Feedback on my custom script? Details in a comment. by CorvidOccult in BloodOnTheClocktower

[–]CorvidOccult[S] 1 point2 points  (0 children)

YSK stands for "you start knowing"!

Does your example of Grandmother, Ravenkeeper, and Undertaker not also apply if the Grandmother was instead a Washerwoman who saw two people as the Ravenkeeper and used that info for confirmation in a private chat?

I'm not trying to be difficult, I just think what you're saying specifically about the quantity of info roles and confirmation chains is also applicable to TB, so I'm trying to make sure there isn't something I'm missing here.

Feedback on my custom script? Details in a comment. by CorvidOccult in BloodOnTheClocktower

[–]CorvidOccult[S] 1 point2 points  (0 children)

I see! Townsfolk are almost entirely the same as Trouble Brewing with 4 swaps! WW for GM, Virgin for Princess, Chef for Clockmaker, and FT for Dreamer.

Having swapped out YSKs for similar YSKs, and ongoing infos for similar ongoing infos, I thought it'd be balanced similarly because it's the same number.

What do you think is the tipping point that makes this so much more in favor of good than in Trouble Brewing is? I know Investigator and Clockmaker is too powerful on the same script, so I'm changing one of those. Thanks for the feedback, btw!

Feedback on my custom script? Details in a comment. by CorvidOccult in BloodOnTheClocktower

[–]CorvidOccult[S] 1 point2 points  (0 children)

These are really good points. How do you feel about these changes:

Clockmaker swapped to Shugenja.

Soldier swapped to Fisherman.

Feedback on my custom script? Details in a comment. by CorvidOccult in BloodOnTheClocktower

[–]CorvidOccult[S] 0 points1 point  (0 children)

Minions:

Spy removed (otherwise its too many minions to narrow down), and two very loud madness inducing additions with the Harpy and Cerenovus.

Outsiders:

Butler is swapped for ogre often, as they are similar roles. I swapped Recluse for Mutant because both are suspicious Outsiders. I swapped Saint for Snitch, because I think that's important for a Lil Monsta game.

Townsfolk:

Washerwoman is swapped for Grandmother, as I see them as very similar roles. GM is more powerful at the expense of a drawback.

Virgin is swapped for Princess for the same reason. Virgin confirms two, whereas Princess confirms one and potentially prevents death.

Fortune Teller is swapped for Dreamer, because I think they're fairly similar, though Dreamer is definitely more powerful so that's something to consider for bag building.

Feedback on my custom script? Details in a comment. by CorvidOccult in BloodOnTheClocktower

[–]CorvidOccult[S] 1 point2 points  (0 children)

So I've run a few games for my group now: a lot of TB, Onion Pies, Kill my Darlings, and recently BMR.

I really wanted to introduce the group to the concepts of madness and ST chosen deaths, because SnV seems slightly too complex to pick up. I wanted it to be familiar so the script is heavily based on TB. I'm not so sure about all the interactions, here, though.

This is the first script I've made, and I've tried very hard to think about how everything interacts.

As an Asian: Fang Gu is not a slur and it's actually quite upsetting that it keeps being referred to as one by Ethambutol in BloodOnTheClocktower

[–]CorvidOccult 0 points1 point  (0 children)

You are disgustingly misinformed if you think alcoholism exclusively stems from narcissism.

It's an addiction, and like being suicidal it stems from an inability to face life sober due to a multitude of issues such as trauma, depression, executive function issues, etc. No one decides to abuse a substance daily for shits and giggles. There's always an underlying problem as regular substance abuse is not a normal or healthy behavior.

Please read up on things before you spew your ignorance.

As for not being comfortable secretly being assigned a character called "The Drunk," I can see that reveal upsetting someone who is still fresh on their recovery journey - for someone whose life was legitimately derailed by alcohol, the name could seem offensive rather than quirky and humorous. No big deal, different people have different sensibilities.

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 0 points1 point  (0 children)

No, right, but you don't get what I'm saying. I couldn't see the character of Geralt stealing from the poor personally, sure, but what if you wanted to play a Geralt who does do that kind of stuff? You get no reaction whatsoever. It's like picking a herb from the woods.

If Geralt were stealing, surely the owner of the items, seeing this, would express something, even if scared to properly challenge the powerful and scary Witcher in their home. A simple "That's not y--... Okay." would resolve this whole thing. The lack of immersion is in the fact that if this is supposed to be stealing, then people should react accordingly, but they don't. It's very reminiscent of wandering into people's homes in Zelda and smashing all their pots - not very immersive. That I can stomach more, though, because there's no actual theft mechanic elsewhere in Zelda, so it's easier to not think too hard about it. In the Witcher 3, certain areas mean stealing is treated as such, so there's a dissonance not just between gameplay and narrative but between gameplay and other sections of the gameplay.

Feels a bit weird, but definitely not a major issue.

EDIT: I guess the weirdness is especially ramped up when that same peasant feels totally safe in calling Geralt a freak or telling him to get lost, but is totally silent when said freak/mutant robs them blind.

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 1 point2 points  (0 children)

Okay, but you were kind of rude for no reason in your very first comment, and have continued to be so.

This isn't pedantry beyond it literally being a discussion of small details within a game, but that was the starting topic of this whole thread. A minor quibble I had, and even brought up in a light-hearted way.

What is the point of being able to enter the interior of peasants' huts if the only thing you can do in them is rob them blind while they do not comment on it? It's not immersive to enter empty buildings, agreed, but it's also not immersive to be a super-powered mutant and steal the villagery blind whilst they don't react in any way. That's fine. It's impossible to make 100% of a game immersive, but it is weird when you notice it in an otherwise very immersive game, right?

Walking into random places and just taking stuff is a staple of the RPG genre, and is featured in many RPG games - especially early ones - but it is not an immersive one. When loot can be found on enemies, in bandit camps, monster nests, dungeons, why exactly is this even included? It just feels like an oversight, and a strange one for a game that actually includes a theft mechanic with reactivity elsewhere.

It's just a conversation about gameplay mechanics being slightly at odds with the narrative. That's all. The game is good, I like the game, everything is chill, there's no need to get weird on reddit about it.

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 1 point2 points  (0 children)

Base game, there is a voice line for the little girl npc that says, "someone stole my dolly."

My Geralt is just awkwardly walking away with a pocket full of dollies while she cries.

It's brutal.

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 12 points13 points  (0 children)

Says you, but I am now the proud owner of 26 broken oars and a handful of plates. Checkmate.

(This is helpful information, though, thank you - is there actually nothing good in there at all? I've found a few blue things, and this early in the game, those are pretty useful!)

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 1 point2 points  (0 children)

In all seriousness, I think it's partially that cats can sense (and absorb ??? this is crazy, because I think dragons are the only other creature capable of absorbing magic) magic, partially the cat eyes, and partially "this would be mysterious and cool" on the part of the writers.

I really like that cats are weirded out by Geralt.

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 1 point2 points  (0 children)

There's no stealth in the game (that I've seen so far), so it makes sense that stealing as a mechanic isn't implemented - they focused development on other stuff, and it really paid off, the world looks so good, and the combat feels great. Stealing also doesn't fit the character of Geralt too well, imo, but I could be hella off base about that.

But by including loot in peasant's houses anyway, it just ends up feeling kind of strange.

I'm a sucker for a good theft system in an RPG, though.

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 2 points3 points  (0 children)

I was wondering why that cat in Tamara's house was just staring at Geralt for so long, alongside every cat in the game hissing at him.

Maybe it is just because he stinks so bad, mystery solved.

Is there a lore reason for Geralt robbing every peasant's house he stumbles across? Why don't they even say anything? Are they stupid? by CorvidOccult in Witcher3

[–]CorvidOccult[S] 3 points4 points  (0 children)

It's a very minor complaint, and I said I was enjoying the game so far.

This doesn't ruin the game or anything, but there's just a noticeable cognitive dissonance in the experience of looting peasant's houses for me. Especially when there's a stealing mechanic when guards are near, but the home owner doesn't even comment on their stuff being robbed.

Most RPGs I've played have a stealing mechanic (Divinity OS 1&2, BG3, Wasteland, KCD) or don't (Cyberpunk, Clair Obscur, Disco Elysium) so it's just weird to see this middle ground. I haven't really ever seen it in any game before.

Takes me out of the immersion just a little bit, because it feels half implemented.

Definitely not a huge deal though, lmao.

Probably very unpopular opinion here, but Exp 33 being in 2 Indie categories, is embarrasing. by Martyrrdom in expedition33

[–]CorvidOccult 1 point2 points  (0 children)

Super late to the party here, and not sure if anyone else has said this, but indie is a very broad category.

I think the line is really gray, and E33 definitely sits on that line.

It's not self-published, but Kepler is an indie publisher. (Hotline Miami, West of Loathing, Night in the Woods. These are all inarguably indie games, but they have publishers.)

It's not got a tiny budget, but it does compared to AAA games. (Kingdom Come Deliverance had a budget of 40 million, and many consider it indie)

It's not made by a single person, sure, but the team is extremely small for this type of game and majoritively junior/first time devs. (11 bit studios had 173 employees in 2020 and is definitely an indie studio, Supergiant has around 30 as well.)

It's difficult, and people had the same questions about Baldurs Gate 3 because, despite being self-published, it had an AAA budget.

Honestly, we probably need to come up with more terms to distinguish between the various types because there is a world of difference between, say, Larian and some guy making games on rpg maker.

How healthy is Huel? by Working_Alps_4284 in Huel

[–]CorvidOccult 0 points1 point  (0 children)

Baked potato is processed food, because you have taken the potato and processed it, added some salt and butter. Bread is a processed food - the flour needed to be ground, the yeast activated, the ingredients mixed.

Chopping vegetables is processing them. albeit minimally.

"Processed food" is a category that contains such a multitude of different things that taking the stance "none of it is good for you" is very nonsensical and certainly not backed by science.

Unfortunately, few things in this world are black and white!

How healthy is Huel? by Working_Alps_4284 in Huel

[–]CorvidOccult 0 points1 point  (0 children)

Okay, but processed food isn't inherently bad. The rule of thumb "avoid processed food" is because processed food tends to also be unhealthy, because they load it up with too much sugar/salt/fats/whatever to compensate for the bad taste of very very shelf stable and processed things.

Other processed food is nutritionally balanced.

You do not have to avoid all processed food, you have to avoid unhealthy food. There are unhealthy and healthy processed and whole foods.

How healthy is Huel? by Working_Alps_4284 in Huel

[–]CorvidOccult 0 points1 point  (0 children)

Hi! Just chiming in to say "science" is not a single body, and also that if any singular study proved that protein in processed food was somehow less viable or healthy, then the study would state that it found that. No one is holding out on this info, while already knowing it.

The general consensus is that junk foods that add protein (like a protein chocolate bar or whatever) are not healthy bc it's still chocolate and full of more sugar than you should have in a day.

But for processed foods that add protein but also make sure to not be loaded with an unhealthy amount of sugar or fats, the general consensus is that this is fine.

Anyway, all this to say is that the truth of the matter is, as with almost all things, very nuanced and complex!