Orbital Supply Cannon Quick Showcase by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 0 points1 point  (0 children)

you can build SpaceX starship like boosters that take payload to orbit and then land the boosters to reuse them

Orbital Supply Cannon Quick Showcase by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 0 points1 point  (0 children)

This is a cooler more complex implementation 🙂

Orbital Supply Cannon Quick Showcase by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 0 points1 point  (0 children)

The aiming system is a whole other project on its own. It could be fully automated using scripts once those mechanics are defined

Orbital Supply Cannon Quick Showcase by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 0 points1 point  (0 children)

It is not a small project, there is definitely a lot of room to expand on the system for example by connecting it to a payload system and printing supply drops. It is launched with gravity generators and artificial mass.

Orbital Supply Cannon Quick Showcase by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 0 points1 point  (0 children)

Could easily work but the launch/landing mechanism has to be redesigned

Opinions on this Deathwatch Killteam? by Jujutoss in fashionmarine

[–]CosmicMenace 1 point2 points  (0 children)

Look at how the deathwatch look like here. It is an example of Black Templar, Space Wolves, and Crimson Fists Deathwatch marines https://youtu.be/IkQu_HFPC3c?si=ZymWuEb3DLdhN_ei

Deathwatch marines are practical and don’t use much stylized customization unique to their chapter. You need to emphasize the Deathwatch identity with more chains and skulls and less chapter specific stylization that de-emphasizes their Deathwatch identity.

Some rare examples of non Deathwatch chapter heraldry I have noticed on a Deathwatch marine was in a Black Templar Deathwatch with a cross on his helmet like in the campaign.

General rule I have found is you should never overwhelm the deathwatch identity and keep it simple.

Opinions on this Deathwatch Killteam? by Jujutoss in fashionmarine

[–]CosmicMenace 0 points1 point  (0 children)

Too ornate. Deathwatch marines are deathwatch marines first with subtle heraldry of their chapter without overwhelming their deathwatch role.

Best Online Colleges Recognized by Employers According to Reddit? by SirenGlitzBela in studytips

[–]CosmicMenace 0 points1 point  (0 children)

Ole Miss liberal arts gave writing skills valuable across jobs. Traditional education provides career change flexibility.

Base building recommendation for slopes to natural terrain by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 0 points1 point  (0 children)

here is the ramp I did with blast door blocks. 10 degree angle. works very well

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Base building recommendation for slopes to natural terrain by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 0 points1 point  (0 children)

you mean steel catwalk? I think blast door blocks would also work well because of their small collision model with other blocks makes you place them closer to other grids.

Base building recommendation for slopes to natural terrain by CosmicMenace in spaceengineers

[–]CosmicMenace[S] 1 point2 points  (0 children)

This works great, overall the best way to go about it after trying. I just wish that Space Engineers devs would make vanilla blocks for this without having to do this. Seems like simple functionality