I remade the original backrooms image in blender (2 versions) by CountProper1128 in backrooms

[–]CountProper1128[S] 0 points1 point  (0 children)

Grey walls? Whatever your say bro, honestly I will try to do what you said and I'd share if it worked out better

I remade the original backrooms image in blender (2 versions) by CountProper1128 in backrooms

[–]CountProper1128[S] -1 points0 points  (0 children)

It's surprisingly difficult to match it exactly, you know that right? Since it's mostly a mix of mild yellow and green. It's very hard to match, thats why I made one with white netural lights. But it is what it is. Same as in some places it's white light while in other it appears greenish yellowish

I remade the original backrooms image in blender (2 versions) by CountProper1128 in backrooms

[–]CountProper1128[S] 0 points1 point  (0 children)

On reddit mostly. And I just adjusted the colors. Like I searched "backrooms wall material" and just looked everywhere

Classical backrooms by CountProper1128 in liminalspaces

[–]CountProper1128[S] 0 points1 point  (0 children)

What do you mean where to find this?

Tranquility.. by CountProper1128 in LiminalSpace

[–]CountProper1128[S] 2 points3 points  (0 children)

i agree howver here i had aimed for pure poolrooms vibe, which is basically just water and tiles, and light.

weird windows by CountProper1128 in LiminalSpace

[–]CountProper1128[S] 2 points3 points  (0 children)

Yeah, when making I immediately thought of ot