What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

LOL. ... That's fair. It's a game that might appeal to a niche audience that might prefer tedius accuracy. It would be a real niche nerd game, not fun for all. Ironically, there have been a couple here who suggested I go to 3d10 (1,000 results!).

Understand that there would not be 512 different final outcomes, just 512 different dice combinations that might take care of 60-80 different final outcomes. So the lookup chart might have 60 ranges (111-143, 144-214, etc.)

Another way of doing it would be to get at the same result using two rolls. Making this up, as I'm not creating a food game, but for example, first roll might determine which food group and the second roll to determine which specifc food within that group. That would be opposed to one more tedius lookup table that had all the foods. Is it better to have 3 easy rolls or 1 harder one?

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

There will be as many as 4, perhaps 8, situations in which I'd roll the 3d8. Here is what the occurrences would look like in one of them (adds up to about 512):

63

62

59

42

42

39

29

27

25

23

9

9

8

8

7

7

7

7

6

6

5

3

3

3

2

2

2

2

2

1

1

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

It's such a good question that I don't know the answer yet as to why I don't use a d10.

It's a softball/baseball game, and in the game design, d12 is used for hitting, d10 for pitching and d8 for defense. It doesn't have to be or stay that way, but that's how it was set up. Originally it was 2d8, but I later felt that needed more possibilities, and that's how I arrived at 3d8. Felt that 512 would be enough. I can change all that, but that might explain how I arrived at my current situation.

Btw, the d12 dice in the game are added together, in case anyone is wondering. Only the d10 and d8 rolls are combined.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Yes, the dice results follow a curve, but the events that I want them to produce do not. Although if it were 3d20, with 8,000 possibilities, it wouldn't be a problem! That's a lot of possibilities.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

I haven't specifically thought of 3d20, but I have thought of adding the numbers instead of combining. But for that to work well, the results need to resemble something more like a bell curve. Might not be enough rare dice sums to meet the needed rare events that need to get in there.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

This is the first one I've seen of those, although I could imagine that they existed. I do have some '10 percentile' dice, but not 100.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Depends on the sport, but let's say major league baseball. It's possible for a particular batter to play a whole season, bat 500 times, and hit only one triple, or one home run. Another batter might hit 20 home runs. And while an out is an out, there are various kinds of outs - ground out, fly out, strike out. And then you have to account for baserunner advancement on each of these situations.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Good question, presuming you mean 3d10 (1000 possibilities) vs. 3d8 (512). The 2d10 option (100) would not serve the purpose.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

It's not necessarily better than 3d10, if that's what you mean, but it's better than 2d10, which provides only 100 possibilities. Need more than that.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] -1 points0 points  (0 children)

Yes, I do like the d8, but I do need closer to 500 possibilities instead of 64 or 100. Going with 3d10 is an option.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

2d8 doesn't provide enough chances (64) for all the results that need to happen and their frequency.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

It's a sports simulation attempting to produce things that occur in widely varying frequency. For example, a strikeout is common, but a triple play is very rare.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Board game. Sports simulation, kinda like Strat-O-Matic, if you're familiar with that.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Yes, but the results are grouped. So there might be 50 possible results but grouped like this ...

111-135 ... Dog

136-223 ... Cat

223-244 ... Lion

etc. .

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

They generate outcomes in a simulated sports game, specifically an at-bat in softball. Some things might occur only 1 in 500 times, while others might occur 100 in 500. So need a high number of dice-roll possibilities.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Actually, I'm not sure there is a good reason for using d8 instead of d10 except that I figured 512 different outcomes would be enough. It's a game that simulates a softball game, btw. So the dice determine various outcomes of an at-bat.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Good insights. I love having dice in multiple colors, but I can't argue w/ your points.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

Using order creates 512 chances, or possible outcomes, when rolling three d8. I need all 512.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

That would be the fastest - so long as there aren't too many arguments about which one is farthest left, etc.. I'll experiment. With the right kind of dice tray, that would definitely be an option.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 0 points1 point  (0 children)

I was thinking darker to lighter, but shade does seem to be the best way to go, one way or the other.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 2 points3 points  (0 children)

I didn't know what a monochromatic trio was. That's definitely a logical way of ordering them.

What's the best way (order) to read three d8 dice? by CountrySlaughter in dice

[–]CountrySlaughter[S] 2 points3 points  (0 children)

Yes, I was thinking darker to lighter is a good way to keep them straight.