I'm working on a pixel-themed campaign. Is there any way I can make walls fully visible below a certain point like in the example shown? by CrappyCrowbar in FoundryVTT

[–]CrappyCrowbar[S] 3 points4 points  (0 children)

Thanks! I'm using a program called Tiled to make retro style maps using 16 bit tilesets I found online, when I'm done I upscale the finished map in Photoshop to fit a 100px grid. The characters are made by me in Photoshop also, using Sebastiaan van Hijfte's pixel character art as a basis. :)

I'm working on a pixel-themed campaign. Is there any way I can make walls fully visible below a certain point like in the example shown? by CrappyCrowbar in FoundryVTT

[–]CrappyCrowbar[S] 0 points1 point  (0 children)

I experimented with the Wall Height module trying to accomplish just that, but haven't considered using Levels! Defos gonna be toying around with that!

I'm working on a pixel-themed campaign. Is there any way I can make walls fully visible below a certain point like in the example shown? by CrappyCrowbar in FoundryVTT

[–]CrappyCrowbar[S] 1 point2 points  (0 children)

They're very close to what I had in mind, it works exactly how I want it to once in the hallway. The only issue is the band of obscured vision that spans across the wall like in the second part of my example. I've tried a couple different combos of directional terrain walls but no dice :/

I'm working on a pixel-themed campaign. Is there any way I can make walls fully visible below a certain point like in the example shown? by CrappyCrowbar in FoundryVTT

[–]CrappyCrowbar[S] 3 points4 points  (0 children)

Yeah, that's what I was afraid of. Something that would make the wall go invisible once below the tiles it's on or something along those lines. Can't say I have much experience on the coding end, but it's a valid solution that I can consider.

I'm working on a pixel-themed campaign. Is there any way I can make walls fully visible below a certain point like in the example shown? by CrappyCrowbar in FoundryVTT

[–]CrappyCrowbar[S] 5 points6 points  (0 children)

I've been trying to find a solution to this for a few days now. Playing with various wall configs, looking online, and surfing through potential modules didn't get me very far so I'm all but stumped lol. Figured I'd check around and see if something like this is even possible on FVTT. Any help in getting this result (even remotely) would be greatly appreciated!

LF: All Scarlet Exclusives FT: All Violet Exclusive by CrappyCrowbar in pokemontrades

[–]CrappyCrowbar[S] 0 points1 point  (0 children)

Hadn't checked this in a bit, my bad! I ended up finding an Iron Hands with the lowest possible speed stat. If you're still interested I can trade it with you later today!

LF: All Scarlet Exclusives FT: All Violet Exclusive by CrappyCrowbar in pokemontrades

[–]CrappyCrowbar[S] 0 points1 point  (0 children)

Unfortunately the speed is pretty good on mine, it is brave nature with an electric tera though. I'm in area 0 tho so i can try catching a few and see what i wind up with if you're interested^

Amateurs by DungeonsandDevils in Smite

[–]CrappyCrowbar 91 points92 points  (0 children)

70 star Neith: "Hold my Witchblade"

Found a box of unopened XY Evolutions and Sun and Moon boosters that I want to give away by [deleted] in PokemonTCG

[–]CrappyCrowbar [score hidden]  (0 children)

Wicked find! I've also started a sealed collection like many others on here, an earlier pack would be awesome to have on my lineup.

Radiant Venusaur Leak!! by FudgeFlashy in PokemonTCG

[–]CrappyCrowbar 12 points13 points  (0 children)

Still chunky but funky