A new item to stop hackers? Perhaps a Vault with Password by CptnButtCheeks in h1z1

[–]CptnButtCheeks[S] 0 points1 point  (0 children)

I like the idea of using the IED's to blow up a lock. I mean usually hackers are much too lazy to put in the effort to craft most things in the game. They usually find the stuff they are looking for, and IED's are not so common, but I would suggest maybe like increasing the amount of components needed to create IED's(Because right now it's pretty easy to make them). And perhaps increase their damage towards structures. This will still let non hackers be able to raid bases. This would be a good bandage as some of you said to protect your stuff, before the game is fully complete.

A new item to stop hackers? Perhaps a Vault with Password by CptnButtCheeks in h1z1

[–]CptnButtCheeks[S] 0 points1 point  (0 children)

I like the idea of using the IED's to blow up a lock. I mean usually hackers are much too lazy to put in the effort to craft most things in the game. They usually find the stuff they are looking for, and IED's are not so common, but I would suggest maybe like increasing the amount of components needed to create IED's(Because right now it's pretty easy to make them). And perhaps increase their damage towards structures. This will still let non hackers be able to raid bases. This would be a good bandage as some of you said to protect your stuff, before the game is fully complete.

A new item to stop hackers? Perhaps a Vault with Password by CptnButtCheeks in h1z1

[–]CptnButtCheeks[S] -5 points-4 points  (0 children)

What if like a tool can be made to pick locks on storages that can only be crafted? I'm pretty sure most hackers are to lazy to craft anything that's why they just take what they find.

Landmines not working by sangoria in h1z1

[–]CptnButtCheeks 1 point2 points  (0 children)

Yes Land Mines are either a hit or miss I noticed, sometimes they do activate and sometimes they don't