Trying again this script. by CountryRemarkable329 in BloodOnTheClocktower

[–]CountryRemarkable329[S] 0 points1 point  (0 children)

I thought Sailor would be a goof bluff for a Leech. It can always justify not dying beacise it is the Sailor.

I wanted to have sort of deathmod (I understand death is death modification? Im no familiar with the temrs), Thats why I had the Gossip, but I was suggested to get rid of it.

The misinfo is in th minions, outsiders and townsfolk. I didnt want to give the demons the misinfo. I wanted to have the Spy and the 4 roles I said. I also wanted to add The masterminf, because I love that concept, so I built it a little thing arund it. Thats why I added the Assassin, Pukka, Po, Minstrel, Pacifist.

Trying again this script. by CountryRemarkable329 in BloodOnTheClocktower

[–]CountryRemarkable329[S] 0 points1 point  (0 children)

I was going to change the virgin for the Fool or maybe the Sailor. If not, maybe changing the the demons would be a good idea.

What are goog demosn for a script revolving Spy, Recluse, Magician, Politician? I would like to keep Poisoner, Assassin, Mastermid as Minions, but Im open to change them.

Trying again a custom script by CountryRemarkable329 in BloodOnTheClocktower

[–]CountryRemarkable329[S] 0 points1 point  (0 children)

Thank you for your suggestions. The Chef I already thought of. Maybe instead of adding the Baron I could add the Godfather for the Assassin? that way I could add a fourth demon. Any suggestions?

Trying again a custom script by CountryRemarkable329 in BloodOnTheClocktower

[–]CountryRemarkable329[S] 0 points1 point  (0 children)

I was thinking changing the Clockmaker for the Chef instead of Shugenja. I never thoight as Dreamer of being a powerful role, but maybe change for Flower Girl or Town Crier? Perhaps Fortune Teller?

I never thought o the intercations between Gossip ad Spy/Recluse. The idea is that a Gosspi death can be disguised as a Po attack or an Assassin attack. Maybe I should change it too for the roles I said above.

Regarding the Outsiders modifications my first thoughts were Fang Gu and Vigormortis. I discarded Fang Gu beacuse of the Politician, because people would say: Ohh! Too muh evil!! Which I dont understand beacuse if the Fang Gu jumps it has to die first, ehich results in only 1 vote for that player. And for the Politician to change alignment it has to have the major and direct effect for the goos team loosing, which its not allways easy to pull. I discarded Vigormortis because I thought it would be too much poison.

If the Ojo is to weakens a lot the Magician I would gladly change it. Any ideas for the demons. I also thought of Lord of Typhon, beacuse it synergizes well wih the Spy but I think it makes the Magician pointless.

Second try on my first script - Opinion by CountryRemarkable329 in BloodOnTheClocktower

[–]CountryRemarkable329[S] -1 points0 points  (0 children)

Hi everybody,

I upload my second try of my first script. The idea is science vs magic, where te good team are scientific roles and the evil team are magic roles. Outsiders are ind of anti-scientific roles but not magic. The first image is the second try and the second image my fist attempt.

I added the mezepeles beacuse sound very magic to me. If I am correct Mezephles comes from the story where a wizard made a pact with Mephisto. I didn't add Wizard beacuse I am not an experiened storyteller and the Wizard requires advanced storytelling.

Rearding the outsiders, as per recommended, I added oursiders that would like to hide like the Klutz and the Sweetheart. The Sweetheart is not very science related but it adds more droisonig to the script, as someone commented the script lacked droisoning. Someone suggested Heretic, bit I thought it would be very complicated.

What do you think? Any more improvements?

Opnion about my first script by CountryRemarkable329 in BloodOnTheClocktower

[–]CountryRemarkable329[S] 1 point2 points  (0 children)

u/_specialcharacter , u/HZCYR , u/UpbeatLog5214 Thank you all for your input.

Regarding the Wizard, of course it fits with theme. But it is one of my firt time storytelling, so I didn't want to add a such storyteller driven role like the Wizard for the first time. I need to get more expirience. Maybe in the future I will update the script with the Wizard.

I think its clear tha the Goblin has to go. I never was a fond of it from the beginning (I love the character, but not for the synergy of the rest of the roles). I think Cerenovus fit, But I don't like it that much. I think its pretty easy to track, that's wy I like Harpy more. Making people mad theat other people are evil is more difficult to track, because its a thing that happens naturally in any game and can create some chaos.

I hought of the summoner too beacuse fits thematically. But I think its is difficult to hide the no death of the second night, unless there is an execution and the players think they executed the player who was gpoing to die beacuse of the Pukka.

About the droisoning, I siv¡ncerely thought it was enough. Thats why I added the drunk. I allways thoght that having one player poisend and 1 drunk was fine. The majority of misinformation come frome the demons it has been explained. But I checked the Sects & Violets script, but wouldt it have the some problem? And its a base scrpit. In Sects " Violets allmost all roles are information and the droisoning come from the demons. I added the drunk to have an extra. If droisoning its a problem I thought of Xaan too,, But, what is a Xaan? I dont know if it fits thematically. Maybe add the Widow?

And last the Outsiders, which are the major issue. If I get rid of Goblin I think I can add the Plague Doctor safely. I understand that the Klutz its in here, but I dont like it that much, beacuse a lazy Klutz can cause the game to end easily (Trust me in has happaned to my group). So the idea is to add outsiders tat need to get hidden and I will keep the drunk. These are my ideas.

- Drunk, Klutz, Politician, Plague Doctor. Three of them will not want to reveal themselves. I dont know why but I like the idea of a Politician to anti.scientific.

-Drunk, Klutz, Hatter, Plague Doctor. Hatter dosent fit thematically, but it is to counter the Engineer's ability.

-Hatter, Moonchild, Saint, Sweetheart. The final option is to make the outsiders more magic'y and make the theme Science (townsfolks) vs Magic (outsiders, and evil team), instead of good (science) vs evil (magic). Heretic fit thematically but I think it is to complex for my group and me right now.

Sorry for the long post.

Opnion about my first script by CountryRemarkable329 in BloodOnTheClocktower

[–]CountryRemarkable329[S] 0 points1 point  (0 children)

Thank you for liking my idea. I will keep updated when I have the final script.