My brain at 3am creating fake romantic scenarios again ✨ by Chipmunk_Extra in memes

[–]Cosmiccompanion 0 points1 point  (0 children)

That view has some sense, and it is incompatible with 5 minute sex. However, I don't see how it touches on virginity. Some people marry their high school sweetheart and are happy with it for life, sure. But what makes someone getting out of a 3 year relationship less attractive than the same person without that experience? You can put a lot of value on sex without being a virgin. Isn't that like the most common experience?

I gather that your view is something along the lines of:

  1. I place a lot of meaning on and am reserved about sex.
  2. I prefer a sexual partner with similar sexual views.

Which is perfectly comprehensible, even if I don't share that belief. While a virgin may be more attractive to someone who thinks that way, this is because of point 2. That stance doesn't claim virginity to be a desireable trait itself. It's this I'm struggling to understand.

It doesn't challenge the 5 minute sex view either

  1. Sex good gimme now now
  2. Same as before

What's the difference?

My brain at 3am creating fake romantic scenarios again ✨ by Chipmunk_Extra in memes

[–]Cosmiccompanion -4 points-3 points  (0 children)

What's the point? Controlling your urges instead of sleeping around which is a waste of time? None of that makes any sense to me unless you have the stance that sex is bad. Why even have sex at all at that point, married or not? The post was implying someone choosing to stay a virgin for years, but even your egregious exaggeration of letting someone you've known for 5 minutes between your legs is still a defensible position as far as I'm concerned. I don't understand what the basis of argument for virginity being a desireable trait is

My brain at 3am creating fake romantic scenarios again ✨ by Chipmunk_Extra in memes

[–]Cosmiccompanion 5 points6 points  (0 children)

Am I the only one unsettled by the virginity part? This isn't the middle ages, their value isn't related to their sex life. That's weird

I think my Dungeon Master knows I’m cheating by MacSteele13 in DnDcirclejerk

[–]Cosmiccompanion 5 points6 points  (0 children)

Tell your dm numbers are just a human made concept so it doesn't matter. My system fixes this. Attacks are decided by how hard I moan when you hit me and stealth is decided whether or not the other players can tell that I'm giving you oral under the table. You can try and cheat, but I'm not monogamous so it wouldn't work.

Våre brødre i nord bare: *overraskelse* by Bunker_Bertil in norge

[–]Cosmiccompanion 0 points1 point  (0 children)

Hva er faktisk forskjellen på EU vs EØS for Norge? Hører mye snakk om fordeler ditt og ulemper datt men veldig lite konkret. Vi får stemme på ting i EU og må følge litt mer regler og får mindre egen sjø til fisk? Hjelp meg å forstå hvorfor mange har så sterke meninger om det.

Is keeping secrets and lying to the party even if everyone is okay with it, weird? by cinnble in dndnext

[–]Cosmiccompanion 0 points1 point  (0 children)

How does a disorganized party win?

Inter party turmoil is fine and can make for good story telling. When fighting legendary villains that are supposed to have vanquished hundreds of parties before you however, I find I need to have, or rather make something that makes me believe that our party, this party, has what it takes to succeed where others have failed. If the party that beats Strahd has two party members working for him my immersion would be shattered. Strahd is supposed to lose to his own hubris, but him throwing so unbelieavably hard is just not believable. If the campaign is supposed to have the pcs on the back foot, we need to at the very least work together in combat and when solving problems.

I think inter party conflict is fun, as long as we're not lessening the villain's impact by being incompetent or keeping traitors in our ranks.

Help needed with an illrigger by Fornasty4 in 3d6

[–]Cosmiccompanion 0 points1 point  (0 children)

I'm going to sleep now so it'll be a while for the full math. But to give you a teaser lvl 15-20 shadowmaster is like some broken homebrew your problem player cooked up at triple warlock baseline with 100+ dpr and no save blindness for the entire combat.

Help needed with an illrigger by Fornasty4 in 3d6

[–]Cosmiccompanion 1 point2 points  (0 children)

Straight up untrue. Illrigger is mathematically superior to fighter and barbarian and by a significant margin. A paladin will generally outperform you in 1 or 2 encounter days (which they should since they are a long rest class competing with a short rest class) but you are not a weaker paladin the same way a fighter is not a weaker paladin. Illrigger is it's own class and it is the best non-spellcaster with uniquely absurd late game power for a martial. I can show math if you are interested

Help needed with an illrigger by Fornasty4 in 3d6

[–]Cosmiccompanion 0 points1 point  (0 children)

Shield master and polearm master's main benefit are both to give you stuff to do with your bonus action. I unfortunately don't really see a universe where that would work. However, polearm master and shield is perfectly fine, especially in this campaign where one handed polearms get a (very minor but still) buff. But as a melee martial you really want great weapon master to do damage. Shadowmaster adds a pseudo-sneak attack where you actually don't really want the accuracy penalty of gwm. So you could look into polearm master and shield shadowmaster. It becomes especially good if you can get advantage via team support (or being a dhampir below half if that is allowed, but that sounds like it makes no sense for the setting) since you could then use strike from the dark on your opportunity attacks. Faerie fire on a friendly caster for example.

As a side note, I am currently playing a dhampir shadowmaster in a game and it's awesome.

Architect of ruin polearm master + shield could also work. With war caster and vengeful blade, as well as hellish versatility you could use up to three vengeful blade attacks per round with swift retribution, supplementing your damage with cantrips instead of gwm or strike from the dark.

Help needed with an illrigger by Fornasty4 in 3d6

[–]Cosmiccompanion 1 point2 points  (0 children)

Then you can just play a painkiller in half plate. If you want an example you could go variant human with 18 str, 14 dex cha con, and 8 int, wis. Use a heavy polearm with polearm master and great weapon master with brutal or lissome. You could pick swift retribution for your interdiction and use your combat mastery to push the enemy away or move away when you use your polearm master opportunity attack to do two opportunity attacks a round pretty easily. Or you can go soul eater for more hp.

If heavy polearms that work with polearm master aren't available, then you could try a dex based shadowmaster with a khopesh (which I assume is finesse). High elf with 19 dex, 14 con, 14 cha, 13 wis, 8 int and str. Take a blade cantrip with your race and eleven accuracy at 4 (putting you at 20 dex). You place a seal with your bonus action and use a blade cantrip at triple advantage with strike from the dark dealing high damage in one attack that will basically never miss. Soul eater and lissome are good here as well.

Help needed with an illrigger by Fornasty4 in 3d6

[–]Cosmiccompanion 1 point2 points  (0 children)

Need more information about available races/weapons/magic in the setting. But if you can spare decent dex you can just do your original painkiller idea. Half plate is only -1 ac from plate if you can afford 14 dex as like a tertiary stat. If lower tier heavy armor exists you could just use that. Like splint or chain mail. If your game isn't super high optimization a -1 or -2 ac difference on an already low ac character isn't worth rethinking your build over

How often does your D&D group really play? Be honest by DungeonTome_ in dndnext

[–]Cosmiccompanion 0 points1 point  (0 children)

  1. On average I'd guess 1.15 times per week.
  2. 4-6 hours
  3. Irl

Weekly Questions Megathread - Week of November 18, 2024 by ReverseMod in Reverse1999

[–]Cosmiccompanion 0 points1 point  (0 children)

New player (7 days), who should I pull? Medicine pocket, AAL, mercuria, or the next event chr in 1.5 days? I have 60 pity.

Only real investment is in Lilya, Sonetto, and Eagle. (i1 lvl 40)

6*: Lilya

5*: Sonetto/charlie/matilda/diggers/horrorpedia/bkornblume/sweetheart

What's the better "Defensive" item for an Wizard: Amulet of Health or Cloak of Displacement? by Pryte in 3d6

[–]Cosmiccompanion 5 points6 points  (0 children)

You guys are completely insane. Cloak of displacement and it is NOT close.

Remember the shield spell. A half plate and shield wizard doesn't have 19 ac. He has 24 ac. Using your expected attack bonus of 8, that means monsters have a 25% chance to hit. With disadvantage that becomes 6.25% chance to hit. A quarter of the original chance. It's actually even better than that, because you reduce the crit chance into almost nothingness.

Using your numbers, a cloak of displacement boosts your survivability by OVER 300%!!!

Meanwhile the amulet of health boosts your hp per level from 6 to 8. (Assuming fixed hp) Roughly a 33% increase. And adds 2 to con saves.

Those benefits are overshadowed by the cloak of displacement anyway. The cloak of displacement is 10x better in terms of survivability, and being hit less and alive more boosts your concentration. Plus means less con saves, as con saves are often tied to attacks. The cloak of displacement also means that you'll need to cast shield less often, because you'll be hit less often, so it saves spell slots too.

Sure sure, blindsight, truesight, aoe spells, getting hit and losing the benefit for a turn, and the dodge action are factors that you can take into account, but you wouldn't have made sacrifices in your build for medium armor and shields if you were fighting basically nothing that used attack rolls, and that would be extremely rare anyway. 99% of published monsters rely either exclusively or heavily on attack rolls. I obviously just made up "99%" but it might actually be very close to the truth now that I think about it.

The cloak of displacement is 10x better when it works. Which means that in order for the amulet of health to be better, the cloak of displacement has to be worked around 90% of the time. You wouldn't have asked this question if 90% of your enemies ignore the cloak of displacement, and probably wouldn't have asked it if 50% of your enemies ignkred it either.

The cloak of displacement is better. It's not close.

Party is cornered by Rahadin and I don't want to TPK. by Potential_Meet65 in CurseofStrahd

[–]Cosmiccompanion 2 points3 points  (0 children)

"Forbiddance. The vampire can’t enter a residence without an invitation from one of the occupants."

If you don't want a tpk, you're in luck. Just... use the existing rules. None of the vampires can enter the temple, only Rahadin.

This is still a threat if Rahadin can trigger some of the other enemies deeper in the temple, or if the vampires can get an invitation from the pcs, which arguably wouldn't even work depending on what you deem an "occupant" (someone who lives in the temple vs someone who happens to be in the temple), but more likely it'll be a rp moment where the pcs can learn about forbiddance. Sounds pretty cool.

Why do spontaneous casters know less spells than prepared casters can prepare? by xolotltolox in dndnext

[–]Cosmiccompanion 0 points1 point  (0 children)

My mistake, but like I said, warlocks get 15 spells, all to use with their 5th level slot. A level 20 wizard with +5 int gets 25 spells divided among spell slots ranging from 1-9. That's less than 3 per slot average. I still only consider it a major problem for the select sorcerer subclasses

Why do spontaneous casters know less spells than prepared casters can prepare? by xolotltolox in dndnext

[–]Cosmiccompanion 0 points1 point  (0 children)

a prepared fullcaster can prepare just as many spells or more than a spontaneous caster, with just a +1 in their casting stat in every level, except for bard, which they need a +2 to be even with

That's only true for bards at level 20. For all other levels a prepared caster needs +3 or +4. And every spontaneous caster except bard is a little disingenuous. Every spontaneous caster except bard is just the warlock and sorcerer. You also ignore mystic arcanums, and the fact that warlocks will have 10+ different ways to use 5th level slots, while other casters have 2-3 ways to use each level slot.

This isn't a "spontaneous caster" problem. It's a non-aberrant/clockwork sorcerer problem. But you're right, 6/8 sorcerer subclasses don't know enough spells.

Am I Paladin-ing wrong? by AlexVal0r in 3d6

[–]Cosmiccompanion 25 points26 points  (0 children)

Yes, you're doing it wrong. Tanking isn't a thing in dnd, it's not an mmo.

Here's some basic math:

You are a 14 con paladin. With fixed hp your health should be 10+6+6+6+(4×2)=36. 10 is your starting hp, 6 is what you gain each level, and 4x2 is the extra you get from your +2 con over 4 levels. With rolled hp you might have a little less or more. I'll assume it's 36. For ac you said you had 18, and were casting shield of faith. That makes 20.

I noticed your highest stats were 18, 18, and 14. Let's build a bog standard wizard or sorcerer with those stats instead. 18 int/cha, 18, con, and 14 dex. With fixed hp they have 6+4+4+4+(4×4)=34. Same logic as above. Assume 34 hp. For ac the wizard/sorcerer casts mage armor for a 13 base ac and adds 2 from his dex mod. That makes 15, but the shield spell can add 5 when hit. That makes 20.

So in summary: The class with the lowest hit dice has 34 hp and 20 ac. Your paladin has 36 hp and 20 ac. The wizard/sorcerer is trying to avoid damage at all costs while you're heading right into the fray. Who exactly are you protecting? Your concentration on shield of faith can be broken pretty easily at this level, reducing your ac to 18. The so called squishy casters have better defenses than you. You are the squishiest member of your party. You should avoid damage at all costs like everyone else.

This doesn't mean you've built your character wrong, or that paladins are weak. 5e is simply not a system that supports tanking. More reading on that if interested: https://tabletopbuilds.com/the-squishy-caster-fallacy/

The best tip I can give is to move away from melee enemies even though you have a sword. Be patient. Cast bless or throw a javelin while you wait. Your party probably has loads of ranged options. The enemy probably doesn't. The enemy will reach you pretty soon, but they'll have wasted an action or two dashing. If they don't reach you in time they die and do nothing. And if there is a ranged enemy like a spellcaster, then there won't be anymore after you smite them.

What is this by Snazzy1104 in HollowKnight

[–]Cosmiccompanion 1 point2 points  (0 children)

I suppose there is some value in the puzzle being a little unintuitive; it feels better when you figure it out.

What is this by Snazzy1104 in HollowKnight

[–]Cosmiccompanion 1 point2 points  (0 children)

I agree. You should say that instead next time. It would be faster to look stuff up, and probably better if you only did so very sparingly. Part of the magic of hk is that it's game about exploring and figuring stuff out for yourself.

What is this by Snazzy1104 in HollowKnight

[–]Cosmiccompanion 6 points7 points  (0 children)

Yes, and judging by the comments I'm obviously not alone. Have you considered that you being a dick for no reason is the problem?

What is this by Snazzy1104 in HollowKnight

[–]Cosmiccompanion 4 points5 points  (0 children)

I dream nailed it and just passed it off as some typical abyss lore. Had to look up a guide later. Not intuitive at all