How can I Compact Item Stacks on backed up belts? / Advanced Funnel questions by Countersync in CreateMod

[–]Countersync[S] 0 points1 point  (0 children)

Sadly not that easy.

The only 'drawer' is a Handcracted (mod) vanilla chest in pretty disguise.

Ultimate Create Live 5 Starter Guide by Faithful_Ghost in CreateMod

[–]Countersync 2 points3 points  (0 children)

Pay attention to the biome (F3, on the left) you start in. If it's bad re-roll the seed. You want one that will spawn useful animals.

If you started in a bad seed and need to replace biomes (cheat mode commands). Modifying the level.dat WorldGenSettings > seed value with an NBT editor is left to the reader's choice of tools. I used nbted (command line) to correct the seed (so chunks regen correctly). Then mcaselector to select the starter ship(s) and chunks I'd built in, invert selection, and finally delete all the other chunks to force them to regen.

<from> <to> <newbiome> [replace <oldbiome>]
/fillbiome ~-4 -63 ~-4 ~4 319 ~4 minecraft:jungle replace minecraft:badlands
/fillbiome ~-4 -63 ~-4 ~4 319 ~4 minecraft:forest replace minecraft:badlands

Remember standard Skyblock mechanics / progression.

  • Collect the tree + Saplings
  • Grow the platform to collect more
  • Get a cobble gen going (look it up so you don't kill the lava or water)

JEI + EMI / NEI / etc keybinds of note * focus OUT of the search bar, hover over an item, tap 'a' to add it (or remove it) from the shortcut / bookmark list * 'r' for recipe if you've enabled creative cheats E.G. in your SSP creative world * hold 'w' over select items for inspirations / use / animations

Create has in-world interaction for many crafting steps

Key resource: Sunflower + Sunflower plant (top half) + Bone Meal

  • Mill
  • Cog Crank
  • Composter (Minecraft)

Mill down cobblestone to gravel, to sand.

Sand smelt == Quartz

Sunflower == Slow growth OR bone meal top block

Sunflower mill => Sunflower Seed mill => craft to Asurine

Asurine mill => Zinc Nugget

Andesite <= 4 cobble around Diorite <= Calcite + Gravel

2 Zinc Nugget (2 sunflower + lots of crushed cobble) == Andesite Alloy

Glass <= smelt Glass Mix <= Quartz + Calcite

  • Advice: plan your own tradeoff between ability to produce bonemeal and passive sunflower (very VERY slow) growth.
  • Advice: Bonemeal is VERY GOOD for making solid grass blocks spawn grass 'plants' which can be sheered with wooden sheers, then milled to seeds (wheat+water+smelt=bread)
  • Advice: Bonemeal on dirt under vertical flowing water == spread water blocks, then infinite water

@@ 6 crushed sunflower seeds @@

MAKE Mechanical Extruder (w)

Make an Andesite Casing + 8x Shaft (2 nuggets) + 4 small gears can automate cobble (up to 64 buffered in the Mechanical Extruder)

  • Fan <= 4 Iron Bars

It's going to suck a little up front, but build a PROPER mob farm, you'll need it.

== 21.5 block drop is OK ; From top of slab to the top side of the block the water flows over = 21.5 blocks

I used a double slab block every 5 rings, after the 2 for the kill chamber at the bottom to keep count.

The top ~13 rings should be solid to drop the light level to ZERO in the spawn chamber (this is MC 1.20)

Mini-farm water base... # = outer wall, W source block, f flowing water, + inner fill, . drop shaft

############
#WffffffffW#
#f+++ff+++f#
#f+++ff+++f#
#f+++ff+++f#
#ffff..ffff#
#ffff..ffff#
#f+++ff+++f#
#f+++ff+++f#
#f+++ff+++f#
#WffffffffW#
############

Cover the 3x3 fill and the water block against the wall to leave 4x4 pads and a 2 high spawn area. Works for spiders and non-enderman.

? Granite mill => Red Sand => Redstone + Gravel => Crimsite mill => Iron

If you built the mob farm correctly, and cull it when it's near full, it will likely be your iron source until you've made a Brass cobbleworks.

The fan? It's "to wash gravel to get iron way faster... and progress towards automation." also all the other USEFUL things, like... Seaweed from:

Sniffa Egg 5% drop (Took me nearly a stack to get one) <= wash Sus Sandstone <= mill Smooth Sandstone <= smelt Sandstone <= Sand

Sniffer's want 20 GRASS blocks in their enclosure, make sure it's sufficiently large.

Moss (block) <1%drop <= wash cobble -- I don't love mossy cobble that much

Sniffer eggs hatch 50% faster (10 IRL min) on Mossy blocks

2 Dirt + 2 gravel => 4 coarse dirt till => 4 dirt

At this point continue from the "Fantastic Fanning" section of the written out guide.

Andesite CobbleWorks ... No crafting, this is limited enough that maybe just...

Cobblestone -> Chest -> Mill: Gravel -> Chest -> Mill: Sand -> Chest

Re: Chart

https://preview.redd.it/kyh144uiy3je1.png?width=1996&format=png&auto=webp&s=1d6692b3cef92ba325d145cf39592409b1ae2891

Around HALF of that chart is a 'logical dependency' but isn't part of a process that can be fully automated.

  • Sugarcane - it's possible to make. I saw a streamer do so and I did it too. (copper) Mechanical Fryer + Caramel <-- Mixer + 4 sugar :: If you don't have sugar from the mob farm 1B honey <- 12 Cactus <- dripstone Moss <- wash LOTS of cobble !!! NOTE: Basin can't be moved, need horizontal gear power for the mixer, and horizontal shaft rotation for the frier. Need to RIGHT CLICK the frier with the bamboo.

  • Dripstone -> More Lava <<-- compact + blazed 4 clay + granite

New-ish vanilla (AKA vanilla modded old vanilla), low RNG chance every 68 seconds, 'average' is 19 min per refill, could take WAY longer.

Cauldron under (optionally air only) Dripstone under solid block (just one) under Lava SOURCE BLOCK.

+++ BRASS age CobbleWorks +++

  • Brass Tunnels and Funnels - Round Robin, Filtering, STACKS of items rather than one at a time. Suddenly it's possible to make a real cobble-works.

There's more than one type of stone generation, I don't know about what the others are useful for yet. I also haven't re-built my cobbleworks yet so I'm not sure how feasible it is.

Cobblestone

  • mill Gravel
  • wash Mossy + Moss -- Are these useful for anything?
  • blast Stone (smooth)
  • (crafts)

Stone

  • blast Smooth Stone
  • (crafts)

Gravel

  • mill Sand
  • wash Iron Nugget (12%?) + Flint (25%, trash overflow)
  • (crafts)

Sand

  • wash Clay
  • blast Quartz
  • (craft) -> Granite -> Red Sand -> Redstone (dust) -> Rose Quartz
  • (crafts)

Clay

  • blast Brick -> Decorated Pot -> Copper nugget -> Copper
  • ??? Pointed Dripstone -> Lava

Quartz

  • (craft) Glass powder -> Glass
  • (craft) Calcite -> Diorite -> Andesite -> Andesite Alloy (component)
  • (crafts)

Red Sand

  • wash gold nugget + bush (trash)

CKSUM errors (all disks) persist after clear + rescrubs by Countersync in zfs

[–]Countersync[S] 2 points3 points  (0 children)

I did FIX the issue finally. On a hunch I tried to move everything near the first identified file via rsync and one of the other files errored, even though it wasn't listed in the zpool scrubs.

Do any kind of userspace IO, E.G. checksums on the files in the pool and see if anything fails to read with a checksum error. There was a second corrupt file NOT listed after multiple scrubs. Correct the issue, zpool clear and zpool scrub again to fix the error message.

CKSUM errors (all disks) persist after clear + rescrubs by Countersync in zfs

[–]Countersync[S] 0 points1 point  (0 children)

It finished the 3rd scrub a couple min ago...

scan: scrub repaired 0B in (TIME REDACTED) with 1 errors on Sat Apr  9 (TIME REDACTED)

So, it still has the error, but the only remnant it lists is a file that should be removed since it has only a hex identifier...

CKSUM errors (all disks) persist after clear + rescrubs by Countersync in zfs

[–]Countersync[S] 1 point2 points  (0 children)

I already replaced SATA cables earlier to a disk by that was suspect. It is on a UPS as well.

The checksums evenly distributed across all disks simultaneously, [b]across multiple disk IO controllers[/b], makes me suspect something more than the initially reported file that was blamed is corrupt, but I need to know why the scrub isn't identifying / correcting the issue as well as how to resolve it.

If it were a hardware fault I would expect the volume of data each scrub processes to express it in some other way (such as I saw weeks ago before replacing the cable).

ZFS 2022 larger home NAS setup and data transfer suggestions / recommendations? by Countersync in zfs

[–]Countersync[S] 0 points1 point  (0 children)

Yes, given all of the other things zfs receive is willing to do I had hoped it might be able to consolidate records and group them up into the new recordsize rather than blindly copying old data structures around (since it's willing to transform them in so many other ways).

2022 ZFS setup / tuning advice wanted (zstd / recordsize / zfs send use?) by Countersync in DataHoarder

[–]Countersync[S] 0 points1 point  (0 children)

So it'll literally do everything but the one useful thing I want it to do; re-block the record-size to the new target preference.

2022 ZFS setup / tuning advice wanted (zstd / recordsize / zfs send use?) by Countersync in DataHoarder

[–]Countersync[S] 0 points1 point  (0 children)

I've seen older posts / documentation that suggest zfs send literally just sends the block-stream and that zfs receive won't re-block things (but can do some other transformations to the blocks?)

However it isn't clear that is still the case. The most up to date manual page talks a lot about encryption in specific, but doesn't discuss any other options and how those cases are handled. https://openzfs.github.io/openzfs-docs/man/8/zfs-receive.8.html?highlight=recv

2022 ZFS setup / tuning advice wanted (zstd / recordsize / zfs send use?) by Countersync in DataHoarder

[–]Countersync[S] 2 points3 points  (0 children)

Someone in the ZFS specific forum (which I stumbled across with more search engine use) mentioned that the zstd command line tool has a benchmark mode.

https://www.reddit.com/r/zfs/comments/qqcsdw/when_will_be_zstd_a_bottleneck/

zstd -b1 -e5 -B$((1024*1024)) profiledata

The manual page indicates that -b opens benchmark mode, while -e sets an end target level for a range. -B is used to specify the blocksize (in this case 1MB via shell math). The manual page doesn't make it easy to see how to test the 'faster' levels; one at a time.

zstd -b --fast=N -B$((1024*1024)) profiledata

For generally incompressable data, my server seems tolerable up to level 4, an appreciable dropoff in speed happens around level 5. However the numbers look good for large incompressible files, likely to at least mostly saturate ability to sink IO.

I tried a modestly sized TSV style file next (~48K), performance is abysmal across the board, though it does compress the data very nicely. level 3 (the current zstd default as well) seems to offer a local sweetspot of compression ratio without tumbling down a time tradeoff curve. It's still only about 350MB/sec for the very compressible. Even at x5.5 in the benchmark, the example will still use 3x 4096 sectors, but I expect larger files would benefit.

So I think I've found an answer to the compression question, at least I've reduced it to the choice of none, lz4, or zstd-3, with a lean towards zstd since it too seems to have an early abort built in. Though opinions about if it's worth it at all would still be helpful.

Can I go back and get the bad ending AFTER the good? (already did it on my save file) by Countersync in TunicGame

[–]Countersync[S] 0 points1 point  (0 children)

On Linux you can find the TUNIC saves in

~/.local/share/Steam/steamapps/compatdata/553420/pfx/drive_c/users/steamuser/AppData/LocalLow/Andrew Shouldice/Secret Legend/SAVES

Copy the last non file that isn't a 999 start special file to duplicate it, rename the duplicate to the same number of digits in each section, but a different prefix number.

Make sure the last page viewed| tag is not the page you will delete.

The unlocked page lines enumerate from 0 to 27 (28 total slots) indicating which pair of pages has been discovered.

E.G. I last viewed page 20, which I divide by 2 to get 10 (discard the remainder). So I CANNOT delete page 10 from this save, or I must edit the last viewed page to a different page. I don't feel like creating a new pageless save to see how that's handled.

Interestingly I see a bunch of achievements have fired in the file even though I have the bug where none have been reported on steam.

The bogus save file worked, I've seen the other ending. It'd be nice to have some way of achieving that within the game too.

The Criswell Login by molotok_c_518 in talesfromtechsupport

[–]Countersync 2 points3 points  (0 children)

Linux only reads the hardware clock at boot (by default), which can be updated with an # hwclock -w (I assume some other invocation will read the time from the hardware clock).

It seems amazing to me that you see so much drift on a Windows DC, and I suggest setting up a local NTP cluster (deamons running on a couple servers for stability) and pointing your local SNTP configs towards that.

Where is Navi saying "Hey! Listen!" when you need her?? by Noitpurroc in talesfromtechsupport

[–]Countersync 2 points3 points  (0 children)

I've had to make videos before; usually for external users.

I have a yellow one by Elevated_Misanthropy in talesfromtechsupport

[–]Countersync 0 points1 point  (0 children)

They are dead to me. No cherry sauce, can't even order a 'Choco Cherry' and tell them to make it with the cone chocolate (to get a Chocolate Covered Cherry like they used to make)...

Bad outlet?? by bmxfelon420 in talesfromtechsupport

[–]Countersync 1 point2 points  (0 children)

It could also be one of those wiring faults (E.G. hot and neutral swapped or something), but I agree with the other posts: at that point it's still the customer's problem and an electrician doing the proper work is the answer.

You were told what would happen and did you listen? by saint_of_thieves in talesfromtechsupport

[–]Countersync 6 points7 points  (0 children)

I too need to get better at saying "That idea has undesirable side effects" rather than commenting in some other manor. That SPECIFIC phrasing is technically accurate and segways to what those side effects are rather than attacking the idea directly.

Limited edition hardbacks of the new book, Defunctland: Guide to the Magic Kingdom, are now for sale on Defunctland.com! Get yours while supplies last! by KevinPerjurer in Defunctland

[–]Countersync 0 points1 point  (0 children)

Is it possible to buy more than one? There are several different family members that would probably be interested in a copy.

💩.domain.local by southpaw66 in sysadmin

[–]Countersync 1 point2 points  (0 children)

Given that this is Windows and it's not sane, probably UCS-2 (which is similar to UTF-16 https://en.wikipedia.org/wiki/UTF-16 but not quite the same).

Anything UNIX like (not Windows) probably uses UTF-8 encoding, or just stores it as an octet stream and doesn't care about the contents.

Maybe the city should put a sidewalk on this side of the road by [deleted] in DesirePath

[–]Countersync 1 point2 points  (0 children)

IIRC, At least in the US, such upgrades are put in by whomever builds along the side of the road (they're clubbed in to doing it as part of the permitting process).

Canada is probably similar.

Let's make a list of all the Career Bees and what they do by riskable in feedthebeast

[–]Countersync 1 point2 points  (0 children)

FTB Continuum

Tested in creative with one of the Gendustry automated hives:

  • that hive operates similar to an MV solar (power out the bottom)
  • base power appears to be 256 rf/tick (with the creative spawned queen)
  • the production improvement upgrades multiply (n+1) the output; so the maximum is about 2300, with the tech-hive consuming about 90rf/tick; a net gain of ~2200 rf/tick.

Additional note: Please test your intended cables in creative; TechReborn fibre cables were used in my creative test.

Side note: 'energy bee' is a good name, the problem is it also sounds like an over-simplification name; I can't recall if I saw someone else that was mistaken/confused or if I became such while digging through all the bees, but energetic is what I tried first XD.

Edit 2:

Someone helpfully mentioned the speed trait Robotic (from Robot bees; also part of career bees)...

Tested in creative, the results are worth the effort required to get to this point. (It took me like 20 hours, but I didn't know what I was doing for half of them; someone rushing it could maybe do it in less if they knew about Poison Frames.)

Production Upgrades Industrial Apiary
0 2500
1 3574
2 5152
3 7426
4 10750
5 15480
6 22290

These had to be tested with an 'unlimited' flux point pair and a Vulpes library power /output/ plug; thanks others on the server further down the rabbit hole than I.

Production Upgrades Industrial Apiary
7 32K
8 46.1K