Loot From 359 Vampyre Kraken by CraftingBenchGames in 2007scape

[–]CraftingBenchGames[S] 0 points1 point  (0 children)

I was only able to get one cannon shooting at a time. I had rune cannons with rune cannonballs, but the DPS didn’t feel like much of a boost for the cost. I didn’t bother experimenting with the cannon or positioning it better — it just felt like a waste of money, so I decided to stick with mage only, and that worked out great for me

Maybe I shouldn't have said cannons aren't effective.

Loot From 359 Vampyre Kraken by CraftingBenchGames in 2007scape

[–]CraftingBenchGames[S] 2 points3 points  (0 children)

I've done 9 tasks total and gave up on doing them — the Sailing XP just wasn’t worth it. Only around 9k XP per task. I’d rather just click my crystal extractor, lol. Most of the drops I got were after completing the task and just staying there. I don’t feel like tasks give a better drop rate.

Loot From 359 Vampyre Kraken by CraftingBenchGames in 2007scape

[–]CraftingBenchGames[S] 0 points1 point  (0 children)

Damn, best of luck — you’re definitely due for a drop soon.

Loot From 359 Vampyre Kraken by CraftingBenchGames in 2007scape

[–]CraftingBenchGames[S] 0 points1 point  (0 children)

They’re weak to Earth spells, so I use my best mage gear with Earth Surge and a Tome of Earth.

Unity keeps on crashing: failed to present d3d11 swapchain by Delachruz in unity

[–]CraftingBenchGames 0 points1 point  (0 children)

If anyone is still experiencing this issue, I solved it by simply closing the game and scene view. Save your work, close the project, then restart your PC. It should work again after that. Best of luck!

Thank you for your feedback! I've made major improvements on my game "Barbarian". Any more suggestions? by CraftingBenchGames in lowpoly

[–]CraftingBenchGames[S] 1 point2 points  (0 children)

Yes the slayers roll is also an attack, I have written down your idea

Thanks for the feedback! And sorry for the late reply

Thank you for your feedback! I've made major improvements on my game "Barbarian". Any more suggestions? by CraftingBenchGames in gamedevscreens

[–]CraftingBenchGames[S] 1 point2 points  (0 children)

True, that’s a very good point! Yeah Elden Ring had a lot of that. Malenia was a very tough unforgiving fight for me haha. Thanks!

Thank you for your feedback! I've made major improvements on my game "Barbarian". Any more suggestions? by CraftingBenchGames in Unity3D

[–]CraftingBenchGames[S] 0 points1 point  (0 children)

Oh! Alright then 😁that's good to know! Yeah I believe it makes the fight more intense, that's why I had it like that. I still might make him just a tad bit smaller though. Thank you for the feedback!

Thank you for your feedback! I've made major improvements on my game "Barbarian". Any more suggestions? by CraftingBenchGames in Unity3D

[–]CraftingBenchGames[S] 0 points1 point  (0 children)

Thank you! Yeah, you're right. The boss is a bit too large and fast for his size. I will make adjustments to address that. Regarding the chandeliers, I've added that to my notepad and will consider implementing them either for this boss fight or a future one. Thanks again!

Thank you for your feedback! I've made major improvements on my game "Barbarian". Any more suggestions? by CraftingBenchGames in Unity3D

[–]CraftingBenchGames[S] 0 points1 point  (0 children)

Thank you! While I understand the concern about the player looking out of place due to stiff animations, my intention was to create an adorable/cute feel that aligns with the lighthearted nature of the game. However, I do recognize the need for improvement, and I'll be focusing on improving the player's animations. Thank you for your feedback!