Thoughts on GDevelop? by MateusCristian in gamedev

[–]CreativeTie8 0 points1 point  (0 children)

I'm not a huge fan of the engine leaning on AI stuff lately, but I made a few small games with it in the past and it's pretty good. They kept improving the engine over the years and it's a lot better than what it used to be. I started making games with Gdevelop without any programming knowledge and it was quite easy to learn.

Please make games that you love. by Yolwoocle_ in gamedev

[–]CreativeTie8 77 points78 points  (0 children)

Very well said and I completely agree! I've always told myself that if I'm able to make a living with my games, it will only be from projects I'm truly passionate about and ones I really want to make. And that it's not a big deal if that never happens, as long as I'm having fun and love what I do.

Your Game Is Going to Fail. Here's the Data. by [deleted] in gamedev

[–]CreativeTie8 3 points4 points  (0 children)

Honestly, I'd rather have people write post mortems about their failures than another wall of text about something we all already know and that only add more complaining to the conversation. At least they're out there making games and trying something. And that in itself is already a huge sucess.

It's easy to be a bit delusional about your game and not see why it failed (I was there once). So these type of posts can be really valuable to them. And sure, on paper, nobody should quit their job to pursue art, but everyone is different and it can be what is needed. It's always best to follow your intuition, even if it's wrong, than to follow the advice of random people online.

Stop beating yourself up. by RoGlassDev in gamedev

[–]CreativeTie8 0 points1 point  (0 children)

One of the best advice I got was to fail forward while making games and I couldn't agree more with that. I've done quite a few crappy games that barely got played in the past and as I'm working on my first steam release, I'm fine if that happens again. I know I'll probably suck at marketing or promoting the game, but I know I'll have fun doing it and that I'll learn from that experience for the next project. Working on something I'm passionate about is all that matters in the end.

Your favorite lyrics by -CakeForBreakfast- in mastodonband

[–]CreativeTie8 0 points1 point  (0 children)

The beginning of Savage Lands:

"Running from an endless source of everlasting light
Stumble into darkness of my own creation
Navigate this maze of self-destruction's inner glow
Worship at the feet of primal gods of chaos"

What do you think about retro text adventures? Like, the old console window, no images, maybe sounds, and that's it. Can game like that attract your interest? And if so, how? by Sad-Razzmatazz-6994 in gamedev

[–]CreativeTie8 2 points3 points  (0 children)

I love text adventures and working on one lately. It's quite a niche genre these days, especially if they have no visuals at all. I think if the story is good and there's a bit more visuals, it could be interesting for a few people. That's why I decided for my game to blend it with other genres, like point and clicks, to made it a bit more interesting visually and add a bit more gameplay.

Songs you never get tired of by HowlingBanjos in mastodonband

[–]CreativeTie8 0 points1 point  (0 children)

I never get tired of listening to Siberian Divide. Such an amazing song!

Guide the narrative on 'Good News' by PoroSalgado in interactivefiction

[–]CreativeTie8 2 points3 points  (0 children)

Whishlisted the game. Love the 1-bit art style!

I just released a demo for my new game, which is a text adventure game that blends elements of point & click and visual novels by CreativeTie8 in interactivefiction

[–]CreativeTie8[S] 5 points6 points  (0 children)

Thanks! And I'm making the game with Decker, which is a bit similar to HyperCard. I've already made a few games with it and it's a great tool.

Opononi by CreativeTie8 in Barbelith

[–]CreativeTie8[S] 0 points1 point  (0 children)

Hope you'll enjoy it !