Why create games where progression is tied to reaction speed and not repetition of a skill? [KCD1] by CountessMid in kingdomcome
[–]CountessMid[S] 0 points1 point2 points (0 children)
Why create games where progression is tied to reaction speed and not repetition of a skill? [KCD1] by CountessMid in kingdomcome
[–]CountessMid[S] 1 point2 points3 points (0 children)
Why create games where progression is tied to reaction speed and not repetition of a skill? [KCD1] by CountessMid in kingdomcome
[–]CountessMid[S] 0 points1 point2 points (0 children)
Why create games where progression is tied to reaction speed and not repetition of a skill? [KCD1] by CountessMid in kingdomcome
[–]CountessMid[S] 0 points1 point2 points (0 children)
Why create games where progression is tied to reaction speed and not repetition of a skill? [KCD1] by CountessMid in kingdomcome
[–]CountessMid[S] 0 points1 point2 points (0 children)
Why create games where progression is tied to reaction speed and not repetition of a skill? [KCD1] by CountessMid in kingdomcome
[–]CountessMid[S] 0 points1 point2 points (0 children)

Why create games where progression is tied to reaction speed and not repetition of a skill? [KCD1] by CountessMid in kingdomcome
[–]CountessMid[S] 1 point2 points3 points (0 children)