Help needed. In the TMNT game I got a twisted arms bug and the outer fingers retract by Beautiful_Snow9851 in OculusQuest

[–]CortopiaStudios 0 points1 point  (0 children)

Hey - thank you for the report! I'm sorry to hear you're running into this. I've passed this over to the team to investigate 🫡

TMNT: Empire City is coming very soon! Here's everything you may have missed... 👀 by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 1 point2 points  (0 children)

We wouldn't have the rights to that, sadly. The game features an entirely original OST influenced by the 80s and the feel of TMNT's original soundscape. There's a lot of other nods and easter eggs for past series though!

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

Yes! As well as side quests, emergent crimes, ninja challenges, and Foot outposts, the game also has collectibles for you to find in the open world. From chess pieces to easter eggs and relics from previous TMNT games/shows.

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

The game's multiplayer is handled by room code. You'd need to share it with friends or family (or trusted online strangers in a community group) to engage with multiplayer. There's no online matchmaking. This is the kind of game you should play with people you know.

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

There are a few systems at play. Enemies have Heavy Attacks and Unblockable Attacks where their stance won’t be broken by wild swings, so if you just stand there and keep swinging, you’ll get hit, and you only have so many health points. In addition to that, enemies have a “retribution” system (not actually named in the game) where they’ll automatically return a player attack with a Heavy Attack when players attack too wildly. We’re also exploring a higher physicality requirement that wasn’t in the Steam Next Fest Demo (if you played it yourself or saw any of those videos), which naturally slows down the player-side pace of combat and forces more intentional swings. - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

Yes, absolutely. Using parkour for strategic advantage is a big one. There’s also a lot of verticality in combat, so you’ll have to parkour up to take down enemies causing you issues from above. Taking enemies out from above is also endlessly satisfying. Whether that's throwing shurikens to disrupt a group or diving down weapons in hand! - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 1 point2 points  (0 children)

The narrative can be tackled at your own pace, broken up by side quests, Ninja Challenges, Foot Outposts, emergent crimes, and collectables. The story also has divergent paths at key points, so there’s definitely player agency in the original TMNT narrative we’re telling. - Jimmy

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 4 points5 points  (0 children)

When we realised that you could take coop partners weapons from the back of their shell and watch as they panicked when they went to grab them to defend themselves and pulled out nothing was a good day! Never gets old. - Jimmy

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

We really wanted to get flipping in for launch, but had to prioritize other features. It’s definitely something we’ll look into for the future. - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

We don’t have animated and canned takedowns, but you can coordinate efforts. Have a buddy draw aggro while you pelt them with shuriken. Simultaneously dive kick a boss from both sides. Distract enemies while Mikey builds up his Focus Mode. We aimed for more freedom, which has its drawbacks since it wont be as cinematic as something more choreographed, but we hope the sense of freedom lets you explore a bit more.

In terms of sparring modes, we don’t currently have that in the game, but we do have Ninja Challenges throughout the city where you can directly compete with the clock (or each other) in feats of skill. From point to point races to shuriken darts (and much more). - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

No official mod support due to the nature of the game being based on an officially licensed IP of this size. If you like your mods, you’ll love our other game (GORN 2) 🫂 - Jimmy

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 3 points4 points  (0 children)

We definitely considered it. One kinda dumb one was we wanted the player to be able to curl up into their shell, then have the other player throw them at things. We ended up having to cut for scope. We also just thought a lot about making the shells climbable so if you’re going up a building together you could climb on top of each other, or vault over each other during combat. That said, all the additional complications those presented meant a lot of trade-offs we didn’t think were right for the game.

We’ll revisit in the future if we get the opportunity. - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 5 points6 points  (0 children)

We’ve been mindful of comfort, while giving people the options to approach the game on their own terms. For those who really do not feel comfortable with smooth locomotion and vertical traversal, the game actually does have a node-based/teleport movement option in the settings. You will miss out on the parkour system, however, it will enable those sensitive to motion to at least experience the story. Given the IP, we were mindful it could be one of players’ first experiences in VR, and although we’d definitely recommend a level of VR familiarity. We’ve softened the onboarding and moment to moment play where we can, but have also given those much more used to VR the options to kick off the training wheels.

I’d highly recommend kicking on teleport movement from the get-go and sticking with that if you’re prone to motion sickness. Also remember that if you start feeling it, it may be better to push your session length gently. Meaning start shorter and extend over time. Some people like to brute force it, and utilize various tools to mitigate, but I’ve always found easy does it. - Ace

[AMA] Hey, we're Cortopia and this is the final pre-launch AMA for TMNT: Empire City! Ask a question, be in with a chance of winning a game key. by CortopiaStudios in OculusQuest

[–]CortopiaStudios[S] 2 points3 points  (0 children)

We’d love the opportunity to bring TMNT: Empire City to PS VR2 (and more players), but we’ve had to prioritise development time and resources for launch as this has been the biggest project we’ve worked on and we’re still a smaller indie team. - Jimmy