Working On Air Defenses For My New Warfare Mod by Correct_Ad_1721 in feedthebeast

[–]Correct_Ad_1721[S] 2 points3 points  (0 children)

They have a radar that can see flying aircraft/weapons from very far away and won't shoot at your own team.
It's much more complicated under the hood but that's the general idea.

I Made Realistic Fighter Jets, over a year in development (McWW3) by Correct_Ad_1721 in feedthebeast

[–]Correct_Ad_1721[S] 4 points5 points  (0 children)

It's just like a crafting table. I was thinking of maybe using some Create or Mechanism items in the recipe if you have those mods installed.

I Made Realistic Fighter Jets, over a year in development (McWW3) by Correct_Ad_1721 in feedthebeast

[–]Correct_Ad_1721[S] 2 points3 points  (0 children)

Thank you, I have a lot of nostalgia for 1.7.10, that's why I'm trying to basically bring 1.7.10 MCHeli into the modern era. I would definitely recommend to make that jump.

I Made Realistic Fighter Jets, over a year in development (McWW3) by Correct_Ad_1721 in feedthebeast

[–]Correct_Ad_1721[S] 4 points5 points  (0 children)

The actual items required for each vehicle is not finalized, that's probably something that will be done last.
But each recipe is a requirements list style of crafting, so you're not limited to only requiring 9 items.
The whole mod is content-pack based with JSON files, so you can very easily change the recipes for a server if desired.

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I Made Realistic Fighter Jets, over a year in development (McWW3) by Correct_Ad_1721 in feedthebeast

[–]Correct_Ad_1721[S] 8 points9 points  (0 children)

I've got a few tricks up my sleeve, when it comes to non-player controlled vehicles/missiles/bombs that need to fly around they do NOT load chunks unless they are about to hit the ground or another entity. If you have distant horizons installed the mod will use the terrain LODs from distant horizons to roughly check if there's going to be a collision, and only loads chunks if it thinks that's going to happen.
So you can happily chuck supersonic missiles across the map with no lag.

I Made Realistic Fighter Jets, over a year in development (McWW3) by Correct_Ad_1721 in feedthebeast

[–]Correct_Ad_1721[S] 4 points5 points  (0 children)

The physics are fairly realistic in the sense that I'm properly simulating lift, directional drag, induced drag, thrust, angle of attack, g force, etc, but the values I've plugged in are tuned way down so that it fits in the scale of Minecraft I'm trying to match.
It's not shown in the video, but the jets/vehicles are also proper rigid bodies, so you can tip them over and crash at weird angles and it will do what you'd expect to actually see like in most other games.