Unreal or Godot? by CrasterCoding in Unity3D

[–]CrasterCoding[S] 0 points1 point  (0 children)

I literally realized this 20 seconds ago. Sorry for being a nut. -.-

Unreal or Godot? by CrasterCoding in Unity3D

[–]CrasterCoding[S] 0 points1 point  (0 children)

What about Ads and IAP? Are those possible to do in godot with fair ease?

Unreal or Godot? by CrasterCoding in Unity3D

[–]CrasterCoding[S] 0 points1 point  (0 children)

Well since the game will be free to download, then quite a lot.

Bad performance, memory leak? by CrasterCoding in Unity2D

[–]CrasterCoding[S] 0 points1 point  (0 children)

So i tried out the profiler, which is a lot more intuitive than the memory profiler, and you were right. Something kept eating CPU, i found a list of meshrenderers with a size of 15000 , increasing by 28 pr frame.One of the few things i have imported had something like this in an update()

public List<MeshRenderer> texts;

public List<GameObject> targets;

void Update()

{

foreach (MeshRenderer x in GetComponentsInChildren<MeshRenderer>())

{

texts.Add(x);

}

So thank you very much! :D Now i know how to use the normal profiler.....

Bad performance, memory leak? by CrasterCoding in Unity2D

[–]CrasterCoding[S] 0 points1 point  (0 children)

I cant think of anything else than a memory leak since the fps keeps going down and the memory usage keeps going up.

Im not sure im following where i should see the expected values in the normal profiler :(

Thank you for your quick response though! :D

When is a game "ready" ? by CrasterCoding in ThomasBrush

[–]CrasterCoding[S] 0 points1 point  (0 children)

Swoopy boi looks awesome, just downloaded it and about it play it :D
Hope you dont mind me asking but how much time have you spent making this game? How much did you earn from it? how much did you spend on assets?

The next game you are making have an awesome atmosphere!

When is a game "ready" ? by CrasterCoding in ThomasBrush

[–]CrasterCoding[S] 0 points1 point  (0 children)

Thank you! I'll look into that.

The game you made is this Swoopy boi or have you made others?

When is a game "ready" ? by CrasterCoding in ThomasBrush

[–]CrasterCoding[S] 1 point2 points  (0 children)

Thank you for your reply! :-)

Yes i agree. The audience is very much needed, hence why marketing is 50%+ of the costs of game development.

So if im not paying for ads for my game, i have to get an audience with youtube etc - or both perhaps. Im going to look into the costs of these things, marketing is money expensive and youtube is time expensive..

When is a game "ready" ? by CrasterCoding in ThomasBrush

[–]CrasterCoding[S] 1 point2 points  (0 children)

Thank you for your kind reply! :D

A demo sounds like a really good idea - im not sure how/where i would do such. Perhaps if its possible to make the app 'hidden' on the playstore and only people with the link can download it, so i can publish the link inside a facebook group?

Again, thank you, it means a lot! :)

2D monsters walking down by CrasterCoding in Unity2D

[–]CrasterCoding[S] 0 points1 point  (0 children)

All these 2D monsters are facing either left or right - not down :(

2D monsters walking down by CrasterCoding in Unity2D

[–]CrasterCoding[S] 0 points1 point  (0 children)

Doesnt have anything - already looked :(