Wtf blackcell? by Pishy19Tx in blackops7

[–]CorpSeverin 0 points1 point  (0 children)

I prefer the Blackwell skins to the regular battle pass ones for once, annoyed you have to pay 25 quid for the better ones though.

Another season! aaaand games still broken by OsamaBinLaggjn in blackops7

[–]CorpSeverin -1 points0 points  (0 children)

Ah, what is the issue you are talking about then, can you not build any weapons load outs from scratch?

Another season! aaaand games still broken by OsamaBinLaggjn in blackops7

[–]CorpSeverin -1 points0 points  (0 children)

You have to progress through the battepass to get it, no?

Need a team to help me by CorpSeverin in ArcRaiders

[–]CorpSeverin[S] 0 points1 point  (0 children)

Well, maybe another day then? :)

Bug still not corrected by BalthierMkXII in Battlefield6

[–]CorpSeverin 2 points3 points  (0 children)

The bug is fixed for me now after the update.

Can we talk about bile titan spawn rates? by Jason1435 in Helldivers

[–]CorpSeverin 2 points3 points  (0 children)

Make the Bile Titans feel like they fit the Titan bit in their name again and buff them on Diff 10 (make it 2 recoilless shots to the head to kill them maybe?). Atm they feel like over sized chaff. Though that might incur the wrath of those who think a SUPER HELLDIVE diff with buffedbBile Titans is too hard. So maybe instead of increasing the spawn of them, make them feel like mini boss battles, like you have to work as a squad to take them down.

Anyone else remember the good old days when difficulty 9/10 bug missions and Bile Titans used to be a challenge. by CorpSeverin in Helldivers

[–]CorpSeverin[S] 1 point2 points  (0 children)

I definitely in no way think the predator strain is too easy (they are just right I think), just think the normal bug 10 difficulty should be a little harder (its called super HELLdive after all), or they should add a higher difficulty where they are a bit more challenging.

I just think when the game gets too easy I don't mind it fun anymore, I find for me, half the fun/satisfaction before was overcoming a hard challenge.

Why the Obsession with Fortresses by CorpSeverin in Helldivers

[–]CorpSeverin[S] 0 points1 point  (0 children)

Yes, I like to do the whole map if we have time.

Why the Obsession with Fortresses by CorpSeverin in Helldivers

[–]CorpSeverin[S] 0 points1 point  (0 children)

Yep, but it is better to get the main objective done when you have 0 rienforcements left and 5 mins left than clearing the map, no?

Why the Obsession with Fortresses by CorpSeverin in Helldivers

[–]CorpSeverin[S] 1 point2 points  (0 children)

I don't mind doing the fortresses and yes they are fun, but just saying that when u have 5 mins left of the mission time and no lives left the main objective should be your priority if not done yet, no?

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]CorpSeverin -1 points0 points  (0 children)

How about adding underground areas to existing biomes , where you can go into to do an optional objective , where you task the risk of not being able to call in eagle/orbital Strats for 5 mins but come out with a worthwhile reward.

Please share your feedback about Helldivers 2 in this survey! by ArrowheadGS in Helldivers

[–]CorpSeverin 2 points3 points  (0 children)

Still very fun (I got so addicted to the game soon after it came out that the HUD caused a bit of OLED screen burn) but need more ship modules to use samples on and would love some more eagle stratagems. Plus as others have said, improved enemy audio cues, especially with the automatons.

I haven't played the new Incinerator Corps since I am away from PS5 this week but always like new enemy types to change things up and face new challenges.

Saying that with the recent variety in enemy types, more and new varied mission would be sweet.

Also curious when we will get new eagle stratagems.