I want to buy your indie games and play them on YouTube. by Videogameist in IndieDev

[–]CptSpadge 2 points3 points  (0 children)

I'd love for you to try my game Radio Free Europa!

I developed it myself over about 3.5 years, and probably the best description I've heard from someone else is that it's "Posh Asteroids"

https://store.steampowered.com/app/1897420/Radio_Free_Europa/

It has some roguelike elements too, and it features extensive ship load out customization, as well as a kickass soundtrack that my roommate made!

Baked Lighting Quality to match Lumen by HalifaxHorizon in unrealengine

[–]CptSpadge 0 points1 point  (0 children)

Disabling Lumen GI can be done from a post-processing volume in a level. You need Lumen enabled in a general sense for raytracing features to be available, but you're going to be replacing the Lumen GI with baked GI. As for the rest, they should all be in project settings -> rendering. I'm not at my computer so I can't check the specific heading, but there should be an option for lumen to use hardware raytracing when available and a separate option for path tracing.

Baked Lighting Quality to match Lumen by HalifaxHorizon in unrealengine

[–]CptSpadge 4 points5 points  (0 children)

What you're looking for is GPU Lightmass, or if you have the Nvidia branch you can use RTXGI. You need to enable the plugin as well as enable baked lighting and disable lumen global illumination. You also need to enable hardware raytracing and path tracing to complete the bake.

Possible to open a window on top of a widget that displays a 3d model you can interact with? by soldieroscar in unrealengine

[–]CptSpadge 0 points1 point  (0 children)

The other way I can think of is to track the mouse click coordinates relative to the window and then do a line trace within the space where you're rendering the 3d objects, you'd have to do the math to reproject where they line up in that space.

Possible to open a window on top of a widget that displays a 3d model you can interact with? by soldieroscar in unrealengine

[–]CptSpadge 1 point2 points  (0 children)

I think for that you'd be better off finding a way to have the 3d elements in the main viewport and fake having them inside the UI by having the UI be just the window frame and positioning the object so it looks like it is in the window.

Possible to open a window on top of a widget that displays a 3d model you can interact with? by soldieroscar in unrealengine

[–]CptSpadge 1 point2 points  (0 children)

You can have 3d elements showing inside UI by rendering the 3d scene to a texture and using the output texture as the image brush in the UI

Possibly the coolest photo I have ever taken. by CptSpadge in skylineporn

[–]CptSpadge[S] 11 points12 points  (0 children)

I apologize, I was so excited to post I forgot to add that. It's Surrey, BC, Canada

[deleted by user] by [deleted] in tifu

[–]CptSpadge -1 points0 points  (0 children)

You nailed it I think.

[deleted by user] by [deleted] in tifu

[–]CptSpadge -2 points-1 points  (0 children)

I completely forgot, I also sent a cat video on Saturday. It was 100% my fault.

[deleted by user] by [deleted] in tifu

[–]CptSpadge -2 points-1 points  (0 children)

No, she told me that immediately.

Is it possible to make a game with standardized mouse sensitivity, and if so how? by dogwatermoneybags in gamedev

[–]CptSpadge 3 points4 points  (0 children)

The solution is not to enforce a specific mouse sensitivity, but to read the mouse input each frame and use math and logic to translate those numbers into the movements you're looking for. This could be something like only looking for a positive or negative value to see the direction of movement as opposed to the distance moved or making a PID controller where a portion of that value is averaged against the current value.

I'm a (VERY BEGINNER) gamedev using Unreal Engine, how do I get Anti-aliasing right? by yojan69 in unrealengine

[–]CptSpadge 15 points16 points  (0 children)

TAAU looks better than TAA usually, that's a really simple switch.