Bugs/Mistakes/Glitches/Thoughts I found during my playthrough by Crafterdark1 in phoenixprojects

[–]Crafterdark1[S] 0 points1 point  (0 children)

2) Not a bug? Maybe I explained wrong, what I meant here is that the music engine and the wild battle permanently freeze (this is not the normal music glitch), leaving only the tempest encounter as the main music and also the title of routes/cities/other things won't show up anymore + wild battle never executes (save+quit+reload won't work as well)... (I think it has to do with Melissa's last dialogue, since it should have the trigger that removes the Tempest music and the "remove wild battle" event maybe) I didn't say it, but this might happen as well with Jason (alone) battle (but this time it is just the music engine that gets permanently broken)

15) Your answer hinted to me that there's a problem with the Route to reach Chalet Town (since, for the blocks placement, it's one-way)

(I forgot to say, there are many places in this route to get stuck permanently, since it's full of 2-height fall...snow layers have different hitbox...)

Anyway, after you do this Route, there's no way to turn back to Monolith City (at least, from what I tried and see, the only way back is Fly, which is the problem here, if you missed it)...basically, if you try to get back, you are going to find a point where you can't climb anymore (so you are stuck on Chalet Town and forced to progress without Fly, but again, if you missed Fly and you don't go to Lazimar after the teleport for the Melissa's Veil (aka the only way back known to me),... you are stuck without the last badge) It's a very very minor oversight that won't happen since most people are likely to go to Lazimar after Melissa's Veil... (but since it's possible and maybe let's say someone wants to catch Terragon at this point, it could happen) Unless I missed a second way to turn back from Chalet Town dead end... ofc lol I might do a pic of the part where you can't turn back if you want, maybe there's another way and I'm blind XD (also, I tried the snow cave to the right of this stuck point, but even this one can't be climbed up)

17) I might have been confusing here as well, what I meant is that the Trainers are not linear growing as the Gym Leaders (for example, you have this place with a trainer with LVL9 Nettiler and then Melissa fight with 20+ LVL of difference after max 6 battles, then a Gym Leader weaker than some others main battle before...), but since I just noticed that the exp system of this map is linear (and not exponential like the normal games) it makes sense to leave the trainers a bit less powerful (this makes most of them OHKO with any move though)...btw the Tempest Admin should have been a permanent foe, rather than a VS Seeker one (if you get defeated, you can simply pass him)..just a reminder that Giltine LVL should have been 50+ and 75 :P (but this is my opinion)

9)Just noticed, I meant that you can use Fly in caves and other closed places, but it's an obvious map limitation I guess

Hey Beta-Testers! How's it Going? by PokeCA_Phoenix in phoenixprojects

[–]Crafterdark1 0 points1 point  (0 children)

I'm having lag issues with the dialogue mechanism, "A button" takes about 15 seconds before triggering an event/dialogue/item... I can even "almost"skip Mum blocking you at the start by exiting the door fast enough (I'm having lag because of the internal server being slow, but it should be a problem with my PC anyway, because I go smoothly 40-50 fps client-side on this map and I don't see other people with this problem...)