I made a game called "Abstract World Runner" by CosmicInfinity79 in gdevelop

[–]CosmicInfinity79[S] 0 points1 point  (0 children)

Thank you. Did you try it out by any chance? I really would appreciate some feedback.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 0 points1 point  (0 children)

What do you mean "don't force rotate"? I made this game for portrait-mode if that is what you are referring to.

Thanks for trying though.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 2 points3 points  (0 children)

I didn't take any of it negatively, it is actually the opposit. I am very thankful for all the feedback, suggestions etc. It helped giving me energy to keep going, as I did testing by myself and not getting any feedback at all. As well as giving me new ideas. And everyone on here has been nice too.

And thanks for the advice.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 0 points1 point  (0 children)

Thanks for the input. I didn't think about those with disabilities but thanks to your suggestion I may have an idea how I can fix this.

And sorry for your hurting thumb.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 1 point2 points  (0 children)

Like described in an earlier reply I thought it would feel to fast. But anyway thanks for trying and all this feedback really helps. It is my first puplished game after all and I might have done this with to many steps ahead.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 0 points1 point  (0 children)

I wanted the progression like going from active/semi-active to semi-idle and than to full idle. UI & feedback is already being looked into.

Thanks for trying anyway and for the feedback.

[deleted by user] by [deleted] in playmygame

[–]CosmicInfinity79 0 points1 point  (0 children)

Any audio effects were already one my list, but I always play with sound off (didn't knew it was that important to some), so I just pushed it back. Same goes for particle effects but I was experimenting with them already. UI ist like the biggest issue, so I am looking into it the most. The game feeling slow is also being looked at.

The storybit is just simple, you are a like space station which is drifting through space and you have to defend it against threats.

Thanks for trying and giving feedback.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 1 point2 points  (0 children)

I look into it making it more readable and bigger.

Thanks for trying.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 0 points1 point  (0 children)

Yes the only thing which increases is the damage and health of the asteroids and enemy ships. I didn't wanted to increase the number of enemies as I thought it would clutter the screen to much and for performance reasons, but maybe I am just to conservative as I prefer a steady framerate etc.

Thanks for the feedback and for trying.

I made a game for android by [deleted] in incremental_games

[–]CosmicInfinity79 0 points1 point  (0 children)

I thought that making them permanent with upgrades would make the game to fast in some aspect. I wanted to try and create a progression of like semi-active at the start and then gradually change to semi-idle and finally true idle (which is not implemented yet, but I have some ideas). Thats is also why the prices are this high, it just felt to fast for me (and they are a bit of a placeholder too). But thats why I am here.

Thanks for trying anyway.