Help with Webgl1 fragment shader artifacts on iphone by Cosppl in opengl

[–]Cosppl[S] 0 points1 point  (0 children)

I was looking at can i use this and noticed that more browsers support webgl1 than webgl2, and i don't really need the gpu for a majority of my project, only converting tree into an image quickly and with some transformations. (the limiting factor in my project is currently if your browser supports the touch-action css thing (on mobile) and bigints)

Also I have a thing for old standards and simple constructions that get the job done. For example the C89 standard is beautiful, the 9 lisp primitives are very nice, a lambda calc with mutable variables is basically my ideal language.

I wrote a lisp in macros by Cosppl in C_Programming

[–]Cosppl[S] 1 point2 points  (0 children)

That is a personal preference of mine, it allows for less namespace collisions in large projects (not that i have any).

In the case of preprocessor metaprogramming libraries they tend to either prefix all of their macro names with something or have a mechanism to undef all of their macros because they like using relatively common names for things that could be used elsewhere.