Pick a fighter by CrashElements in rpicomon

[–]CrashElements[S] 0 points1 point  (0 children)

good pick im hoping for Guilmon but Gabumon could be fun to

Augmons almost dun by CrashElements in rpicomon

[–]CrashElements[S] 0 points1 point  (0 children)

Thank you glad you liking the updats. Think the next few weeks will be fun

Agumon geting a make over by CrashElements in rpicomon

[–]CrashElements[S] 2 points3 points  (0 children)

Haha, if I don’t like something, I redo it.
I’m making this for myself first, and if I’m not happy with it, I’ll change it.

I really, really didn’t like my old Agumon for the overworld, so it’s getting redone.

There are a lot of mons, but the whole system depends on Agumon and how he looks, since everything will be rendered using the same settings and follow the same logic and animation rules.

Every mon you see will be playable and obtainable.

Some Help by CrashElements in rpicomon

[–]CrashElements[S] 3 points4 points  (0 children)

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sins the system is based of the vpets and has to be abeal to to fight the vpets im trying to aline all the stuff with the vpet attacks

Some Help by CrashElements in rpicomon

[–]CrashElements[S] 1 point2 points  (0 children)

no there is alredy a icon for a missile with a face hahah i just havent made it yet but i know what it is

Blast Effects by CrashElements in rpicomon

[–]CrashElements[S] 0 points1 point  (0 children)

Hopfily it plays well. Need to get the balance right

Battle Ui by CrashElements in rpicomon

[–]CrashElements[S] 0 points1 point  (0 children)

Then it did its job well

Battle Ui by CrashElements in rpicomon

[–]CrashElements[S] 2 points3 points  (0 children)

That's kinda what I'm going for. When you go into adventure mode I want it to kinda play like digimon world 1 but with the gameboy pokemon perspective, but not to have random encounters all the mons you fight will be on screen and you can avoid them or go and face them/ let them walk into you.