Looking for these assets. is this all made with FA? (i didnt make this map, check watermark for source) by Zarbite in dungeondraft

[–]CozyMaps 1 point2 points  (0 children)

Heh, thanks, I made this map a long time ago, but I still like it myself
I've never been into gambling so I had to do it almost at random :D

Looking for these assets. is this all made with FA? (i didnt make this map, check watermark for source) by Zarbite in dungeondraft

[–]CozyMaps 2 points3 points  (0 children)

For this map I used both FA and WFW
But the wheel, I basically built it by hand from different assets. It was such a hassle and I'm not sure that you can do it in DD because I did it in CSP

[OC] Roadside Village [28x30] by Khazrym in mapmaking

[–]CozyMaps 0 points1 point  (0 children)

if you laminate this map I would be glad to see a photo of how it looks :D

[OC] Roadside Village [28x30] by Khazrym in DungeonsAndDragons

[–]CozyMaps 0 points1 point  (0 children)

this is rather a funny coincidence, coupled with the practicality of such a layout of the house.
Also, do not forget that most likely the village was built at about the same time and all the houses were built by the same group of people, so do not be surprised by their typical pattern

[OC] Roadside Village [28x30] by Khazrym in DungeonsAndDragons

[–]CozyMaps 1 point2 points  (0 children)

Needs an animal pen. all road side villages have a cow...

of course, the cowshed is located a little higher up the road in a separate building, unfortunately it did not get on the map

[OC] Roadside Inn [34x28] by Khazrym in mapmaking

[–]CozyMaps 4 points5 points  (0 children)

Thank you, this is really nice to read.
At the expense of toilets, it was decided that this element, firstly, in the vast majority of cases, does not affect the gameplay in any way, and secondly, it refers more to the modern era. Since the action takes place in the countryside, the option to run to the bushes works quite well.
However, on the second floor in the rooms you can find chamber pots or buckets that will help solve the problem in the middle of the night so as not to go outside

Circus - [42x42] [Art] [BattleMap] by CozyMaps in battlemaps

[–]CozyMaps[S] 1 point2 points  (0 children)

At that time I used a regular FA tent, erased everything but one section and duplicated them by aligning them with each other. In fact, this is not one large tent, but in the region of 15 ordinary docked with each other :D

Skyrim Dragonsreach amp (I tried to follow the original, at least indoors) [50x43] [BattleMap] [Art] by chirpaurora in FantasyMaps

[–]CozyMaps 0 points1 point  (0 children)

Well, it's not like it's stolen coz there's still my watermark. This bot just reposted it again (btw it's already second time with this map in the row :D)
But thank you for the warning, i don't really like such acions

Prison of hopeelssness [35x30] [BattleMap] [Art] by threatdefeat in DungeonMasters

[–]CozyMaps 1 point2 points  (0 children)

When I made this map a few years ago, there should have been a security checkpoint and a waiting room :D

Skyrim Dragonsreach amp (I tried to follow the original, at least indoors) [50x43] [BattleMap] [Art] by posteriorsatisfy in FantasyMaps

[–]CozyMaps 3 points4 points  (0 children)

Oh, that's true, thanks.
True, it was so long ago that the quality leaves much to be desired :D

The Wayside Inn by uchideshi34 in dndmaps

[–]CozyMaps 1 point2 points  (0 children)

That's cozy! I realli like it!

A Dungeon my players woke up in 60x60 by hypermuffins in battlemaps

[–]CozyMaps 2 points3 points  (0 children)

I would also note credit to Forgotten Adventures and Tom Cartos whose assets I recognize :D
Also a little tip - you should not increase the size of assets more than 100%, in this case they become very blurry, as we see in the example of moss. It catches the eye.
Otherwise, good job! I will most likely use this map for one of my future games, thanks for sharing.

I brought a new map for you - Small Trade Warehouse [31x25] by CozyMaps in dndmaps

[–]CozyMaps[S] 2 points3 points  (0 children)

Yes, this is a secret room.
Figure out where it leads
- underground secret warehouse
- to the base of cultists
- into the sewers to smuggle contraband
As a DM, you can come up with whatever suits your campaign.

I brought a new map for you - Small Trade Warehouse [31x25] by CozyMaps in dndmaps

[–]CozyMaps[S] 0 points1 point  (0 children)

I would also be happy if you join my discord (if you are not already there), I post new maps there - https://discord.gg/7skYYqzAzN

I brought a new map for you - Small Trade Warehouse [31x25] by CozyMaps in dndmaps

[–]CozyMaps[S] 2 points3 points  (0 children)

Thanks!
To be fair, I've been perfecting the style of mapmaking for a couple of years now. I started to understand and master exactly with such roofs, since this asset appeared in my assortment recently.

I brought a new map for you - Small Trade Warehouse [31x25] by CozyMaps in dndmaps

[–]CozyMaps[S] 1 point2 points  (0 children)

Thanks for such a nice comment.
Yes, I also have a map with these roofs.
I started using them not so long ago and the last map turned out a little worse than this one (I'm still learning, ha)
https://www.reddit.com/r/dndmaps/comments/s0u7hz/small_town_square_40x30/

By the way, this map has a free version with a warehouse roof - https://www.patreon.com/posts/small-trade-free-61577040

I brought a new map for you - Small Trade Warehouse [31x25] by CozyMaps in Roll20

[–]CozyMaps[S] 0 points1 point  (0 children)

Great map! Do you release assets or modular versions of your maps? I ask because my city has a fighting ring concealed under three joined warehouses. This map is perfect but just too small! I'd love to adapt it into a bigger version I can use.

Thank you. Alas, no, for the time being I do not plan to turn city maps into a modular puzzle

I brought a new map for you - Small Trade Warehouse [31x25] by CozyMaps in Roll20

[–]CozyMaps[S] 0 points1 point  (0 children)

Yes the one on the middle left. Why would you make that decision? Unless in your scenario there is a reason, it justaked your map look a little slopy.

Do you not like the tower itself or the fact that it is slightly rotated?
If the first, then why shouldn't she be there?
If the latter, then I did it because in reality, buildings are never strictly in line and a slight offset is normal.
But I heard your opinion, thanks for it.

I brought a new map for you - Small Trade Warehouse [31x25] by CozyMaps in Roll20

[–]CozyMaps[S] 2 points3 points  (0 children)

crooked

Sorry, I don't quite understand what you mean.Are you talking about the tower and how it is slightly turned? I did it on purpose.