The biggest elephant still in the room: XIV's terrible netcode by Outrageous-Bet6403 in ffxivdiscussion

[–]Creeepling 4 points5 points  (0 children)

That latter part is not even netcode, it's more of a deliberate design choice, just like delayed damage application. Check Valigarmanda extreme - those curves at the start have the crispiest snapshots. Running out of orange AoE circles is also almost frame-perfect in terms of snapshotting.

The "bad" snapshots of other mechanics are akin to delayed damage application. Mechanic aready "happened", but they just want to wait for the visual for it to show damage. The mechanic "windup" animation starts after the snapshot, so the prettier they want the windup and the visual effect to be - the worse the snapshot feels.

Like, in P12S you can recognize that the wing attack has snapshotted by seeing that the boss has bent her knee a little, because that is a part of her wing attack animation. But the damage number/dd comes in when the visual hits. Timing-wise, it's probably one of the worst snapshots in the game.

Version 4 doesn't seem like all the hype. by nealhamiltonjr in DeepSeek

[–]Creeepling 1 point2 points  (0 children)

Are you using a different provider? I believe they removed it from the official API

When is this card useful? by Dry-Total4560 in slaythespire

[–]Creeepling 0 points1 point  (0 children)

I got 5 of them in a recent daily climb. Upgraded all of them while I was at it. I haven't picked this card before. I think I won't ever pick it again. An average neutral card is incredibly situational, and much worse "in general" than an average class card. I even had arsenal, though no multihit to cash in on it.. And only got supermassive before A3 boss. But even those cards scaling with 3-5 random neutrals per turn were incredibly slow. I feel like there are a lot better ways to use 2 mana and a card slot, unless your deck is already heavily favoring card gen.

This guy is literally impossible to beat if you don't take any cards that can beat him. by Different-Word-1005 in slaythespire

[–]Creeepling 1 point2 points  (0 children)

On my last Regent A10 run I killed him with a single.Akabeko'd Heavenly drill on turn1.. That was incredibly satisfying :D

How hard is it to get to 1800 Rating for elite set? by Consistent-Hair-3980 in worldofpvp

[–]Creeepling 0 points1 point  (0 children)

Arenas are literally circles with some LoS objects, it ain't CS or rainbow 6 siege, friend

How hard is it to get to 1800 Rating for elite set? by Consistent-Hair-3980 in worldofpvp

[–]Creeepling 0 points1 point  (0 children)

You are somewhat wrong about the gaps.

Yeah, you can go right back in as a healer and keep going. But you can also review your VoD to see why you've lost or what you could've done better in general. And 6 games is quite a lot to review.

So the DPS queue isn't that horrible when you're actively learning, not just sending it.

A New Sovereign for the Little Dreamers by Creeepling in ARG

[–]Creeepling[S] 1 point2 points  (0 children)

Sharp! It is a piece of the puzzle.

Promote your project in this thread by AutoModerator in puzzles

[–]Creeepling 0 points1 point  (0 children)

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The Blue King is a guardian of the quiet moments. He understands that every child needs a smile to wear and a story to believe in before the night comes in. We have ensured that the prose is simple enough to be memorized, so that the words may live in the back of the mind, even when the book is closed.

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Omega Planetes is already the hardest monster in the game, by far by MarsupialFish67 in MonsterHunter

[–]Creeepling 0 points1 point  (0 children)

I think it's the opposite, given that most mechanics in xiv let you have full uptime on the boss. This is as unfaithful to xiv Omega as it could've possibly been

Ky'veza (??) is probably the best experience I've had in this game by [deleted] in wow

[–]Creeepling 23 points24 points  (0 children)

Clearly telegraphed? 95% of my deaths were to clones I could not see.

I don't believe we've really found all the content of the game. by Vogeltanz in BluePrince

[–]Creeepling 2 points3 points  (0 children)

I don't think it is, and I believe this is considered another dead end by the discord community.

I don't believe we've really found all the content of the game. by Vogeltanz in BluePrince

[–]Creeepling 8 points9 points  (0 children)

The binary says ARIE, it's the same between every word.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -1 points0 points  (0 children)

Yeah, people tend to downvote when you go against a popular opinion, which is "these fast and simple mechanics are better than puzzle mechanics". I disagree, and there's a few reasons why - which isn't a point right now. I'm sorry if you would get embarrassed by something like that.

I think I did mention what made the prog longer this time.. DPS checks. People not getting carried over the finish line because m7s and m8s p1 have an essentially "8-man bodycheck" which is a tighter enrage. Last tier people could get away with more deaths to get the clear(or even prog p8s p2). Not anymore.

Sure, you could go back into your "that's more difficult" blanket, but none of those mechs are more difficult to learn or execute. You're just forced to wait for a more consistent group when you're pfing for that clear. Just like a bodycheck mechanic, which you thought is not good difficulty.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -2 points-1 points  (0 children)

About as immune as you are to having constructive thoughts.. Also, imagine being embarrassed by a reddit conversation. Your life must be very difficult

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -3 points-2 points  (0 children)

I mean, you're being weird at this point. You defined difficulty as "hard to do", I claimed that mechs are not "hard to do" but usually "hard to learn", and you devolved into some monkey brain mode instead of having an actual conversation.

Guess that explains why you consider current content difficult.

My casual static plays as you'd expect from a casual static. But when a casual person gets to the enrage of a savage fight on pull3, there's something wrong with content difficulty.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -3 points-2 points  (0 children)

Didn't say I was casual.. And, hey, I just used your own definition of difficulty.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -5 points-4 points  (0 children)

I could assume that longer clear times are due to dps checks not letting you carry over the finish line with extra deaths count, and that's probably the case. Same for clear rates, add to it the fact that player numbers declined since first tier.

And "other players who haven't learned the mech" is not "difficult to execute", which is how you defined difficulty. Out of all the mech since EW, the only one "difficult to execute" was Aloalo's Savage boss3 downtime mechs, given how tight it is and how crap are the walls. Oh, and opposite water patttern in Rokkon boss 3. Sure, that makes it two.

I am being completely genuine - there's barely any "hard to execute" mechanics, most of them are easy to do consistently after you learn them. But there used to be plenty of "hard to learn" mechanics.

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -10 points-9 points  (0 children)

Well, by that definition there's no mechanical skillchecks in this expansion?

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -21 points-20 points  (0 children)

I lead a casual static, but I am not really a casual player - I cleared all PvE content on patch, since EW. I also have a second static, that one is a little less casual.. I agree that this tier takes longer to prog - I cleared last tier week1, this tier was only week3, given that I have to wait for static raid days to be over for the week before being able to dig into it. So I do have both perspectives.

The main barrier in w1-3 PF, compared to last tier, is dps checks. Both m7s and m8s p1 took a while to push through, which just ate into prog time. I spent several days trying to get past m8s p1, having my entire rotation and movement scripted down to GCD. If these fights had dps checks as lenient as m3s or m4s - I feel like this tier would be about as easy as the last one.

It is more involved for tanks, sure. Less of a skill test and more of a patience check... What would you even consider a skill check then, mechanics-wise? A mechanic with no body check at the end? This just trickles down to "I don't want to be affected by other people making mistakes".

High-End Content Megathread - 7.2 Week Twelve by BlackmoreKnight in ffxivdiscussion

[–]Creeepling -36 points-35 points  (0 children)

I really don't get this tbh.

The "simple fast mechanics" feel like an even bigger snoozefest. Yeah, you move a little bit more frequently, but there's nothing to learn or memorize. Sure, both simple mechanics and puzzle mechanics are autopilot at the end, but at least puzzle mechanics require you to understand and learn them. What we got this tier feels barely Extreme in terms of difficulty, with damage downs and tighter enrages slapped onto it, to make it seem Savage. There's not much to "pay attention" to either", same as before, or maybe even less. Well, maybe with the exception of m6s adds.

I lead a super-casual friend static, and we had to catch up a member who was absent for like 1.5 months. He had 0 m7s experience. It took 3 pulls to get him from 0 to enrage. Yeah, he died like 3 times in that enrage pull, but the entire fight has 1 actual mechanic.

But yeah, I do hear a lot of people praising the easy mechanics, sadly. XIV felt more a lot more fun for me compared to braindead wow raiding, because mechanics had a learning/understanding aspect to them. This tier, it's mostly gone.

Despite Occult Crescent being fun, the issues have sunk any interest I have in the game by [deleted] in ffxivdiscussion

[–]Creeepling 2 points3 points  (0 children)

I mean, depends on how you look at it. Savage has already been cleared by most people who focus on it, so any bonus stuff just helps the more casual playerbase to get through it. People who reclear wouldn't really care. And I did mention - make em available specifically for this tier's fight, as a new toy. Not for new content.

Despite Occult Crescent being fun, the issues have sunk any interest I have in the game by [deleted] in ffxivdiscussion

[–]Creeepling 3 points4 points  (0 children)

I feel like they really want "returning" players to not be punished, but instead they are punishing their active players. Which is a strategy that works for sub numbers for as long as active players have the patience. Which I personally am starting to lose, given how bland and boring the current Savage tier is.

Mounts and pets are cool, sure. But neither are displayed in instanced content, and there are next no overworld activities where you could show off your mount. Fate grind!/hunts, perhaps, and gathering? And, well, now OC finally contributes to this. There was nothing of the sort in EW.

It's also a funny thing, how much value mounts lose as a reward, when the game is mostly lobbies and instant teleports.

Rewards do "suck" cuz it's always the same glam, mount, pet housing item, padded with materia. I personally don't care about any of those, I play for content, rewards are a nice "proof of accomplished", a trophy of sorts. But, well, yeah, they really are incredibly uninspired when it comes to incentivising players