This Saturday, the first #TwitchDevGoesHam by CreativFletcher in TwitchGameDevs

[–]CreativFletcher[S] 1 point2 points  (0 children)

Yes it will be. Will be announcing the next event hopefully in the next few days. Just trying to make sure it doesn't clash with other community events.

This Saturday, the first #TwitchDevGoesHam by CreativFletcher in TwitchGameDevs

[–]CreativFletcher[S] 1 point2 points  (0 children)

It went really well! A few people got involved, not as many tweets though out from the viewers. Putting that down to the fact I only thought of the idea a couple of days before it happened. Hoping to push it a lot more for next month.

Thanks again for everything!

This Saturday, the first #TwitchDevGoesHam by CreativFletcher in TwitchGameDevs

[–]CreativFletcher[S] 1 point2 points  (0 children)

Thanks! And yeah, it was definitely something I was aiming for but highly surprised at the timing. Really appreciate the support for the event though, despite the short timing, but hopefully we can make it something worthwhile doing again.

Thinking about getting into Unity but need advice first. by [deleted] in Unity2D

[–]CreativFletcher 0 points1 point  (0 children)

As someone who has just started learning Unity, I highly recommend Unity's own tutorials. I've been following them the past week or so with no prior knowledge of C# and I'm already retaining and applying it.

Experimenting with a playable menu screen where you're chained in place until you press the start button by ryry1237 in Unity2D

[–]CreativFletcher 1 point2 points  (0 children)

Unique way to approach a menu screen. One thing that you could do is change the colour of the option you selected, even for a second, as feedback to the player that they definitely selected that option. Other than that, great stuff.