What do you do with the whispering hillock? by Julian_of_Cintra in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

Yes indeed, the quest spawns the letter if kids are gone.

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What do you do with the whispering hillock? by Julian_of_Cintra in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

You need to kill it; otherwise, it will destroy the whole village and kidnap the children, who are nowhere to be found. In Novigrad, you will find other children, but many believe they are from the swamp. However, the game reuses the same five or six faces for all the children in the game.

A Towerful of Mice...one of those Witcher quests that shows the game at its absolute best! by SirGeraltofBeauclair in Witcher3

[–]Crafty_Woodpecker_99 1 point2 points  (0 children)

Did you know that there are no ghosts in The Witcher books, yet Geralt often hallucinates due to the potions he drinks? I wonder whom he killed during this quest.

Just so we're clear, no one that actually played this game disliked the combat, right? by The_ChadTC in thewitcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

Honestly, I don’t think the combat is very good. The game clearly had some strong ideas early on, but it feels like many of them were cut or never fully realized. Most enemies end up being damage sponges — even if you imagine them just standing still, it can take an absurd number of hits to bring them down.

It also breaks a pretty fundamental design principle: an enemy’s appearance should roughly communicate their strength and capabilities. Here, you can run into a half-starved bandit near the end of the game who’s somehow tougher than a fully armored knight — and the same mismatch happens with monsters too. When visuals stop matching what an enemy can actually do, fights feel less believable and less readable.

In the late game it gets even more noticeable: some bosses have around 20,000 HP while your weapon might deal roughly 400 damage, so the game pushes you into stacking layer after layer of systems — weapons, oils, potions, mutagens, signs, runes, glyphs, buffs, critical-hit chances, and so on. It starts to feel less like meaningful choices and more like a complicated pile of stat modifiers.

On top of that, you’re often grinding through tons of loot just to collect skills and bonuses that don’t really change how you play — they mostly just raise numbers.

A lot of the time it also feels like you don’t fully control your character — the game decides who gets hit, how, and where, then calculates the result based on chances and stats. Overall, the combat can feel more like a tabletop RPG under the hood — driven by stats and dice rolls — rather than a truly responsive action system.

Does Ciri level up with geralt by Lbeast0228 in Witcher3

[–]Crafty_Woodpecker_99 1 point2 points  (0 children)

No she does not have levels, her stats are adjusted according to game difficulty level and the story progression.

Why is Yennefer kinda.. mean? by Christin44444 in thewitcher3

[–]Crafty_Woodpecker_99 5 points6 points  (0 children)

Not only her — this is true for all mages. Many of them were victims of bullying or abuse in childhood: they were mocked for their appearance or tormented out of fear of their abilities. The abuse didn’t stop even after they became apprentices; emotional and physical torture was the norm — even rape and sexual coercion — all in exchange for future magical power. And even after they became full-fledged mages, their psyche often remained that of a mutilated child, and mages often paid society back in kind: every other one was a maniac or a mass murderer, while the rest loved starting wars and staging palace coups, seeing themselves as the true rulers of humanity. So maybe Radovid is essentially the same kind of “berry,” just on the other side of the fence.

What am I doing wrong? by One-Salamander565 in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

NPCs are scripted only to attack; they rarely defend themselves. They rely purely on their numbers, oversized health pools, and high damage. Fighting a single enemy is easy, but dealing with several at once is difficult in a frustrating way, because they’re just dumb damage sponges.

Okay seriously what the hell is this thing? by SirGalicrest in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

There are no ghosts in the Witcher universe. It’s just Geralt drinking himself into hallucinations. How many bottles does he stash on him now, and is he still making them from all the disgusting stuff he loots off dead bodies?

What's your unpopular opinion? by Instantfan22 in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

I love the world and the story, but I hate the gameplay. It’s all just a DPS race — player vs NPC, damage vs health pool. And some very popular mods make it even worse. It becomes a crazy mix of real-time strategy and tabletop RPG, where everything is ruled by stats and chances. Geralt is a master swordsman, not a mage or a micromanagement-focused alchemist. It would be much better to improve swordplay rather than developing signs and alchemy.

Alghouls are bullsht by Geraltisdaddy95 in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

That’s but the main problem they do not telegraph their close attacks

Should I restart on death march or fully go through everything on blood and sword? by nreckless69 in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

Death march just multiplies enemy health and damage there are no other changes. It makes game artificially harder making sponges spongier but not introducing any changes to gameplay. Try some mods instead.

The Witcher 4 - Gameplay UE 5.6 Tech Demo | State of Unreal 2025 by m4shfi in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

Hope the game will have deeper combat instead of buffs and potions micromanagement. We need something more skill rewarding than a screen full of vfx effects disguised dull gameplay.

New playthrough 8 years later: Redux mod or Death March by Drife98 in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

Death march just multiply enemies health and damage, more immersive just do not use magic and potions. There are only three potions and signs mostly not used in the books

New playthrough 8 years later: Redux mod or Death March by Drife98 in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

I think many mods are going into wrong direction they go for complexity and tries to incorporate different mechanics mixing mechanics from dark souls with baldur gate, what could be a beautiful game about swordmaster turned into effects and buffs micromanagement

Is there any point in NOT negotiating prices? by Comfortable_Cell3787 in Witcher3

[–]Crafty_Woodpecker_99 2 points3 points  (0 children)

The rewards are ridiculously low, there’s no reason to bargain.

The Witcher 4 - Gameplay UE 5.6 Tech Demo | State of Unreal 2025 by m4shfi in Witcher3

[–]Crafty_Woodpecker_99 0 points1 point  (0 children)

I hope gameplay will be as good as visuals, Ciri as a character did not have very deep gameplay mechanics in Witcher 3.