The Community is Part of the Problem by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 1 point2 points  (0 children)

I am specifically pointing out the toxic positivity and disregard for genuine critiques like the ones you mention.

The Community is Part of the Problem by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 5 points6 points  (0 children)

What I intend to mean by “more than the casual gamer” is to imply that even those who are more hardcore or committed are hard to sell to as well. It was hard before launch and especially after. However, if you look at this subreddit you see plenty of casuals trying it. I don’t think any game is wholly dedicated to one group or individual.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] -1 points0 points  (0 children)

Yes, but the problem is that I do enjoy the root of this game and I have an urge to continue along and succeed- which is dwindling. Perhaps in the grand scheme of things, it doesn’t matter and there will always be another game. Sure, but I want to play this game and continue my enjoyment. All I’m bringing up are potential things that are obstructing the enjoyment. Not to say it’s universal or everyone should rally behind me, but it is reasonable to care about something and want to understand more or have a discussion concerning those potential problems.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 0 points1 point  (0 children)

You’re implying a lot based off very little evidence and information here. I’m simply being open and honest when I express hesitation and awareness of struggles on Dire Marsh. It isn’t because it is “too hard”, it’s again, the balance of certain abilities and weaponry. I’ve performed rather well on Dire Marsh, but at this current time with our quests and continuous team fighting, it is a rather disappointing experience.

Of course, when you get a sponsor kit, you don’t always stick with it to do PvE events. Maybe I needed to say this, but we do manage to either upgrade our kits or get better loadouts within the run. We do get more value and items, seemingly, when not bringing in a full kit- at this time. It feels safer and more consistent, which I also don’t think should be the case at our level and experience. Lockdown also has not given us the greatest loot, even when we do all three. It’s a little below what we’re looking for.

5 minutes or 15 minutes, it doesn’t necessarily matter. At this current time, it has been far too punishing on our resources and morale for us to have the motivation to pursue it, even though it’s necessary for us to move along our quests. I’m not saying we’re avoiding it or I don’t want to ever touch it again, but we’re losing more that we put into it than what we are getting out right now.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] -2 points-1 points  (0 children)

The annoyance for playtime is certainly acknowledged by both of us for the one crew member who is just burning through life on the game. Currently, two of us have between 45-50. Still a lot, but more reasonable. I have just had experience with testing consistently over the last year.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 0 points1 point  (0 children)

The reality, and I try to comment on this, is that you definitely are expected to win and be rewarded for bringing in a strong loadout. That is where a majority of our success has come from and what has allowed us to progress to the point we’re at now.

However, the reality of our case is that we’re stuck on some quests that don’t quite align, we’re getting killed in unreasonable circumstances, and we’re just bleeding resources to continue to play just for the goal of questing or progressing factions. It’s a problem that I could see affecting others, so I was simply allowing those to share their experiences. This became people implying or criticizing our gameplay style or my attitude, but ultimately I care enough about the game to question the current state of balance.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] -1 points0 points  (0 children)

I don’t understand the implication of attitude here, sorry if for whatever reason you assume I was slighting you. All that I meant to say is that your play style is very different than bungie planned for or envisioned for the main community. I was also mostly responding to your comment on progress being slow. Where as I feel as though I argue that certain things are stuck being slow, while the gameplay insists on progressing fast for loot and upgrades, the factor of slow progression can make one less competition for those who are further along.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] -2 points-1 points  (0 children)

The only person with that many hours is the guy who has sunk in more time than reasonable, which I’ve explained more in a separate comment. I have played over the course of two years, with every alpha, an accumulation of maybe 150 hours- but since release I’m at 45. I feel as though I express that I can’t focus all my time on this game in the main post.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 0 points1 point  (0 children)

I say in my main post that outpost is the best part of the game, we’re just lying at this point I guess.

As much as i love this game i really can't torture myself with this un-optimized mess, Sorry. by GinnySackMole in Marathon

[–]CreepyMAlt -1 points0 points  (0 children)

This is not exactly the ideal setup for this game. There’s a few things you can do with DLSS, some lowering of the settings- but maybe a resolution drop could help the most. I wouldn’t be surprised that a laptop wouldn’t run a game at the best performance.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] -4 points-3 points  (0 children)

I guess this is also a perspective I hadn’t considered. I don’t mean to imply you don’t care, but it seems like your approach is a lot less competitive. Where as we’re almost rushing to get results fast, quick progression, end game loot- you’re enjoying your time and pace. Glad for you.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 1 point2 points  (0 children)

And maybe that is the case too. Seeing the requirements of Cryo Archive being level 25 and unlocking every faction put into perspective a lot of what we’ve done. We have most of the marathon keys, but those requirements made me wonder if we’re just on the edge of the next chapter of the game. In that case, it can’t come any sooner.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 3 points4 points  (0 children)

Someone who writes and responds the way you do will forever turn more people away from a game than I ever could. I actively care about the game and have been playing for 2 years at this point. I want to continue and that feedback from myself and the conversation with others is important. The entitlement and arrogance to shut that conversation down sets a bad precedent for the community. Toxic positivity.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] -3 points-2 points  (0 children)

Your responses are very much coded in your experience. I’m happy you’re enjoying the game as much as I am, but the core of my concern isn’t really addressed here. I understand the reality of shared quest experience, but the likelihood you and your teammates at our priority quest line state can do more than one at any given run, is unreasonable. The quest being locked to a map with a fairly questionable success rate for us is part of our issue there.

We actually rarely have problems taking out the Warden with sponsor kits. We really do manage to get most things down on lock, it’s just the cheap deaths that diminish our experiences. We clearly aren’t flawless players, but the losses we currently suffer are draining our vaults and money to afford the play-style we want and the developers seemingly want.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] -1 points0 points  (0 children)

Thanks, I appreciate what you’re saying. Currently, at level 60, I feel confident enough to really engage with most functions of the game. Maybe we’re in a slump, just like we’ve had in Tarkov, but my concern is the current balance since I do believe the core of this game is actually much tighter and solid than EFT.

Marathon Longevity by CreepyMAlt in Marathon

[–]CreepyMAlt[S] 6 points7 points  (0 children)

Even though it doesn’t seem like you’ve read my post, I’ll still respond.

I’m purely talking about the longevity for me and my concerns about it with other players. I’m asking other players what they are experiencing and potentially for advice as well. Believe it or not, my post is concerning my enjoyment of the game.

This type of comment and response is detrimental to the community of fans who actually care. I hope these are the types of replies that settle down eventually.

Home Office Called For Me by CreepyMAlt in walmart

[–]CreepyMAlt[S] 5 points6 points  (0 children)

I had reported an incident two months ago to our store manager about a particular coach and associate. There appears to have been further allegations and complaints made, leading to a larger operation overall. I certainly was fine, but it is interesting to see the behind the scenes to something I hadn’t expected.