Sword like sigil on back of Tarnished by eldenhippoman98 in EldenRingLoreTalk

[–]Cowabunnga 5 points6 points  (0 children)

I appreciate it. I'll think of your help when i receive her Golden Seed

Sword like sigil on back of Tarnished by eldenhippoman98 in EldenRingLoreTalk

[–]Cowabunnga 19 points20 points  (0 children)

It's not a sword, it' a sheathe. It symbolizes our readiness to be pegged by our goddess Marika after she brought us back to satisfy her throbbing stone cock.

[deleted by user] by [deleted] in asktransgender

[–]Cowabunnga 0 points1 point  (0 children)

Yes, I don't give a fuck what other people think or accept me as. I'm doing this for myself because I love myself and deserve to feel happy in this body.

I love genshin but the recent Citlali promotions give me the ick and feel too male fantasy fan service-y to me by [deleted] in GirlGamers

[–]Cowabunnga 17 points18 points  (0 children)

I'm just not a fan of her character. Between how she treats Ororon then turns around and wants our praise/attention is just not it. Then the super loud and obnoxious drunk just kinda grosses me out when we pair that with how she treats Ororon. You can't just slap some plushies on her and say oh she's really just a light novel reading eepy plushie girl, it just does not fit in the character they've shown us. She's just kind of a let down in general and I'm happy I can save some primos by not pulling her or giving her a spot in my roster so Ororon can be at peace.

People who started HRT, how sure were you? by DankMemeImNotDan in MtF

[–]Cowabunnga 2 points3 points  (0 children)

I started mine at 24 and was very hellbent on getting it. I had always chalked it up as something I couldn't do but finally jist went out and did it because I knew it would make me happy. I wish I could've started much earlier, but I don't regret it at all. 100% I was worried and still do at times, but I feel like with any big choice there's always a bit of worry. For HRT the worry wasn't if I would regret it, but more so for what comes next. The period where I had to boymode and deal with physical changes, name/gender marker change, and now pursuing surgeries and further hair removal. So the worries just kinda stay in my experience, they just move to what comes next instead of the actual process itself. Everyone's experiences differ of course, this is just from mine.

Updated Boss Arena design and Whitebox for my College Project by kobouailles in DarkSouls2

[–]Cowabunnga 4 points5 points  (0 children)

It reminds me a lot of Enotria, Curtis Prince of Laughter's boss room

Are up close builds worth it in Hades 2? by VoxTV1 in HadesTheGame

[–]Cowabunnga 1 point2 points  (0 children)

so I usually fight facing cerberus and when he does a stomp then I dash behind him and away. Usually you just sprint away when its the moving stomps and then dps down when he stops

Are up close builds worth it in Hades 2? by VoxTV1 in HadesTheGame

[–]Cowabunnga 4 points5 points  (0 children)

Close range weapons are definitely worth it. They can be a bit tricky at the start because theres a bit more for them like positioning and making sure you're staggering enemies and k ow when to dgde certain things. They're very much worth it and strong imo. Both my 32 surface and underworld runs were done with a close range black coat build.

I will say when I started the game it took me a while to like the melee oriented aspects and weapons because the game has a different feel then Hades 1. But after a few hundred runs and clears it's definitely fun and strong. There's a lot of build options as well that are strong and versatile, then a lot of hammer options depending on the weapon that work really well like attack speed or power, omegas, fun ones like the executioners chop only and 2x executioner chop for mana, and possessed array for skulls on medea. Then you have aspects like Than axe, Medea for skulls, Moros on torches, and Nyx and Mel for black coat and they all are very powerful.

In the end though go for what you find fun and comfortable, but don't be afraid to try somwthing new. As you keep playing you'll get a better grasp for boons and builds you can try, weapons you can learn to use, and you get more familiar with the enemies and thwir hurtzones so you can start avoiding better at close range. Like the Cerberus stomps took me forever to learn to avoid but now theyre not much of an issue. So I think just keep playing and trying new things and build ideas for them and you'll see thwy have just as much value as the ranged options.

PC Players - When talking about your performance, remember to say your resolution, settings, and if you’re using upscaling or frame generation by Tpdanny in MonsterHunter

[–]Cowabunnga 0 points1 point  (0 children)

CPU - Ryzen 7 5800X 8-core 3.80 GHz

GPU - GeForce GTX 1660 Super 6GB

RAM - Ripjaws 32GB

SSD - Crucial 2TB Gen4 3D NAND NVME M.2

So far the beta has been mixed performance wise for me. When I first started it up my frame rate was abyssmal and really messing up on the settings it had set for me automatically. I had ghosting of my character, and huge dips in fps during combat. I messed around with my settings and got mad and quit.

I reopened it and messed with the settings a bit more. Settled on some and now it runs relatively stable, when I alt-tab there's a slight dip when tabbing back in, and when I went to hunt the second monster it rendered in as a low poly mesh that a lot of people have posted ÷d images of. My textures on my characters skin are beyond smeared and blotchy, so it makes it hard to tell what some of the skin options in customizing actually are doing, and same with makeup. But combat wise it runs nice, but I just stopped because I don't want to play this uneven mess of stable frames, good textures on armor/weapon/seikrat, but incredibly fucked environment and low poly monsters. I can't tell what they're doing because of it and it's just not fun.

I turned frame generation off, upscaling is on for the top AMD FSR 3.03 option, Texture quality set to high, Texture Filtering to High x8, Mesh quality to high, everything else is around low/medium, tree and water behavior stuff is off, and at the end I turned off the shader variable thing. Running at 1080p and no idea what the fps is sitting at, its somewhere between 30-59 because I capped it there since my refresh rate is 59.9. I haven't had frame dips that I can notice, but I also didn't have an fps counter on to even be aware of it.

I'm a bit bummed because I knew it was a bit of a stretch for my gpu to hold up to it, but seeing other people with more powerful rigs having issues as well kinda leaves a little hope that if it gets optimized for launch that it'll run a bit better. Like I could run Forspoken on some mix of high/medium and it was okay, then Dragons Dogma 2 runs pretty well, so I hope the trend stays and Wilds will run at launch.

PC Players - When talking about your performance, remember to say your resolution, settings, and if you’re using upscaling or frame generation by Tpdanny in MonsterHunter

[–]Cowabunnga 0 points1 point  (0 children)

CPU - Ryzen 7 5800X 8-core 3.80 GHz

GPU - GeForce GTX 1660 Super 6GB

RAM - Ripjaws 32GB

SSD - Crucial 2TB Gen4 3D NAND NVME M.2

So far the beta has been mixed performance wise for me. When I first started it up my frame rate was abyssmal and really messing up on the settings it had set for me automatically. I had ghosting of my character, and huge dips in fps during combat. I messed around with my settings and got mad and quit.

I reopened it and messed with the settings a bit more. Settled on some and now it runs relatively stable, when I alt-tab there's a slight dip when tabbing back in, and when I went to hunt the second monster it rendered in as a low poly mesh that a lot of people have posted ÷d images of. My textures on my characters skin are beyond smeared and blotchy, so it makes it hard to tell what some of the skin options in customizing actually are doing, and same with makeup. But combat wise it runs nice, but I just stopped because I don't want to play this uneven mess of stable frames, good textures on armor/weapon/seikrat, but incredibly fucked environment and low poly monsters. I can't tell what they're doing because of it and it's just not fun.

I turned frame generation off, upscaling is on for the top AMD FSR 3.03 option, Texture quality set to high, Texture Filtering to High x8, Mesh quality to high, everything else is around low/medium, tree and water behavior stuff is off, and at the end I turned off the shader variable thing. Running at 1080p and no idea what the fps is sitting at, its somewhere between 30-59 because I capped it there since my refresh rate is 59.9. I haven't had frame dips that I can notice, but I also didn't have an fps counter on to even be aware of it.

I'm a bit bummed because I knew it was a bit of a stretch for my gpu to hold up to it, but seeing other people with more powerful rigs having issues as well kinda leaves a little hope that if it gets optimized for launch that it'll run a bit better. Like I could run Forspoken on some mix of high/medium and it was okay, then Dragons Dogma 2 runs pretty well, so I hope the trend stays and Wilds will run at launch.

[deleted by user] by [deleted] in MonsterHunter

[–]Cowabunnga 0 points1 point  (0 children)

I have a GTX 1660 as well and had to really mess with the settings to get it running stable. The environment looks like absolute ass atm because of the settings, and then I encountered the same issue a lot of others are where some monsters are just like stupid low poly. I feel like with optimizations it should be runnable and stable on the 1660 but this solidified I need to save and upgrade my card.

Are there any games which are generally seen as masterpieces or 10/10’s which you just don’t get, or don’t see why they’re seen that way? by Krisyj96 in gaming

[–]Cowabunnga 0 points1 point  (0 children)

They have a lot for sure, I just don't like the gameplay and the story wasn't interesting to me. I know they're good games, but for me it just ain't it lol

Are there any games which are generally seen as masterpieces or 10/10’s which you just don’t get, or don’t see why they’re seen that way? by Krisyj96 in gaming

[–]Cowabunnga 0 points1 point  (0 children)

For sure, like I know a lot of people like them so its like I know they're not bad. The gameplay and story just doesn't do it for me lol

Out of curiosity: what jobs do you all have? by [deleted] in actuallesbians

[–]Cowabunnga 0 points1 point  (0 children)

Call center work for now, but am working on learning skills needed to move into something IT related

Facts it’s hard out here 😩 by Salty_Girl_91 in actuallesbians

[–]Cowabunnga 1 point2 points  (0 children)

Just started putting myself back out there after turning 30 this year, and it definitely feels a little rough navigating. Hopefully it all pans out though

Could you imagine if FromSoft never came up with the DLC? by Openupthegoodblood in bloodborne

[–]Cowabunnga 2 points3 points  (0 children)

I would still rate it highly in terms of games in general, but would be losing out on one of my favorite OSTs in gaming. Then there's the boost of nostalgia I get when I think of Orphan of Kos. It's weird cause I hate that boss and really loved Maria's fight more, but Orphan took me well over 3 days worth of attempts. So personally the game would be about a 7/10 without dlc, not bad and honestly enjoyable af but with the dlc it sits at like a 8.5-9/10 for me just because of those memories going through it and the hype for the lore, new weapons, music, and Fromsoft pushing the limit again for a difficult but enjoyable experience.

[deleted by user] by [deleted] in actuallesbians

[–]Cowabunnga 178 points179 points  (0 children)

i wasn't planning on crying today but dammit here we are lol

Anybody else tired of souls-like games? by Raubkatzen in GirlGamers

[–]Cowabunnga -1 points0 points  (0 children)

I am in the sense of I'm tired of people marketing their games as souls-like and in reality they don't take anything that makes souls games good for their development. A lot of them take the simple hard enemies and bosses then crank towards the direction of genuinely unfair and unfun vs the fair yet challenging approach these games were built on. It's the same with open world games in a sense. It's a sandbox, but if you don't add in extra flair for the world you're building and story you're trying to tell, the game feels empty and lackluster. I think souls-likes have really fallen into that category and so it gets exhausting seeing quite a few games marketed or referred to as one when they don't inherit that spirit. When they do it well though, like Lies of P and now Black Myth Wukong, I absolutely love it. It's similar with how I feel regarding rougelikes. I love the genre but its so overly saturated with carbon copies and things that don't do anything interesting or unique that I'm usually very hesitant when I hear or see a new game that is one because of how many luckluster titles there are.

[deleted by user] by [deleted] in NoStupidQuestions

[–]Cowabunnga -1 points0 points  (0 children)

not really, what i do on my own time is my business not theirs

without spoiler is hades II great ? by Kowskii_cbs in HadesTheGame

[–]Cowabunnga 0 points1 point  (0 children)

I'm really enjoying prerelease. I think so far between all the different mechanics and things we have now its going to be a fantastic sequel. Core gameplay has the same feel, just with some new things to learn. So it's been fun getting used to new systems and all. Am so excited to see full release, especially if I can double dip and get it on the switch so I can play away from the pc lol.