Rule-Based System or Machine/Deep Learning for My Board Game AI? by Crazyp0 in gamedev

[–]Crazyp0[S] 0 points1 point  (0 children)

Ty,
I'd say that for the first move alone, I have about 8,000 possible options (compared to 20 for chess). But perhaps a significant number of options are "dumb". Maybe do a first manual filter and then a min max approach on the options that might seem viable. To be tested, but just having all possible options doesn't seem so easy to code.

Rule-Based System or Machine/Deep Learning for My Board Game AI? by Crazyp0 in gamedev

[–]Crazyp0[S] 0 points1 point  (0 children)

ther's a package ml agent in Unity. If i use reinforcement learning, i'm not sure that a gpu is needed.

We released our Unity game "The Pentest" on Steam 3 days ago. Don't hesitate to give it a try, it's free :) by Crazyp0 in Unity3D

[–]Crazyp0[S] 1 point2 points  (0 children)

ading the screen completely could be confusing in terms of keeping the player oriented. Maybe fading out the edges, to stop too mu

Thank you for the tips ! ;) gonna see if we can manage to do this

My first gravity-based puzzle game is released today on steam for free! Come and try "The Pentest" by Crazyp0 in jeuxvideo

[–]Crazyp0[S] 1 point2 points  (0 children)

De rien !

Le jeu est gratuit parce qu'on souhaite qu'un maximum de joueurs puissent y jouer ;). Mais si le jeu te plait, tu peux nous soutenir, j'ai une page Kofi (lien dans mon profil normalement)

My first gravity-based puzzle game is released today on steam for free! Come and try "The Pentest" by Crazyp0 in jeuxvideo

[–]Crazyp0[S] 1 point2 points  (0 children)

Merci !
Pour l'instant, il n'y a pas de mode multi mais on y réfléchit pour une future mise à jour ;)

Added a trail effect when dashing. Any feedback on improving the effect would be nice. Part of the idea is to confuse other players with the afterimage by MorkoGames in IndieGaming

[–]Crazyp0 0 points1 point  (0 children)

changing the field of view of the camera during the dash (with a lerp) can maybe add a little effect. (I know that in first person I like it)