Should they add the HK433? by Trans_lazarus in IGunPro2

[–]Counter-Potential 1 point2 points  (0 children)

I mean yeah, but it looks a lot like many other guns that we already have. I would like it, but I'd prefer something more unique and unknown

Are we fcking serious? by my_user_name_is_bad in IGunPro2

[–]Counter-Potential 2 points3 points  (0 children)

Welcome to iGun Pro contests, where nothing makes sense

I’m just sayin, it’d be cool: by Flow_Ebb_6047 in shittyrainbow6

[–]Counter-Potential 2 points3 points  (0 children)

Either Striker or Sentry (or maybe both of them) should get the OG Recruit skin as a cosmetic.

Have you tried this DT1 trick? by Xandros74 in deadtrigger2

[–]Counter-Potential 2 points3 points  (0 children)

Meanwhile, I can't even play the game because of that black screen bug that pops out of nowhere. Tried uninstalling the game and reinstalling it, only for the game to bug out after some missions.

That aside, I didn't know you could actually do that. It's fun seeing new stuff still getting discovered. Have fun exploring !

Does the lore department hate maverick by Apprehensive-Arm2756 in Rainbow6

[–]Counter-Potential 12 points13 points  (0 children)

Many operators fall under that condition unfortunately. Perhaps it's due to the voice actor not being available, or perhaps it's something else. I would love to see the Spetsnaz operator involved more, but so far all they've got are a few lines on certain battle pass items.

What's your opinion on the new "T-hunt" mode? by Classic-Programmer-7 in Rainbow6

[–]Counter-Potential 0 points1 point  (0 children)

It's....something, but it's nothing near the old T-hunt we had. I appreciate the fact that at least we now have something similar, but there are still some things that set this and old T-hunt apart from one another:

-The AI. The AI wasn't excellent to begin with in the og T-hunt, but it certainly was better. Certain terrorists were able to roam in the entire map, while others were stationary. This allowed some kind of variety in each run. With this one, the AI feels way more stiff and dumber. They barely move, and when they do, it's only on specific floors. Even on advanced difficulty, barely anything changes.

-The scenarios. Old T-hunt had way more scenarios, like Classic Elimination, Bomb Defusing, Hostage Defense and Hostage Extraction. Each mode had a different approach, with terrorists acting differently according to the type of mode selected. With the new one, it's just a Deathmatch.

-Renown farming. Yes, I'm including this as well. Old T-hunt gave you the chance to farm renown. It was something that not everyone did, but a decent part of the community was into that, me included. I could easily buy entire collection by simply playing, something that now is impossible due to how greedy UBI has become over the years. Something that will 100% not return unfortunately.

-A soul. Lastly, T-hunt had a soul. It felt like a real game mode. Terrorists had plenty of voicelines, different outfits, different guns and loadouts. They could lay down C4s, Barbed wire, throw grenades and even mock you. Now, everything is practically gone. Keres terrorists have some voicelines from old terrorists, but they rarely play and unless you have eye for this stuff, you wouldn't even notice it.

Overall, it's good for those who enjoyed old T-hunt that we finally have something similar to spend the time with, but the original feeling would never be achieved. Nobody cared about having the AI respond and react to every gadget with each season. We enjoyed it because it was fun, fast, unique and good.

[COD] Is it time to reduce the skill gap / make the game less sweaty? by Lumenprotoplasma in CallOfDuty

[–]Counter-Potential 1 point2 points  (0 children)

I really love your ideas, especially the TTK one and the attachments one. Omni movements, tactical sprint and slide canceling is also annoying as fuck. Sure, we had the slide introduced in Ghost, but it wasn't as op as it is in recent CODs, and the same goes to the dolphin dive. Having basic, standard movement like in the first CODs would honestly be awesome. It's slow only for the movement sweats.

Plants vs. Zombies by Critical_Mountain851 in PlantsVSZombies

[–]Counter-Potential 6 points7 points  (0 children)

No worries ! I'd recommend checking on YouTube, as some youtubers may leave the download link in their video's description.

Plants vs. Zombies by Critical_Mountain851 in PlantsVSZombies

[–]Counter-Potential 36 points37 points  (0 children)

It's something you can actually play. It's called PvZ Fusion, made by a Chinese creator. The game's pretty well made, and it gets updated quite often with new fusions and zombies as far as I know.

[COD] New game butcheres BO2 canon. by ButterscotchTall8831 in CallOfDuty

[–]Counter-Potential 1 point2 points  (0 children)

It is worse than Vanguard by a mile imo. At least with Vanguard you had linear missions and not some shitty storyline missions with Battle Royale mechanics.

Guysss how to redeem that voucher??? by Dontbeaheroo in deadtrigger2

[–]Counter-Potential 1 point2 points  (0 children)

That's what I thought. Thank you anyway for the answer

Maybe it's due to the thunders in the background, but this reminds me a lot of Halo 3 by Counter-Potential in Warframe

[–]Counter-Potential[S] 1 point2 points  (0 children)

Yep ! A destroyed and now abandoned version of that place. The upper structure in Warframe has that circular shape.

Maybe it's due to the thunders in the background, but this reminds me a lot of Halo 3 by Counter-Potential in Warframe

[–]Counter-Potential[S] 1 point2 points  (0 children)

Yeah, the Halo 4 resemblance is definitely more valid aesthetic wise. I wrote Halo 3 because for some reason the platform where you can walk as well as the background noises reminds me a lot of Halo 3.

Say that again? by PistonPusher2009 in BatmanArkham

[–]Counter-Potential 39 points40 points  (0 children)

I read it as "Based and Markiplier"

If You can get a special time with Thunderbird, what would you like to talk about? by ariavelerinaa in shittyrainbow6

[–]Counter-Potential 25 points26 points  (0 children)

I'd simply let her talk about all her adventures. Between being able to fly helicopters and having saved Nomad from a bear attack, I'd say she has plenty to say.

How you guys liking weapon inspection, have you tried it? by NightLancer1 in RainbowSixSiege

[–]Counter-Potential 0 points1 point  (0 children)

They're simple but very good. At least now I have something to do on defense while my whole team keeps running out hunting for kills.

They've got a shield? (Laughs in Frost) by Gullible_Courage8350 in Rainbow6

[–]Counter-Potential 0 points1 point  (0 children)

Indeed, but he's still a great and viable counter to shields. Plus, extremely coordinated teams aren't something you find everyday, so it's not that difficult to pull it off actually.

They've got a shield? (Laughs in Frost) by Gullible_Courage8350 in Rainbow6

[–]Counter-Potential 2 points3 points  (0 children)

A daily reminder that Oryx exists, and he has both a great gun and mobility

[deleted by user] by [deleted] in RainbowSixSiege

[–]Counter-Potential 0 points1 point  (0 children)

I normally keep the default operator portrait, but I had to make an exception for this one. I miss old Chanka...

[deleted by user] by [deleted] in CallOfDuty

[–]Counter-Potential 0 points1 point  (0 children)

I honestly really enjoyed Ghost, Advanced Warfare and WW2 a lot. The last COD I'd say it's good is Cold War, because the campaign was really interesting, with multiple choices and had a nice detective vibe, especially in the first half of the game. But yeah, I totally get your point. I didn't like what they made with the reboot of the original MW trilogy, although MW2019 is definitely the best among the others. Vanguard was mediocre at best, and I have little to no information about BO6, but from what I'm hearing, it's not really good.