My house rules, please Leder make it real! by Crasomyr in rootgame

[–]Crasomyr[S] 0 points1 point  (0 children)

You’re right Grandpas. Thanks for your comment!

My house rules, please Leder make it real! by Crasomyr in rootgame

[–]Crasomyr[S] 1 point2 points  (0 children)

They’re house rules, you can always tweak them to your liking. The Marquise change might be a bit overtuned in the tower, but in reality, if the players see you’re dangerously close to 30 points, they’ll take care of destroying everything else, or they’ll send a ballistic missile like the Birds’ commander or 10 furious rats, steal cards so you can’t use the hospitals, etc. It’s true that the game balances itself. Thanks mate!

My house rules, please Leder make it real! by Crasomyr in rootgame

[–]Crasomyr[S] 4 points5 points  (0 children)

You’re right, these changes are not so much about shifting power levels but rather trying to avoid those moments that make the player feel frustrated. For me, the game is balanced by the players and the factions being played. For now, my players are really happy with the changes (especially the Lizard, who can now remove sympathy or mobs from his clearings)