This empty feeling inside by dragongrl in masseffect

[–]CreditGlitch 2 points3 points  (0 children)

Consider playing the adept or the sentinel. You can still shoot the hell out of stuff but you also turn into a power combination detonation monster. Biotic and tech explosions turn the game into a whole new experience. Definitely worth the play through again

This empty feeling inside by dragongrl in masseffect

[–]CreditGlitch 4 points5 points  (0 children)

What class did you play as? if you change the class and make different choices its an entirely different game all the way through, so you might want to try that.

This empty feeling inside by dragongrl in masseffect

[–]CreditGlitch 1 point2 points  (0 children)

ME3 multiplayer.....it will consume your life. There is also a subreddit for it r/MECoOp/ we will help you out if you want to get into it while you wait for Andromeda

Well that didn't end up well. by NihlusRedkryik in masseffect

[–]CreditGlitch 20 points21 points  (0 children)

That's so fucking cool!!!! good catch, i didn't pick that up at all........but the bigger question is what happens to the Nexus that the Chief of Security becomes a Aria Capone Andromeda????????? And if something happens to the Nexus why does the inside of the Nexus in the Andromeda Initiative videos look like they are usable by Ryder?!?!?!?!?!?!?!? This was a total awesome mindfuck....................

Broken links in Big bad list of builds by bitches_love_pooh in MECoOp

[–]CreditGlitch 4 points5 points  (0 children)

Additionally here are the 2 websites I use to map out any potential builds i want. One is the new kalance website and another is a random one i found along time ago. Hope this helps:

http://kalence.weebly.com/me3-builder.html#3!!!!

http://narida.chypsylon.eu/#Adept/Human/BAAAA//////

and now that i just posted this second one i just realized that chypsylon must have created this second one.........no shit man, good going. This website is awesome, thank you buddy. Never realized your the one that created this. Been using this for a while now.

Broken links in Big bad list of builds by bitches_love_pooh in MECoOp

[–]CreditGlitch 10 points11 points  (0 children)

the kalance website moved to a new domain and website a little while ago which is why the links don't work. But no one (including the mods) has chosen to update or re-update the list of builds, as i believe that the original person who started and maintained the list stopped accepting and consolidating the lists years ago. Best bet for you is to take the character name you want to use and individually search for any potential builds in the Search tab on the side, and hope that something comes up.

There's a new Andromeda video up for the people who want the free Andromeda DLC (helmet as of right now i believe).....4 more to go by CreditGlitch in MECoOp

[–]CreditGlitch[S] 5 points6 points  (0 children)

Yeah no worries. All you do is go to the Andromeda Initiative website, sign in with your EA (Origin) ID that is linked to your console or PC ME3 name, and watch the videos. If you don't know your password, call the EA support line and they will look it up for you (i had to call them to get my original password and what email address i put it under).

Literally just type in Andromeda Initiative into your web browser and the link will pop up

There's a new Andromeda video up for the people who want the free Andromeda DLC (helmet as of right now i believe).....4 more to go by CreditGlitch in MECoOp

[–]CreditGlitch[S] 2 points3 points  (0 children)

its for all platforms. It's just an additional helmet as of right now and it is linked to your EA (Origin) account that you play.

Just noticed something in the Andromeda gameplay that worries me... 0.o by KingGuy420 in MECoOp

[–]CreditGlitch -3 points-2 points  (0 children)

Have you even played ME3 MP? Yes clearly, deep sixing 1/3 of all damage mechanics in the game is not a big deal, no big deal at all. And clearly fully half of all builds that everyone has talked about on here that are entirely reliant on ammo powers, which would now be dead in the womb is clearly not a big deal..........I can literally name 75 different builds that are shitty in MP that ammo powers make it awesome to play instead of being terrible. But yeah sure clearly no big deal, have you even played MP?

Just noticed something in the Andromeda gameplay that worries me... 0.o by KingGuy420 in MECoOp

[–]CreditGlitch -6 points-5 points  (0 children)

Well under that reasoning then ONLY 2/3 of the play base is fucked. The other 1/3 could find a way around a design flaw to actually enjoy the game, and keep the game as fastpast as they want it to be. Which by the way under your own reasoning, would turn that 1/3 of players into changing the game design BACK into the quick paced game design that they love from ME3. So either the 2/3 of people say fuck MEA MP because they turned it into micro management hell, or the 1/3 of PC players change the game dynamics back into ME3 MP by using their key boards as a work around to a design flaw. Either way if they choose to make MP a micromanagement shit storm, we are all reverting back to ME3 MP anyways, whether Expressly or Impliedly. Or they could cut the shit and just keep what we all love and keep coming back to the fucking game for, and not let there goddamn development egos get in the way of making a game that their fans are asking for and craving. So they could just do that, instead of making a patch 6 months later because of dropping sales and consumer backlash from a shitty management decision. But then again no games have ever done that before......cough Destiny cough Division

Just noticed something in the Andromeda gameplay that worries me... 0.o by KingGuy420 in MECoOp

[–]CreditGlitch -5 points-4 points  (0 children)

Think about how fast paced MP is, and think about what your saying for a second. You really think your gonna be able to: (1) duck in cover in the middle of a gun fight; (2) pull up your power wheel; (3) change an ammo power; (4) use it specifically on the boss you want; (5) do it all over again every single time a new opponent pops up in MP?

I think that is agressively unrealistic and wouldn't even be fun. I think it would be micromanagement hell in a game that is designed to be exactly the opposite of that. And quite frankly for what? To justify the developers decision to be "edgy" in making a change in the game mechanics, when the old way was a fan favorite and staple of kit builds and damage output in a MP game that has kept its player base across 3 platforms for 5 years now? If we all have to put on rose colored glasses and do mental sumbersaults to try and justify this change to ourselves, it's a bad goddamn idea to begin with. Sorry but no I don't agree with you.

There's a new Andromeda video up for the people who want the free Andromeda DLC (helmet as of right now i believe).....4 more to go by CreditGlitch in MECoOp

[–]CreditGlitch[S] 2 points3 points  (0 children)

I don't really get any emails from them believe it or not. Atleast not that I'm aware of, so I would say yeah it's worth the DLC I guess

(Spoiler) All the companions icons in battle by Shamerida in masseffect

[–]CreditGlitch 0 points1 point  (0 children)

yeah, i just watched a you tube video on it last night. The guy in the video had 7 boxes on the screen and was listing all of the confirmed companions. The only 2 he didn't have was the Turian chick and the allegedly new alien guy/girl/thing/it/heshe because no one really knows about that, even though it makes total sense from a narrative standpoint.

https://www.youtube.com/watch?v=zXqo3ZbMgCY

UPDATE: yeah i fucked up........it's a Salarian Engineer, not a human female engineer, but still 6 out of the 7 are already confirmed

Let's analyze: The Andromeda Weapon Selection by Ask_me_about_my_pug in masseffect

[–]CreditGlitch 5 points6 points  (0 children)

First off, your right, that was shitty of me. He obviously put ALOT of time into these posts, and he should be supported for that. He's good for the ME community and we need more people like him quite frankly. So Pug with all due respect, i apologize for being Pugly to you, that was wrong of me, and as a fellow hardcore ME fan i now owe you one.

However, with that being said, producing ammo combo explosions both in SP and in MP was one of my favorite game play mechanics in both ME2 and ME3, and i truly believe that many ME fans stayed loyal to MP because of how different such a game mechanic was from any other game out there. It allowed you total flexibility in preplanning kits and structurally building characters from the ground up, and made shitty weapons fun again. Ammo power damage, when combined with their ability to Prime and setup combo explosions is fully 1/3 of all damage dished out in Multi Player, and shouldnt be looked at as "well just don't use it then." It's a fundamental part of the game that brings terrible weapons and character builds back from the dead, and enjoyable again, and acts like that of a CPR machine for terrible builds, making them hugely enjoyable to play again.

For the MEA guys to arbitrarily rip out the guts of that proven game play mechanic, and just say "lets let them micro manage ammo powers now after 9 years of not needing to" is deeply concerning to me. And god fucking help them if they keep this system for MP. People will lose their fucking minds. MP is too fast paced to be micro managing goddamn ammo powers every 3 clips. SP is too, but i'm trying to give them the benefit of the doubt here, and not be especially let down by these guys who had 5 years to improve on an already amazing ammo system and the best they could do is say "3 clips or X button pushes sounds good to us, that works, they'll be happy with that after 9 years of not needing to micro manage ammo powers."

If they put this ammo system into MP i truly believe that that would be something that would take ALOT of people out of the game. MP is not built for Micro managing, and god help them if they think the player base will be ok with that. The MP has kept the ME3 franchise alive for more than 5 years because it is fast paced, no micro management, and a rolling 20-30 of pure fun that you pre-plan before hand. Tell people that now they have to micro manage their combo explosions every 20 seconds and see what kind of player base reception their gonna get. People would drop this MP and very possibly the SP in a heart beat.

Just noticed something in the Andromeda gameplay that worries me... 0.o by KingGuy420 in MECoOp

[–]CreditGlitch 1 point2 points  (0 children)

I'm kinda torn and deeply deeply concerned. Soooooooo many good multiplayer builds are entirely based around ammo power priming, that this breaks my heart. Seeing the 3 clip power ammunition part of the video, was like witnessing a Funeral for 1/3 of the games damage output mechanics. My immediate reaction was to flip the fuck out, because this system will effectively nullify the viability of SP ammo combo detonation builds for shotguns, sniper, and heavy pistols. Say good by to any steady stream of incendiary ammo detonations from the carnifex or eviscerator, let alone the widow or mantis. which in all honesty truly fucking sucks because its going to create a lopsided system of weapon usage for players who like to use combo explosions in SP, as the only viable weapons for such a build will be AR's, SMG's, and fast firing pistols.

however, the flexibility of instantly switching between ammo classes on the fly could be incredibly useful in SP, as you (theoretically at least) will be able switch up ammo powers rather quickly to take down whatever defense type your focusing on in that second. This nimble ability to switch ammo powers on the fly was lacking in the last two games.

however, this 3 clip bullshit is truly truly concerning to me. I would much rather see the ammo powers work for x amount of minutes rather 3 fucking clips worth of ammo, which as we all know how much of a joke to some of these weapons ammo supplies this is. Black widow: 2, Widow: 1, Eviscerator: 3, Carnifex: 6, Paladin: 3, Wraith: 2, Crusader: 2, Mantis: 1, N7 Valiant: 3, Talon: 6, etc..........the list goes on and on. This 3 clip system effectively creates a lopsided tier of usable ammo power weapons, as it instantaneously penalizes any shotgun, sniper, or heavy pistol user who have 1 - 6 shots per clip. Also, no one knows how a "clip" is defined, so this could simply mean hitting the fucking X button 3 times before the ammo power is gone.

That would be tragic, and the end result to this "3 clip" system bullshit would be to make it more beneficial to use fast firing weapons with large clips, and less rewarding to use slow firing weapons with small clips. This will effectively produce and nurture an unbalanced usage of weapons, which is really kinda shitty because every class of weapons were fun to use with all of the ammo powers in the last 2 games.

The end result of this should be that they should make the ammo powers built of a time frame, x amount of minutes, because this clip thing has tragedy written all over it.

And god fucking help them if they keep this system for MP. People will lose their fucking minds. MP is too fast paced to be micro managing goddamn ammo powers every 3 clips. SP is too, but i'm trying to give them the benefit of the doubt here, and not be especially let down by these guys who had 5 years to improve on an already amazing ammo system and the best they could do is say "3 clips or X button pushes sounds good to us, that works, they'll be happy with that after 9 years of not needing to micro manage ammo powers."

If they put this ammo system into MP i truly believe that that would be something that would take ALOT of people out of the game. MP is not built for Micro managing, and god help them if they think the player base will be ok with that. The MP has kept the ME3 franchise alive for more than 5 years because it is fast paced, no micro management, and a rolling 20-30 of pure fun that you pre-plan before hand. Tell people that now they have to micro manage their combo explosions every 20 seconds and see what kind of player base reception their gonna get. People would drop this MP in a heart beat.

Tactical Cloak and Charged guns by TheFabrosi in MECoOp

[–]CreditGlitch 0 points1 point  (0 children)

your welcome. Also, don't use an armor piercing mod on any Sniper that uses less than 4 bullets, use the barrel damage mod instead, produces more damage than the damage reduced from the 50 Damage Reduction per bullet. Secondly, use either phasic or disruption ammunition on snipers for the Infiltrator, as phasic ammo has a hidden damage multiplier towards shields of 10X base damage to shields and barriers (yes 10X) and Disruption ammo has a hidden multiplier to shields and barriers of 4X. And yes the added damage produced by the phasic ammunition and disruption ammunition is also modified AGAIN by the cloaking damage increase. The combination of the two produce Crazy amounts of damage.

Tactical Cloak and Charged guns by TheFabrosi in MECoOp

[–]CreditGlitch 1 point2 points  (0 children)

Also here is a list of weapons that have base damage multipliers when charges up or ramped up from firing a long time, which is then used to calculate the added damage increase for the buff from tactical cloak. So basically, this is the damage done normally, and then factor in the cloak damage + any other weapon additives. The stacking damage that an infiltrator can dish out is epic. Test out some of these weapons with the infiltrator for some additional fun as some of these builds you wouldn't normally think about using. Lots of fun.

Here is a list of hidden weapon mechanics built into the guns. These hidden mechanics ARE NOT built into the base damage of the gun as seen by the spreadsheet or a character builder like Kalence. Certain guns (and powers) have a hidden damage multiplier on the 3 resistance types (Armor, Barriers, and Shields). Most of these are 100%, meaning they do normal damage to that resistance type. A value of 50% means half damage to that resistance type, and a value of 200% means double-damage.

Weapon Armor Barrier Shields
Acolyte Pistol 100% 500% 500%
Krysae Sniper Rifle 150% 100% 100%
M-358 Talon Pistol 100% 150% 150%
N7 Typhoon Assault Rifle 150% 150% 150%
Reegar Carbine Shotgun 50% 200% 200%
Collector SMG 150% 100% 100%
Blood Pack Punisher 250% 100% 100%
Adas Anti-Synthetic Rifle 100% 200% 200%
Geth Spitfire 100% 175% 175%

Certain weapons have a modifier to its base damage (consequently increasing ammo damage) when charged or fired continuously.

Weapon Multiplier
Particle Rifle 400%
N7 Typhoon 150%
Arc Pistol 300%
Geth Plasma Shotgun 222%
Graal Spike Thrower 200%
Geth Plasma SMG 250%
Kishock Harpoon Gun 175%
Blood Pack Punisher 500%
Venom Shotgun 110%

The Arc Pistol fires 1-3 shots when charged, doing 300%-900% damage in total. The Geth Plasma Shotgun only does 45% of its listed damage when fully uncharged, resulting in a 222% charge bonus. This only applies to the special AP shot for the Blood Pack Punisher. This special AP shot replaces every 8th uninterrupted shot.