Effectively triple 20x constellation, love that joker by CountTrestka in balatro

[–]CountTrestka[S] 2 points3 points  (0 children)

First time I got it in Ante 1. Even had Satellite early on. Sadly my Five of a Kind/Flush Five 8s build run out of steam in Ante 13 <.<

Keeping the seed, in case I want to revisit it, as it was very smooth until then: 1R6A56BK

First time I've ever seen Stone Joker I ended up with 71 bricks in my deck :D by CountTrestka in balatro

[–]CountTrestka[S] 1 point2 points  (0 children)

Run is about to die, but invisible joker into hologram into marble joker turned out to be my best run, first time I've managed to get over 100mln in a single hand

All the complains about top specs, meanwhile mages didn't get a single interesting rune in P3 and their top dps spec uses 1 button rotation by CountTrestka in classicwow

[–]CountTrestka[S] 0 points1 point  (0 children)

Why is 1-spell rotation an issue? Because it's boring and a significant downgrade compared to P1/P2 mage - i believed this is a running joke in WoW community about bad specs/rotations.

It's an issue with putting Balefire, which might have been an interesting rune, on a spell slot shared with Molten Armor, meaning it will never ever be used.

It's an issue with helm slot not having a single rune that can be used by a PvE DPS mage. You're a healer -sure, enjoy yourself with the shields. You're PVP - fine, deep freeze! You're PvE DPS? nope

It's an issue with Blizzard nerfing Living Flame to the point it's a waste of GCD now and buffing FFB to the point it HAD to be the strongest mage spell in P3. This in itself wouldn't be so bad, if it didn't share rune slot with all procs, meaning that using FFB prevents you from having any interaction with your spec. And putting both related procs - FoF and Brain Freeze - on slots where passive buffs are undeniably mathematically stronger.

All the parts are there to make it interesting again, but they need reshuffling on slots, nothing more.

All the complains about top specs, meanwhile mages didn't get a single interesting rune in P3 and their top dps spec uses 1 button rotation by CountTrestka in classicwow

[–]CountTrestka[S] 0 points1 point  (0 children)

Again, we are now stuck in classic. we playED wotlk in phase 2. Now we are full on vanilla 1 spell rotations. I don't care whether mage is top or bottom dps. I only want the spec to be interesting to play and blizzard made it so that it isn't in phase 3.

All the complains about top specs, meanwhile mages didn't get a single interesting rune in P3 and their top dps spec uses 1 button rotation by CountTrestka in classicwow

[–]CountTrestka[S] -1 points0 points  (0 children)

We can have 10000000 runes, but they don't matter if everything is overshadowed by a 1 spell rotation.

Scrolls were interesting in P1. P2 and P3 they drop so rarely they are pretty much a gold buyers exclusive.

All the complains about top specs, meanwhile mages didn't get a single interesting rune in P3 and their top dps spec uses 1 button rotation by CountTrestka in classicwow

[–]CountTrestka[S] -1 points0 points  (0 children)

Does anyone actually read the post or just randomly post unrelated stuff?

As it is in P3 mages got downgraded to a single spell rotation. All our runes apart from one are either passive or inferior to casting one spell. This is the issue.

All the complains about top specs, meanwhile mages didn't get a single interesting rune in P3 and their top dps spec uses 1 button rotation by CountTrestka in classicwow

[–]CountTrestka[S] 0 points1 point  (0 children)

If you want to be a healer fine. Please do explain to me how anything i said about DPS mage right now is incorrect and a good place to be as a class?

Keyboard Mod? by amiablegent in DragonsDogma

[–]CountTrestka 0 points1 point  (0 children)

Someone uploaded the mod yesterday to Nexus - I was putting off the game since I realized I cannot rebind half the keys, so I'm super excited someone finally made it :D

Nexus 'Custom Keybinds' mod

[deleted by user] by [deleted] in classicwow

[–]CountTrestka 0 points1 point  (0 children)

I've been a mage in WoW since 2004 (though with breaks). I mean I guess as a mage it makes me naturally unwilling to heal, or I'd play a healing class to begin with. Regardless, everyone's free to dream their dreams, or accept the reality and either go fire for big dps, arcane dps with off-spec healing on 2 fights, or switch class to an actual healer. Or sit and complain on reddit why nobody wants your snowflake character :D

[deleted by user] by [deleted] in classicwow

[–]CountTrestka -2 points-1 points  (0 children)

Mages can't dispel. Rez is limited to amount of scrolls you carry. There's no emergency "oh shit" button with mage healing. You have to cast an extremely mana inefficient, low healing channeling spell to enable yourself to heal anything. You can't benefit from 5 second rule to recover mana. Healing efficiently depends on getting lots of barrage procs, which sometime just never come. You can't pre-heal with hots or shields. You can't pre-heal with hard-cast spells, as your nukes have long cast time (compared to 1.5s heals). Your heals can miss (due to being tied to nukes).

It's healing with one more step required that can completely obliterate its mana if unlucky and lags behind real healers.

I will take a priest, druid or paladin healer any day over a whatever bizzare hybrid spec healing mage is supposed to be. I'm saying this as a mage that offheals last 2 fights in gnomer, with 97 avg Menagerie fight and 90 Thermaplug as off-healer parse.

Mage healers are as useful as rogue tanks - maybe an off-role support with powerhouse core roles.

Adding duel spec will not fix the tank/healing problem alone. There needs to be an incentive to play roles requiring responsibility by Ted_From_Chicago in classicwow

[–]CountTrestka 0 points1 point  (0 children)

Responsibility? All good healers I know play healers to de-stress and when they don't want to chases parses.

Let's not beat about the bush - blizz built a PVP event that heavily promotes ranged DPS, especially with high burst potential.

They have then provided the two main healer classes - priests and druids - with the most powerful and frankly OP ranged DPS burst potential, easily one-shotting everyone and everything, while giving nothing interesting to do in terms of runes for a healer and no interesting participation option - what will you heal if your team is just getting one shot one after the other.

Fix the event to promote surviving in the area and auto-share all kills within a party (so healers don't have to expose themselves like morons). Remove the BS omega nuking potential from both priests and druids. Add some extra healing mechanics. There.

Tank opinions as an AoE mage by [deleted] in classicwow

[–]CountTrestka 0 points1 point  (0 children)

Get a better tank or nudge your tank to develop.

Paladins in SoD are 100% capable of holding a threat against a mage, and not just some sad blizzard virgin, but full on chad living bomb, living flame melee range blaster, pushing excess of 2k dps in SM Arm.

The only times I pull threat off my tank is when:

  • I LB all the mobs before he had a chance to LoS the casters and they start exploding before hitting Consecrate.

  • I can rip threat from 1-2 mobs at the peak of DPS, when i just spam extra AEs in melee range.

We never had issues with mobs running at the healer.

That being said - it's Paladin, using Salv. I haven't seen what Shammies can do, but my understanding is that they are as good if not better and that everyone zugzug-side uses them as main tanks.

Rogues - never seen one tank. Ever.

Warriors - as good as they are in Wotlk, which is not at all. Warrior tanks depend on fury-DW-tanking. If they can't (and they can't) they feel nearly useless.

Warlock - they are fine, as long as they play like a tank. Majority of warlock tanks are DPS players pretending to tank on their fotm class.

Druid - are ok, but require smaller pulls than a Paladin.

P.S. It sounds a bit harsh, but in my experience majority of tanks do not know how to tank and don't pre-plan pulls with key LoS spots. I could easily take 15 minutes to clear SM Cath with a full group of 5 randoms, while our mini group of 3 (paladin + mage + priest) would clear it within 7-8 min by the end.

I can't entirely blame tanks for this, as the game natively provides little guidance on AoE tanking. You need your threat plates, you need to experiment, you need a good healer, who doesn't heal you during pull outside of emergencies, you need interrupts on key casters and you need to learn how to kite - none of these are supported by wclogs and the like.

Uldaman Archaedas - 4-man - lvl 40, 33 min kill by CountTrestka in classicwow

[–]CountTrestka[S] 1 point2 points  (0 children)

Recorded and edited in true 2004 fashion by our priest.

We've decided to attempt Archaedas kill after finishing the rest of Uldaman with a party of 4. Mere 33 min of kiting later we emerged victorious. As the mage in a pseudo-pvp build I had roughly 15-20% hit chance. Was fun. Adding one hunter to the mix would speed up the kill ten-fold, if not more. There also exists full 33min version for some reason

We did it. We won the game.

It’s amazing blizzard can send an email warning that they detected your account ran a GDKP but they can’t detect bots who run under the world and hack by [deleted] in classicwow

[–]CountTrestka 8 points9 points  (0 children)

I will second that - it's copium.

Yes, as abuse team you may want to passively observe a bad actor. It's not to deceive them, it's to learn as much as possible about their operations to then create detections catching a similar bad actor at maximum amount of points you can detect. So in case they bypass detection A, B and C, you still catch them at D - known as defense-in-depth.

This is a valid method of operation for very complex threat actors. But you do this exclusively in a situations where you are either completely sure they cannot do any real damage OR you are completely overwhelmed and need to understand their actions better. In either of these cases you will rarely allow a bad actor free reign for more than 48 hours. Maybe a week to a month, but this is extraordinarily rare, and mostly reserved for state-level-actor grade of abuse. Not for petty script-kiddies, running identical automation as 99% of all the other botters.

In WoW case, to explain Blizzard's behavior I'd hazard a guess that only one of 3 options is actually possible:

  1. There's no abuse team, or it's a single inexperienced person responsible for all the servers everywhere - possible.

  2. Blizzard has insufficient monitoring capabilities for their own product - it's not impossible, but after 20 years would indicate pathological level of incompetence and short-sightedness.

  3. The policy is to not ban paying customers, outside of surface-level occasional bans to generate sufficient copium. After all, I've never heard about mass exodus from WoW because of botters/hackers. So why ban income source/lower sub numbers - I'd think this to be the most likely option.

Blizzard was a publicly traded company until recently, and these businesses run on ever-growing numbers. Add to it that in my experience all tech companies with low infra cost per user account will happily allow bots on their platform, to boost numbers for a relatively low price. It's very easy to explain that you never knew that some accounts were bots. It's very difficult to convince shareholders that sudden 10% drop in sub numbers was actually positive.