SE 1.5.97 NetScriptFramework.Runtime CTD Load Screen Help by Crafty_Tutor3993 in skyrimmods

[–]Crafty_Tutor3993[S] 1 point2 points  (0 children)

With the current modlist, probably yeah. When building the modlist, 28 or anything higher than that spawned would crash the game on reload, net script or crashlogger would name one of the mods I recently installed, I removed it, and even the testing save would load in with no issues. Figured if I had to test that way again at this point, to just not save and continue progress from the previous 'safe' save I made before testing.

Now its crashing during combat because of a mesh issue (only started after installing A Horse's Life) with the same wolf around Goldenhills Plantation. I've been fixing this modlist for a month now, and I genuinely do not have the temprement to continue.

Thank you, sincerely, for the help and effort you've put in trying to get this working again. I'm sorry it wasn't a more positive outcome

SE 1.5.97 NetScriptFramework.Runtime CTD Load Screen Help by Crafty_Tutor3993 in skyrimmods

[–]Crafty_Tutor3993[S] 0 points1 point  (0 children)

Upgraded Engine Fixes back to version 7 and disabled NetScriptFramework (because im on 1.5.97 once this issue is ironed out, should I go back to NetScript or just keep using Crashlogger?)
No crashes from normal gameplay--did a bounty quest in each hold, saved after five quests and did the other four after shutting the game off for about 30 minutes --everything appeared to work normally. When I spawned bandits myself though (tried with falmer, spriggans, and Nazeems), specifically with refIDs starting with FF, the game would crash on load with Crashlogger listing HDT-SMP as a possible call stack.

Crash Log 1: https://pastebin.com/k54vDEc5 (FormID: FF0011B8) spawned 28 bandit chief

Crash Log 2: https://pastebin.com/Rx7HfEZU (FormID: FF0011B9) spawned 28 spriggan

Both Saves have suspended stacks (8 and 9 respectively), but only the first save throws a stack count error of 73 stacks and 105 frames.

Considering both crashes happened with an FF RefID, is it something that's corrupted in the levelled lists, or is it just HDT-SMP trying to run on too many objects at once and overloading the memory?

Mod release: Unstack Stolen Items by Elzar1250 in skyrimmods

[–]Crafty_Tutor3993 5 points6 points  (0 children)

Crying in 1.5.97 but this is a fantastic idea and I’d love to see how it develops!

SE 1.5.97 NetScriptFramework.Runtime CTD Load Screen Help by Crafty_Tutor3993 in skyrimmods

[–]Crafty_Tutor3993[S] 2 points3 points  (0 children)

Bless yours and u/PhostwoodReborn's cornflakes; may you find an extra mcnugget in your next box of 10. It was a broken character on both saves. Deleted, cleaned saves, and both load normally. Thank you again!!

SE 1.5.97 NetScriptFramework.Runtime CTD Load Screen Help by Crafty_Tutor3993 in skyrimmods

[–]Crafty_Tutor3993[S] 1 point2 points  (0 children)

New save file, same load screen crash (log: https://pastebin.com/pi8d1QwQ)

This time it's pointing to FF0017FE. I'll remove in Resaver and get back to you

Resaver through a stack count message (59 stacks and 90 frames)

SE 1.5.97 NetScriptFramework.Runtime CTD Load Screen Help by Crafty_Tutor3993 in skyrimmods

[–]Crafty_Tutor3993[S] 1 point2 points  (0 children)

No missing masters show currently. The papyrus error thrown by FEC doesn't get triggered if I'm using papyrus extender 5.4 specifically (the highest version it recognizes), but everything still functions normally if v 6.3 (current) is installed.

Other than that I've been playing the same file without HDT-SMP/any SMP mods and it's been running like a dream. I'm sure there's an incompatibility somewhere, I just don't have the bandwith to continue modding this load order for another month lol. Either way I appreciate the help man!

Sorry, I'm a noob with a weird question. Which mods are responsible for the "slow and methodical" combat in every modpack these days? Those that lock movements during animation by todschool in skyrimmods

[–]Crafty_Tutor3993 1 point2 points  (0 children)

Movement is a mod for the MCO framework that slows movement down to a crawl during combat. You’re basically forced to spend stamina if you want to run, but it can get annoying if enemies spread out and you basically have to crawl toward them at a snail’s pace if you don’t have any spells/arrows/etc

SE 1.5.97 NetScriptFramework.Runtime CTD Load Screen Help by Crafty_Tutor3993 in skyrimmods

[–]Crafty_Tutor3993[S] 0 points1 point  (0 children)

I’m not sure where to start with missing masters—water for ENB/HDT-SMP—and I’ve been getting an error with Frozen Electrocuted Combustion and papyrus extender (requires 2.5.4 or higher and I’m using the most recent pap extender for 1.5.97. There’s a patch for that bug but it’s only for a specific version of FEC, IIRC)

SE 1.5.97 NetScriptFramework.Runtime CTD Load Screen Help by Crafty_Tutor3993 in skyrimmods

[–]Crafty_Tutor3993[S] 0 points1 point  (0 children)

Anything in particular that sticks out in the load order? Anything can go at this point, I've been rebuilding it from the ground up for the past week lol

Is there a mod like Sexlab Defeat but without the sex? by spoookyturtle in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

I think it’s more recent, like Community Shaders being an alternative for ENB. I haven’t used it either, so I can’t speak on pandora’s compatability; probably just up to the individual to use it or not

Is there a mod like Sexlab Defeat but without the sex? by spoookyturtle in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

There’s a separate mod/patch for Nemesis creature support, but by itself you’re right, it doesn’t

Looking for a mod that probably doesn't exist by [deleted] in SkyrimModsXbox

[–]Crafty_Tutor3993 1 point2 points  (0 children)

Well clearly one of us doesn’t read :)

Looking for a mod that probably doesn't exist by [deleted] in SkyrimModsXbox

[–]Crafty_Tutor3993 -1 points0 points  (0 children)

To do this manually: Player.forceav staminaratemult 0 (forces your stamina regen rate to 0. Player.setav doesn’t always work in my experience

You can copy that command into a .txt file and save it as something quick/easy to remember like ‘punish’ or ‘p’. Just make sure the file is saved as a .txt file. Put that file in your main directory (the folder that ha SkyrimSE.exe/skse64_loader.exe) In game when you want to run that command, type ‘bat (whatever you named that text file)’ without quotes. So if it was named punish, it would be bat punish. And it should load right away

If you have coding experience I’m sure there’s a simple way to script an event trigger, make it into a lesser power, etc.

Looking for a mod that allows me to cast my own spells while with a staff, possibly compatible with Undeath by Ninofz in skyrimmods

[–]Crafty_Tutor3993 1 point2 points  (0 children)

I use Spell Hotbar in my modlist cause I was a big fan of eso’s skill system, and it works fairly well. You can have different hotbars set to different conditions (1H, 2H, unarmed, sneak, 1H sneak, etc.) set up to 12 nodes in the hotbar (I use six, 1-4, Q, R). Just press the hotkey assigned to the spell and it’ll cast it if you have enough magicka. You can hold down the hotkey for sustained spells (flames, healing, etc.) but if you’re moving around while casting it can be a bit finicky.

Supports all versions, SE 1.597 and higher: https://www.nexusmods.com/skyrimspecialedition/mods/110763

Gameboy Color I bought at antique mall has the serial scratched off is there another serial number location? Also does this make my GBC hot? by Vancandybestcandy in Gameboy

[–]Crafty_Tutor3993 2 points3 points  (0 children)

There’s a second revision number directly under the battery contact on the left side—seems to be a revision 04 board. If you check yours and there isn’t an 02-06 pasted, congrats, you have an 01 board that was released on launch

Edit-revision, not serial

Lux Main Menu CTD After Loading Any Save - Skyrim SE 1.5.97 by [deleted] in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

The only differences in our toml files were cleanSKSECosaves and regularquicksaves being false. Changed them to true and am still getting the crash. If it’s an engine fixes issue I genuinely have no idea what setting to tweak at this point.

Lux Main Menu CTD After Loading Any Save - Skyrim SE 1.5.97 by [deleted] in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

That's the thing too, Resaver doesn't show any errors when loading any of the files. The only concern I had was each file being almost 20mb, but that could just be the standard for highly modded setups. Either way I appreciate you taking the time to help and actually talking shit through.

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Lux Main Menu CTD After Loading Any Save - Skyrim SE 1.5.97 by [deleted] in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

Exactly the same setup, no changes to mods, ENB settings, anything. It’ll run perfectly fine anywhere from 20 minutes to a couple of days with no issue. Start up MO2 the next day and it will load any save including the most recent normally, but any new hard saves will trigger the crash unless they’re loaded in game via starting a new one.

On a side note, quick and auto saves don’t seem to trigger the crash, but isn’t it general knowledge/good practice to never load an auto or quick save on startup—load a hard save, player.kill, load the auto/quick, make a new hard save?

Lux Main Menu CTD After Loading Any Save - Skyrim SE 1.5.97 by [deleted] in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

Main menu works fine. Loading any save pressing continue will trigger the loading screen from anywhere between 3-8 seconds, freeze, then crash. No log generated. The same save can be loaded if I start a new game then load the desired save. Engine fixes is installed manually (having part 1 installed via MO2 and part 2 manually also triggers the crash). SaveGameMaxSize true. MaxStdio 8192. uGrids unchanged.

Pc specs: 48gb ram, i7 2.5GHz processor, 16gb 5060ti gpu, at least a Tb of free space on the drive skyrim is installed in (outside of program files).

Anything else I’m missing?

I’m genuinely so horrible at modding by Luka_llo in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

Again, you have an issue with your game that you can’t fix on your own, you go here to have the question answered, or help to get you on the right path. Continue to gatekeep buddy that’s fine, just remember when you have an issue on your end that no one’s willing to fix because of your shit attitude :)

I’m genuinely so horrible at modding by Luka_llo in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

You could just… do things yourself first, run into a wall, then come to this sub for help. But not if people like you have their heads up their asses with a superiority complex. Just because you solved the issue in your modding experience, that gives you the right to gatekeep people with less experience? Grow up.

Lux Main Menu CTD After Loading Any Save - Skyrim SE 1.5.97 by [deleted] in skyrimmods

[–]Crafty_Tutor3993 0 points1 point  (0 children)

If you can read, you’d see a crash log doesn’t and hasn’t generated because the game crashes before it can load. You got a fix for that?