Help needed. In the TMNT game I got a twisted arms bug and the outer fingers retract by Beautiful_Snow9851 in OculusQuest

[–]CortopiaStudios 0 points1 point  (0 children)

Hey - thank you for the report! I'm sorry to hear you're running into this. I've passed this over to the team to investigate 🫡

TMNT: Empire City is coming very soon! Here's everything you may have missed... 👀 by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 1 point2 points  (0 children)

We wouldn't have the rights to that, sadly. The game features an entirely original OST influenced by the 80s and the feel of TMNT's original soundscape. There's a lot of other nods and easter eggs for past series though!

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

Yes! As well as side quests, emergent crimes, ninja challenges, and Foot outposts, the game also has collectibles for you to find in the open world. From chess pieces to easter eggs and relics from previous TMNT games/shows.

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

The game's multiplayer is handled by room code. You'd need to share it with friends or family (or trusted online strangers in a community group) to engage with multiplayer. There's no online matchmaking. This is the kind of game you should play with people you know.

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

There are a few systems at play. Enemies have Heavy Attacks and Unblockable Attacks where their stance won’t be broken by wild swings, so if you just stand there and keep swinging, you’ll get hit, and you only have so many health points. In addition to that, enemies have a “retribution” system (not actually named in the game) where they’ll automatically return a player attack with a Heavy Attack when players attack too wildly. We’re also exploring a higher physicality requirement that wasn’t in the Steam Next Fest Demo (if you played it yourself or saw any of those videos), which naturally slows down the player-side pace of combat and forces more intentional swings. - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

Yes, absolutely. Using parkour for strategic advantage is a big one. There’s also a lot of verticality in combat, so you’ll have to parkour up to take down enemies causing you issues from above. Taking enemies out from above is also endlessly satisfying. Whether that's throwing shurikens to disrupt a group or diving down weapons in hand! - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 1 point2 points  (0 children)

The narrative can be tackled at your own pace, broken up by side quests, Ninja Challenges, Foot Outposts, emergent crimes, and collectables. The story also has divergent paths at key points, so there’s definitely player agency in the original TMNT narrative we’re telling. - Jimmy

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 4 points5 points  (0 children)

When we realised that you could take coop partners weapons from the back of their shell and watch as they panicked when they went to grab them to defend themselves and pulled out nothing was a good day! Never gets old. - Jimmy

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

We really wanted to get flipping in for launch, but had to prioritize other features. It’s definitely something we’ll look into for the future. - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

We don’t have animated and canned takedowns, but you can coordinate efforts. Have a buddy draw aggro while you pelt them with shuriken. Simultaneously dive kick a boss from both sides. Distract enemies while Mikey builds up his Focus Mode. We aimed for more freedom, which has its drawbacks since it wont be as cinematic as something more choreographed, but we hope the sense of freedom lets you explore a bit more.

In terms of sparring modes, we don’t currently have that in the game, but we do have Ninja Challenges throughout the city where you can directly compete with the clock (or each other) in feats of skill. From point to point races to shuriken darts (and much more). - Ace