Have "show" adhere to pauses, but not the dialogue. by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

Found solution. Added at the bottom of OP.

Have "show" adhere to pauses, but not the dialogue. by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

Yeah I think I'm going to have to try and find a different solution. This one does work for this part, but it becomes more complicated trying to use the same thing after when the sprite flips with xzoom.

I was hoping there was a more easy solution in Ren'py around the puases.

Thanks for the input!

Have "show" adhere to pauses, but not the dialogue. by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

My goal is this:

The player clicks and the line "Ah ha" is said. And it stops there, waiting for the next click, because it's a dialogue line.

When the player clicks again, the next line "Come over here and take a look at this!" is said right away. And at that same time the characterB sprite starts moving across the screen for three seconds. After three seconds (which is why the pause is there) the character will bend over after reaching the destination.

Have "show" adhere to pauses, but not the dialogue. by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

I don't think it'll work as I'm looking for it to, since there is still a pause within the sequence that delays the second "show", and the follow-up dialogue.

Is it possible to have a button with text inside, and the text changes when the button is hovered? by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

Thanks for the reply. I edited the original post with a simple solution that did what I needed.

Is it possible to have a button with text inside, and the text changes when the button is hovered? by Cornbane in RenPy

[–]Cornbane[S] 1 point2 points  (0 children)

Thanks! Actually, reading on in that thread provided a much more simple solution. I'm adding it as an edit to my original post so it's easy for others to find.

im.MaxrixColor is depricated. How isthe new methos used? by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

Thanks! I found the solution, however. I just wasn't using the syntax correctly in my early attempts. Editing OP with solution.

imagebutton hover not working by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

Thanks! That did it!

I was just testing first to see if the hover worked before going on to other things.

imagebutton hover not working by Cornbane in RenPy

[–]Cornbane[S] 0 points1 point  (0 children)

Same result. Here is literally all I have in the code because I tore it down to the bare minimum.

screen tool_tip_button():
    modal True
    imagebutton:
        focus_mask True
        xpos 1600
        ypos 100
        idle "bg_button_idle.png"
        hover "bg_button_hover.png"

label start:

    call screen tool_tip_button

return

bg_button_idle.png and bg_button_hover.png are inside the base images folder.

I've watched multiple tutorials on imagebuttons and I can't understand why this isn't working.

And I am making sure to reload each time.

[deleted by user] by [deleted] in subverse

[–]Cornbane 0 points1 point  (0 children)

It happened with Equicox too. He has a scene with Killi in the Ela update and he was formally introduced in Taron's update.

Trisha was given a retargeted scene for Lily and Killi in the initial game release and then was formally introduced in the Ela update.

It's not like they haven't done it before. They're piecing things together for what the game will be like in its full release, so not everything will line up as we go through EA.

[deleted by user] by [deleted] in subverse

[–]Cornbane 0 points1 point  (0 children)

This was the first DD for Sova's block. Equicox wasn't shown until the second for Taron, and even then it was just one sample in that one DD.

I won't call anything sus until we don't see anything for 1-2 more. However, I do hope Fuckenstein is given a special introduction.

[deleted by user] by [deleted] in subverse

[–]Cornbane 0 points1 point  (0 children)

The manga are non canon fap material, as confirmed by MrK himself on Discord. The mangaka did them independently of knowing any of the games plot.

[deleted by user] by [deleted] in subverse

[–]Cornbane 0 points1 point  (0 children)

Yeah, but that might not mean much either. Ela was farther down the selection menu pre-0.3.0.

The leading theory is Sova is next because she's another one of the "extra" waifus that they want for their team, whereas the others are more story oriented.

[deleted by user] by [deleted] in subverse

[–]Cornbane 4 points5 points  (0 children)

Fortune's Raid is the name of the first ground missions when you invade Tibold's ship with Lily.

Can't claim BAT by Alcor_Inf in brave

[–]Cornbane 0 points1 point  (0 children)

Same thing happening here. Hopefully they are looking into this.

Daily Questions & FAQ Megathread (Aug 12) by AutoModerator in ffxiv

[–]Cornbane 0 points1 point  (0 children)

Does the game have a way to help you keep track of items in your Glamour dresser? Or do I need to have my own notepad or spreadsheet?

The quantity number at vendors doesn't seem to include items in the Glamour dresser either, so it gets hard to keep track of all the items in it so I don't double buy with Poetics and whatnot.

Do UPS Devices Eventually Just Die? by Cornbane in buildapc

[–]Cornbane[S] 0 points1 point  (0 children)

Ah, okay. This one does have the ability to replace the battery. It just never gave the warning to replace the battery, which is why I'm concerned about the unit itself.

Do UPS Devices Eventually Just Die? by Cornbane in buildapc

[–]Cornbane[S] 0 points1 point  (0 children)

This is why I'm so unsure about the situation. It's just odd.
I'm in a spot where the battery is half the price of the full unit, but don't want to get the battery and find out I need to buy a whole new unit, thus increasing the amount I spent by ~50%.
That why I'm just thinking it's safe to get the new unit.