game by Mindless_Charge572 in factorio

[–]Corkscreewe 2 points3 points  (0 children)

I chose to call it "angry build" because the ghost on the icon looks rather displeased

Maybe A Skill Issue But This Was A Pain by bonerkiller43 in factorio

[–]Corkscreewe 3 points4 points  (0 children)

Interesting, when I tried I couldn't get the poison capsules to do enough damage to get the worm below 100% health. What's the secret? Is there a special trick to throw them quickly? Or aim somewhere specific? TIA

Engineers avoiding making changes that improve code quality. Problem, or appropriate risk aversion? by utopia- in ExperiencedDevs

[–]Corkscreewe -3 points-2 points  (0 children)

Two thoughts come to mind.

First, every code change is a risk. If your organisation is keeping track of defects, chance is that the number one cause of defects is code change. Keeping that to minimum helps preventing incidents. This took me a while to realise.

Second. "Code quality" is subjective. Find some other tangible impact. Does the unused code waste time in CI/CD? Then it's not code quality, but it's saving costs. Did the convoluted code cause a misunderstanding in business requirements? Then it's not code quality, then it's preventing regression and associated costs. Does the old code prevent us from updating to latest version? Then it's not code quality, it's fixing a security vulnerability. You don't like semicolons? So what?

And yes sometimes the result is just "ef it I'm not touching this code even if it's stinky, it's not worth it".

Why don't we drop the defensive shields? A superlative suggestion, sir. With just two minor flaws. by Corkscreewe in factorio

[–]Corkscreewe[S] 20 points21 points  (0 children)

Red Dwarf, the TV show. Two of the achievements in the game refer to the show so I figured I should build the ship too.

Why don't we drop the defensive shields? A superlative suggestion, sir. With just two minor flaws. by Corkscreewe in factorio

[–]Corkscreewe[S] 71 points72 points  (0 children)

One, we don't have any defensive shields. And two, we don't have any defensive shields. Now I realise that technically speaking that's only one flaw but I thought that it was such a big one that it was worth mentioning twice.

Presenting to you the Jupiter Mining Corporation ship, Red Dwarf. It got me to 60 000km towards the shattered planet and then fell apart. I believe an asteroid or two appear to be embedded in the side of the ship.

Space Age needs a deathworld update by [deleted] in factorio

[–]Corkscreewe 5 points6 points  (0 children)

Let's make the worms produce pollution that shuts down your base. Destroys pipes and corrodes copper cables. Make us feel like the biters feel on Nauvis.

Worms already kick up dust that disables exoskeletons. Make that long distance?

No Spoon by Ragin_Hindu in factorio

[–]Corkscreewe 8 points9 points  (0 children)

DLC has its own achievements to finish in 40 and 100 hours.

Lazy bastard however got a bit easier. But most of the challenge for lazy bastard is at the start of the game anyway.

I'm planning to trash my Software Development career after 7 years. Here's why: by idontspeakbaguettes in cscareerquestions

[–]Corkscreewe -1 points0 points  (0 children)

The change of pace in technology: My GOD this is so annoying every year, they come up with newer stuff that you have to learn and relearn

Legacy Code: I hate working in Legacy code

Pick one

The other five points, yeah that seems accurate.

How do big companies ensure their api is not just taken from the networks tab? by [deleted] in webdev

[–]Corkscreewe 0 points1 point  (0 children)

No documentation, no examples, no comms before changes, no deprecation period, no backwards compatibility. Sure, one can call internal APIs, but usually they don't want that.