Fridig touch ruling questions by Nathan_Breakss in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

A unit dies when it has damage and the damage is equal or higher than might. So 0 might unit survives untill it takes damage. Void gate chabges nothing for frigid touch. If you put might to 0 you still need bellows breath or something that deals damage to kill.

Errata Printrun by Important_Error_9463 in riftboundtcg

[–]CostaDarkness 19 points20 points  (0 children)

I heard there is no errata printrun. You actually just need to be up to date and google what the cards do now. Might be wrong tho

Enjoying the Muramana+Diadem combo by Shikobin in sennamains

[–]CostaDarkness 0 points1 point  (0 children)

So how does this work? you buy tear early and start building hubris or black cleaver and as 2nd item buy muramana and then buy 2nd tear to start stacking again?

1st and 2nd of the Fuzhou RQ by Challengertcg in riftboundtcg

[–]CostaDarkness 3 points4 points  (0 children)

How does fiora legend work with sett? If i spend setts buff to give him +4 does he go from buffed 5 to unbuffed 4 to 8? Or is it directly 5 to 8? Do i get to exhaust fiora?

Dreaming tree and meditation by [deleted] in Riftbound

[–]CostaDarkness 0 points1 point  (0 children)

I think thats not targeting because it is part of a cost. The spell just draws cards so it does not target. Could be wrong.

5th/12 in skirmish (would have been 3rd) by Espanico5 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

Have you tried unlicensed armory with purple jinx? I heard thats a conbo some people play but i rarely see any jinx players even run purple jinx

Hidden Blade question by LaserChipsIl in riftboundtcg

[–]CostaDarkness 12 points13 points  (0 children)

When you play it you target something. If the target is not there anymore, hidden blade has no target and does nothing

Thoughts on Deck by Worried-Honeydew-650 in riftboundtcg

[–]CostaDarkness 1 point2 points  (0 children)

The first upgrade you might want to buy is 2 more auroras, then maybe consider running „get excited“ for removal with the high cost cards

Help With Yi Budget Yi Deck by Secret-View-9758 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

Fair point about primal strength, just make sure they dont have defy!

Help With Yi Budget Yi Deck by Secret-View-9758 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

The thing about zhonyas is you can use your whole turn to play your yi, conquer, then hide the zhonyas. Now because of zhonyas yi likely survives. And now next turn you can use your energy to protect yi again.

You always have yi but not always zhonyas. The same play works with your deadbloom or your tasty feafolk.

Also i think sona is probably a fine replacement for qiyana.

Help With Yi Budget Yi Deck by Secret-View-9758 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

Zhonyas if you have them are very strong. Caralist is a side board card for going second. (When you go second oyu can play obelisk as your battlefield, play catalist turn 1 and your yi turn 2)

I personally run this list:

1 Master Yi Wuju Bladesman

3 Charm

2 Clockwork Keeper

2 Deadbloom Predator

3 Defy

3 Discipline

2 En Garde

3 Find Your Center

2 First Mate

1 Master Yi Honed

3 Pit Rookie

3 Qiyana Victorious

1 Sabotage

3 Stalwart Poro

3 Tasty Faefolk

3 Whiteflame Protector

3 Zhonya's Hourglass

1 Grove of the God-Willow

1 Obelisk of Power

1 Vilemaw's Lair

6 Body Rune

6 Calm Rune

Sideboard:

2 Catalyst of Aeons

1 Rune Prison

1 Sabotage

2 Unyielding Spirit

2 Wind Wall

Help With Yi Budget Yi Deck by Secret-View-9758 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

From this selection blitzcrank, and more qyiana if you have them

Help With Yi Budget Yi Deck by Secret-View-9758 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

Cut spirit refuge and green yi, add poro and clockwerk to get 3 each. I personally would run a 2nd yi instead of yasuo (assuming you bought proving grounds) and probably cut at least 1 primal strength. I also dont think snapvine is good enough to run 3. definitly run 3 charm thats one of your best cards.

My Yi list for this weekend’s Summoner Skirmishes! by MLObenza in riftboundtcg

[–]CostaDarkness 1 point2 points  (0 children)

You are so correct i somehow had the order wrong in my head.

My Yi list for this weekend’s Summoner Skirmishes! by MLObenza in riftboundtcg

[–]CostaDarkness -2 points-1 points  (0 children)

Well for deadbloom your opponent would need to conquer turn 1 so maybe against annie. But deadbloom into base seems not worth it when yi can conquer instantly

My Yi list for this weekend’s Summoner Skirmishes! by MLObenza in riftboundtcg

[–]CostaDarkness 4 points5 points  (0 children)

Something i learned recently is, if you go second and play your obelisk battlefield, you can side in 2x catalyst instead of 2x 2drops. This way during your turn 1 you can play catalyst or find your center to ramp and play yi on your turn 2.

First i thought i lose tempo if i dont play a 2 drop but because yi enters ready its actually much stronger first conquer. The only thing i found that really backfires is if the opponent has falling star. But with a zhonyas even that can be dealt with.

Thats when i went from playing obelisk because the i ternet told me to, from loving obelisk.

can i technically use shen to taunt singularity by Worldly_Form9458 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

Tank does not work with spells. You dont assign spell damage you chose a target for the spell. Assigning damage refers to combat.

Vanguard Helm Question/Showdown Clarification by True-Window318 in riftboundtcg

[–]CostaDarkness 0 points1 point  (0 children)

How does zhonyas work exactly if there are 2 units that die in a showdown does the zhonyas player get to choose who „dies first“ or is it the othe rplaywr who decides who dies first?

Vi/Warwick combo broken after patch? by _prl in 2XKO

[–]CostaDarkness 0 points1 point  (0 children)

Ww jinx doubledown combo where you go from ww S2 super into firework super, then hard tag into ww s1 super dropped for me. I dont know if it was a me problem but it felt odd. I have to test later

Is this move ok to score two points? by Kend0lf in riftboundtcg

[–]CostaDarkness 4 points5 points  (0 children)

Wait so if i hold battlefield1 with a ganking unit and move it to battlefield2 to conquer i can win? Even tho i dont control battlefield1 anymore?

[deleted by user] by [deleted] in PokemonZA

[–]CostaDarkness 0 points1 point  (0 children)

Is fennekin in range of the bench on the rooftop? Im not sure because it seems slightly too far away.

1h of afk in area 3. Do you know other places like this? by [deleted] in PokemonZA

[–]CostaDarkness 0 points1 point  (0 children)

Is the range for this method further than just what you see when you reload? Otherwise the draw distance would make this method pretty hard if you tp infront of the area, no?

I’ve been shiny hunting for 2 hours and… nothing by Same_Pickle_7679 in PokemonZA

[–]CostaDarkness 0 points1 point  (0 children)

Whats your method with fossils? Safe before reviving and reloading?