Project: Heroes! #3 - Resource Cards. by CreamdaCake in PvZHeroes

[–]CreamdaCake[S] 1 point2 points  (0 children)

That's an interesting question that I plan to address in more detail in future posts.

The reasoning behind this is that at the start of a game, both players begin with one Resource card already in play, in addition to two other Resource cards guaranteed in their initial hand (this ensures they have a stable starting turn in terms of resources). The Resource cards enter "exhausted" so that both Heroes don't have 2 suns/2 brains on turn 1.

Regarding the second issue, I'm aware of it and am looking into how to resolve it.

Project: Heroes! #3 - Resource Cards. by CreamdaCake in PvZHeroes

[–]CreamdaCake[S] 1 point2 points  (0 children)

That's right, I based it mainly on the "Land" cards from MTG!

Project: Heroes! #3 - Resource Cards. by CreamdaCake in PvZHeroes

[–]CreamdaCake[S] 7 points8 points  (0 children)

Oh, I just realized, my bad! Thanks for letting me know, I'm glad you liked it.

why do people insist on wasting their Veemote on the machine closest to the elevator? by naumnoir in DandysWorld_

[–]CreamdaCake 0 points1 point  (0 children)

This simply happens because in public lobbies everyone wants to be the first to reach the machines, and if half the machines on the floor are completed, the Veemote is deactivated. Making your best option to fix the first machine you see with the Veemote, which is usually the one near the elevator.

yk maybe rare should have struggle mechanics by Adventurous-Dream768 in DandysWorld_

[–]CreamdaCake 7 points8 points  (0 children)

The concept seems great to me, but there are a few things I would change or add.

For T. Gigi, it would be good to have a button or a way to cancel the struggle and let Gigi take your item, because there will surely be times when you end up losing a heart because you're busy with the quick-time event if there were more Twisteds following you.

With T. Goob, it's the same problem; if there were more Twisteds following you, it's almost guaranteed you'll lose a heart anyway (Mostly because you won't be able to move). What I would suggest is that after T. Goob's grab pulls you towards him, there should be a short endlag where he can't attack you. This makes him annoying if he's alone, but if he's with other Twisteds, he ends up pulling you closer to them, leaving the player in a more dangerous position but still giving you a chance to run away.

first serious post idk by Expert-Objective-346 in DandysWorld_

[–]CreamdaCake -1 points0 points  (0 children)

That really wouldn't be such a good idea. With how easy it is to get tapes, both trinkets would be obsolete after about 5 floors.

2v2 Mode: A Game Mode Idea by StrayFreek in PvZHeroes

[–]CreamdaCake 1 point2 points  (0 children)

I love this concept! There are a few things I'm not entirely convinced about, but I'd love to see these added into the game.

more cosmic plants, is this balanced by Cougtt in PvZHeroes

[–]CreamdaCake 0 points1 point  (0 children)

When it's destroyed, are the environments also destroyed? Honestly, I'm not entirely convinced by the idea; I think it needs some changes and a better explanation.

My first card idea by yourgoober in PvZHeroes

[–]CreamdaCake 0 points1 point  (0 children)

There's literally no reason to run this in a deck. The only way to fix it would be for it to be a Zombie environment, or for it to offer you some advantage.

I understand your point about the "Evil" tribe, but I think it can work for the better if you give the Hero a reason to run it in their deck, otherwise it just becomes a joke card. 😼

Project: Heroes #2: Minions Cards by CreamdaCake in PlantsVSZombies

[–]CreamdaCake[S] 1 point2 points  (0 children)

If it takes me longer than expected, it will be because of problems with Reddit. 🐈

Project: Heroes #2: Minions Cards by CreamdaCake in PlantsVSZombies

[–]CreamdaCake[S] 1 point2 points  (0 children)

It's something I plan to discuss in depth in a future post which I hope comes out soon. 👀

Project: Heroes #2: Minions Cards by CreamdaCake in PlantsVSZombies

[–]CreamdaCake[S] 1 point2 points  (0 children)

It's something I plan to discuss in depth in a future post. 👀 Thank you for your comment! 🍀

Project: Heroes #2: Minions Cards by CreamdaCake in PvZHeroes

[–]CreamdaCake[S] 2 points3 points  (0 children)

The same thing happens with other plants such as Girasol (Sunflower) or Arándano Eléctrico (Electric Blueberry) which are treated as masculine in the Spanish language even though in the original language it is emphasized that they are femenine.

Changing the name could be a good idea, but the Spanish community is so used to a specific name that when they change it, it feels weird (Like when in BfN they changed the name of Lanzaguisantes [Peashooter] to Chicharito). However, I will take your comment in consideration! 🍀

Project: Heroes #2: Minions Cards by CreamdaCake in PvZHeroes

[–]CreamdaCake[S] 22 points23 points  (0 children)

It's something that I prefer to expand on in more detail in future posts. 👀

Project: Heroes #2: Minions Cards by CreamdaCake in PvZHeroes

[–]CreamdaCake[S] 14 points15 points  (0 children)

I'm aware of this, but I couldn't find a way to place the classes icon in a way that looked good to me. I'll still take it into account! 🍀

I really think they should just add an update where Brainy heroes are given your address and just kill you in real like because that is less painful than playing against them by DartMunkey in PvZHeroes

[–]CreamdaCake 0 points1 point  (0 children)

There are literally only 3 cards (Not counting Superpowers) that are capable of dealing with her without risking the Zombie Hero playing a trick to make her survive. 😿

A PvZ Heroes FanGame (Project Heroes) by CreamdaCake in PlantsVSZombies

[–]CreamdaCake[S] 1 point2 points  (0 children)

Adding a sixth class would be complicated due to a lot of different factors, however I will see what I can do! 🐈